Droid Engineer Archive

Thread: Detonation Module Experimentation

Mdjxt
Tue Oct 11, 2005 8:45 pm
#1

I'm a newly mastered DE on my alt and today I went out and bought some really good quality resources to craft some bomb droids for my BH. When I was crafting the detonation modules, I cannot for the life of me get them to experiment above 88% for detonation power (8). I'm using OQ 967 Inert Gas, OQ 954 Cond 826 Copper, and OQ 930 Tolium Reactive Gas. For skill mods I have +21 to DE experimentation suit, and +24 experimentation food. No matter what I do, or how many amazing successes I get, it simply wont go higher, do I have to have perfect resources to do better?

Edit, forgot to mention, I was using a perfect 15 pt crafting tool, standing in front of a 44.9 crafting station in a research center player city.

Message Edited by Mdjxt on 10-11-2005 08:47 PM

Message Edited by Mdjxt on 10-11-2005 08:47 PM



_________________________________________
Rallos Zek
Solaris, Naboo

Kejid
Tue Oct 11, 2005 8:49 pm
#2

I don't make bomb droids (that's droid abuse) but did you have the DE buff? That can help.

-edit- and have you put together a DE experimentation suit? Two additional experimentation points if your resources will allow the space.

Message Edited by Kejid on 10-11-2005 10:50 PM



Kejid T'Kel
Master Creature Handler | Master Droid Engineer | Master Artisan
What does your droid have to say?

Jetpacks crafted = 0 | Mando crafted = 0
And darn proud of it! I'm a Droid Engineer not a Jetpack Monkey.
Idahe
Wed Oct 12, 2005 8:52 am
#3






Mdjxt wrote:
I'm a newly mastered DE on my alt and today I went out and bought some really good quality resources to craft some bomb droids for my BH. When I was crafting the detonation modules, I cannot for the life of me get them to experiment above 88% for detonation power (8). I'm using OQ 967 Inert Gas, OQ 954 Cond 826 Copper, and OQ 930 Tolium Reactive Gas. For skill mods I have +21 to DE experimentation suit, and +24 experimentation food. No matter what I do, or how many amazing successes I get, it simply wont go higher, do I have to have perfect resources to do better?





From the resources you listed, the 88% looks to bea pretty good result. Best bet would be to try and find some better OQ/CD Copper, the gasses look as close to perfect as can be expected, if you can find better, use them. Detonation power 8 is not bad, I have been able to make det power 9 modules once due to a guildmate providing some great resources. I doubt you (or anyone) will be able to make perfect power 10s without the use of a resource deed, and that would be a waste.






gggggggggggggggggggggggggggggg
Bacons'__________They took away crafting, so I retired


Ibd Idahe_____________They took away my ability to change my class, so I retired | | Tombstone Militia
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Mdjxt
Wed Oct 12, 2005 9:20 am
#4

Thanks for the info, I'll see what I can do to get some better copper. And yes, I do agree, a resource deed would be a waste for this.



_________________________________________
Rallos Zek
Solaris, Naboo

Aerec_Krouse
Wed Oct 12, 2005 10:35 am
#5

I actually did use a resource deed for bomb droids, and made more money than I'd have got selling it - of course, it all depends on what the deeds go for on your server, but on FarStar they go for about 3.5 - 4 million.

I use OQ 923 Tolium, OQ 997 Inert Gase and OQ/Cond 951/954 Copper. I get "9.xxxx" for a total R3 value of 58.





-Aerec/Cerea-
=DGF= +25 Lucky Pants Bestine, 0,0

+2 Afro Wearer Erace - You Ain't Seen Me, Right?
Farstars only Forum ZombieI do piloty stuff!
the last post, by the last Ranger on the old forum




Mdjxt
Wed Oct 12, 2005 11:11 pm
#6

Good to know, seems like I just need higher conductivity on my copper.



_________________________________________
Rallos Zek
Solaris, Naboo

Sith-Monje
Sat Oct 15, 2005 2:13 pm
#7

use Eweodehi(copper) Oopliite(inert) Nonaglaret(tolium)= 10 power

Get a buff and use the foods and you will get it, I did i find this info on a thread here so search a bit and you will find a lot of helpfull info in this forums(which i apreciate a lot am new at DE too)
firefds
Sat Oct 15, 2005 8:04 pm
#8

just tested a 56 detonation droid i madeon a mls/me jedi (no defender). it did 800 dmg is it really worth it???



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Briar
Sun Oct 16, 2005 9:35 am
#9






firefds wrote:

just tested a 56 detonation droid i madeon a mls/me jedi (no defender). it did 800 dmg is it really worth it???




Probably not. But if it sells, I'll make it... I'm a smuggler, and I've never actually used a bomb droid for a practical purpose... mainly just to see the explosion



Bri'ar GoldyeMayor of Serenity
Master Droid Engineer, Master Smuggler
Vendors at 572, 2628 in Serenity on Lok


Straker_Atrella
Sun Oct 16, 2005 11:04 am
#10

Yes it is worth it. There are a lot of factors that determine how much damage the droid does, how far away he was, what type of inate armor the Jedi has plays a role as well. A Master Enhancer has Force Armor on.


It's not a matter of how much damage can be done as the fact that damage is done at the same time as your normal damage. For example, get a Jedi to half health. Then mezz him so he can't move or do anything. Star your droid ticking, then right as it explodes use BH advanced critical on him. With the droid and your shot you can incap him.


If you just send the droid in and let it blow, no it wont be a factor, however, if you use tactics and are hitting him at the same time, it can make a big difference.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

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