Droid Engineer Archive

Thread: Armor Modules

Sinron
Fri Jul 11, 2003 7:35 pm
#1

So anyone know what exactly these do other than "Protect better" Im not noticing any real difference between the different types.
JarathDE
Wed Aug 06, 2003 1:30 am
#2

Can anyone relate to me whether or not the Armor modules actually work? Is it a waste of time to put in an expensive armor module over no armor module at all? Thanks.





Jarath Etherbane
Master Droid Engineer (Tarquinas Server)

"What do you get when you cross a money mongering marketer with a developer, you get the designers at SOE"
Quarrix
Wed Aug 06, 2003 1:45 am
#3

Yeah, they're completely broken right now.


I'll still put them in occasionally, on the hope that they'll work again someday.

Aelorean
Wed Aug 06, 2003 3:00 am
#4

I'd at least put in armor 3 or 4 because some day armor might be reinstated and the resource cost on most of the armor modules is neg.




Aelorean
Chilastra
WookieRebel
Sun Nov 02, 2003 11:37 am
#5

What are the compnents required in an armor module.




Jezek//Trickshot

Droid_Engineer_Rho
Sun Nov 02, 2003 11:52 am
#6

There are six levels of armor module, and requirements become more onerous and specific as you go up the tree.

For any questions regarding schematics, may I recommend SWGCRAFT? Search out 'Droid Armor Module' in the schematics section, you'll see six entries for the levels.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Korbus
Wed Mar 17, 2004 2:54 pm
#7

Hm....


I think I'm doing something wrong, so I wanted to post and see if you guys had any ideas.


I've tested 3 R3 Combat Droids. 2 had 2 level 6 armor modules stacked and 1 had 2 level 4 armor modules stacked.


Both droids came out with 20% resists for their armor. Is this a bug with the Publish or am I missing something?



Arkane
Master Weaponsmith / Droid Engineer
Vector Industries CEO
Hrafnstadt, Naboo (2166, 3807)
Deidre_DE
Wed Mar 17, 2004 3:02 pm
#8






Korbus wrote:

Hm....


I think I'm doing something wrong, so I wanted to post and see if you guys had any ideas.


I've tested 3 R3 Combat Droids. 2 had 2 level 6 armor modules stacked and 1 had 2 level 4 armor modules stacked.


Both droids came out with 20% resists for their armor. Is this a bug with the Publish or am I missing something?







Thanks for the heads up... I've been trying to get some composite plates together and now I will approach this cautiously.


Obo_alCan
Wed Mar 17, 2004 3:09 pm
#9

The way it should work is that two Level 4's equals one Level 6, and therefore max resistance. You only need to use a single Level 6 to get the max.


There is some confusion atm as there is a bug with the resistance shifting back to 40% after being called when it should be 20%. The max should be 20% and you only need one Level 6 to get that. Using two won't get you 40%.







Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Reverend_Xinar
Tue Oct 11, 2005 6:37 pm
#10

Everyone says you need 2 Level 4 armor modules, but I've gotten CL30 with just using decent resources on Lvl 3s... Even with no experimentation, same thing...


Eh, anyone else confirm?


Either way, this is getting me good business, though.
Xrystal
Tue Oct 11, 2005 11:45 pm
#11

I think what people are referring to is 2 x Level 4 = 1 x Level 6 which is enough to maximise the droid if they do a retroactive correction on the armor effectivenss.


Personally I use Level 4 modules full stop but then this level of protection is reflected by the cost which would change if a Level 6 were to be used instead. But then thats me.


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