Droid Engineer Archive
Thread: Too many components for Droid Stim and Wound kits Not a battle we want to fight
I don't understand you droid engineers sometimes. First you complain about not having marketable goods and very little return custom, so now you have what will become a very popular line of items which will be able to susstain a DE and you're complaining about it. Do you want to make money or not here? When petstims were added for BE there was alot of complaints about people moaning that they were turning the profession into vets. Now if you asked any bio-engineer what is the most profitable type of items they'll almost all tell you that petcare is.
You might resist this at first but just wait to see how well they will susstain you.
Tal-N wrote:
I don't understand you droid engineers sometimes. First you complain about not having marketable goods and very little return custom, so now you have what will become a very popular line of items which will be able to susstain a DE and you're complaining about it. Do you want to make money or not here? When petstims were added for BE there was alot of complaints about people moaning that they were turning the profession into vets. Now if you asked any bio-engineer what is the most profitable type of items they'll almost all tell you that petcare is.
You might resist this at first but just wait to see how well they will susstain you.
you don't understand. the stims are fine. but they are the only thing good about this patch. the combat module system is poorly thought out and if it goes live as is its net affect will be to make yet another of our droid chassis' completely useless.