Droid Engineer Archive
Thread: Will experimentation work next patch
It just doesn't do very much.
Of course, I do hope that they change that!
If anyone has any conflicting info, please post.
Pistoller wrote:
Now I know that experimentation is broken and I was wondering if its going to be fixed or not.
/points_finger
Heh....good one
Message Edited by Shian_Tavkin on 02-28-2004 02:41 PM
This means I have a reason to master DE than to dabble in it (I've been at 4304 for forever now since I could make anything masters can make)
Haha, fortunately the no-camp thing will hit at the same time so I have exactly enough skill points if I drop scout and 1st box of terrain negotiation to master DE. Everything is working out so conveniently...
Shian_Tavkin wrote:
That is undeniably true.
But it does look rather like it would be better to have crates of Pub6 probots and use the new healing abilities on those..no? And if that is indeed the case, then all the development that has gone into these new combat modules and crafting changes has done us not one ounce of good..in fact quite the reverse.
Exactly, which is why I'm pulling out all the stops, set up six factories, and am finally using up those millions of resources I've been holding on to.
As to the topic, as a master the only thing that I ever experiment on is final Probot deeds to get that whole extra 5-10 HAM. Nothing else has any effect at that level, if you are using native Level 6 modules.
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