Droid Engineer Archive
Thread: Datapad limits, calling multiple droids and the loopholes it could cause.
Datapad limits...
Since they are upping the datapad limits for ToO expansion, think MDEs will be able to hold more than 5 droids one day? There is really no reason why we can't have more than 5 in our datapad. How many weapons can a combatant choose from in his inventory? 129! Why can we only store 5 droids when droids are our livelihood? I personally think every box of DE should give one more droid datapad capacity. That would only give a total of 23 droids if my math is correct. Loopholes..... Can't think of any for that. Well unless you call 23 item storage droids a loophole. However when it comes right down to it that would only be 150 more items. (230 - 50 we already have) I don't see this as a big deal considering when you look at 129 body inventory, 200 per house inventory, 100 bank inventory, currently 50 datapad droid item storage, and the vendor storage. What's the limit on vendors now? Pfft, whatever it is, 150 more items for a MDE wouldn't be a drop in the bucket compared to item storage that we already have.
All players +1 CL1-30 Combat/NonCombat Droid (same as now)
All novice elite Crafting professions "second" CL1-30 NonCombat Droid
All Master Droid Engineer players "third" CL1-30 NonCombat Droid
Other than that. I agree that MDEs should be able to use more than one droid... maybe other crafting professions, maybe everyone. With the current state of droids, it doesn't even matter all that much. We need to focus on making droids useful before we try to ask for more than one droid out at a time...
An easy way to impliment this would be to do it like Creature Handlers - up to 30 levels out maximum over three (or more?) droids. The coding must be in there somewhere to do that and as every DE knows to their cost droids are tied into pets. (Publish 21 anybody!/) so it should not be that hard to impliment.
You may say that you can get three combat capable doids out but they would be so low level, with no armor that there would be little point except maybe to fend off a few mobs while the CL1 DE legged it from their harvesters!!!
CohibaMonCal wrote:An easy way to impliment this would be to do it like Creature Handlers - up to 30 levels out maximum over three (or more?) droids. The coding must be in there somewhere to do that and as every DE knows to their cost droids are tied into pets. (Publish 21 anybody!/) so it should not be that hard to impliment.
You may say that you can get three combat capable doids out but they would be so low level, with no armor that there would be little point except maybe to fend off a few mobs while the CL1 DE legged it from their harvesters!!!
The problem is actually with 1 combat droid and 2 full auto-repair droids. That combination (or a similar one) has always been my big worry with multiple droids at once.
Jenden wrote:
CohibaMonCal wrote:An easy way to impliment this would be to do it like Creature Handlers - up to 30 levels out maximum over three (or more?) droids. The coding must be in there somewhere to do that and as every DE knows to their cost droids are tied into pets. (Publish 21 anybody!/) so it should not be that hard to impliment.
You may say that you can get three combat capable doids out but they would be so low level, with no armor that there would be little point except maybe to fend off a few mobs while the CL1 DE legged it from their harvesters!!!
The problem is actually with 1 combat droid and 2 full auto-repair droids. That combination (or a similar one) has always been my big worry with multiple droids at once.
If the level was capped at CL30 though one player would not be able to have a combat droid AND two auto repair droids out. Well maybe a level 25 combat droid and two CL1 autorepair droids...
If they were really worried about this (and is a CL25 droid, even with auto repair back up much use agains anything but CL's of a similar level) then make auto repair modules add Combat level.
CohibaMonCal wrote:
Jenden wrote:
CohibaMonCal wrote:An easy way to impliment this would be to do it like Creature Handlers - up to 30 levels out maximum over three (or more?) droids. The coding must be in there somewhere to do that and as every DE knows to their cost droids are tied into pets. (Publish 21 anybody!/) so it should not be that hard to impliment.
You may say that you can get three combat capable doids out but they would be so low level, with no armor that there would be little point except maybe to fend off a few mobs while the CL1 DE legged it from their harvesters!!!
The problem is actually with 1 combat droid and 2 full auto-repair droids. That combination (or a similar one) has always been my big worry with multiple droids at once.
If the level was capped at CL30 though one player would not be able to have a combat droid AND two auto repair droids out. Well maybe a level 25 combat droid and two CL1 autorepair droids... If they were really worried about this (and is a CL25 droid, even with auto repair back up much use agains anything but CL's of a similar level) then make auto repair modules add Combat level.
The trick with auto-repair modules is that as soon as a droid goes down one of the other auto-repairs brings it right back up. With 3 droids timed well they can sit there keeping a MOB busy for quite a while.