Droid Engineer Archive

Thread: Do you DEs REALLY want to see R2s and R3s shooting it up in town?

duncje
Mon Mar 01, 2004 2:33 pm
#1

YES!


/slap self


Er... I mean, No. I refuse to make astromechs combat-capable. I may put one combat module in an R2 if I have no other need for the module slot, to at least give it a self-defense option, but this "Droid Invasion" is seriously a droid nerf, if it goes live in anything even approaching its current state....





Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Sodan-droiddreamer
Mon Mar 01, 2004 2:42 pm
#2






Barfalomue wrote:


I

I guess this "droid invasion" was a bit more exaggerated than we thought it was:


"Here is a few modules, some fixes...here is your 'Droid Invasion,' now shut up and become a CH!"






This "Droid Invasion" is so bad -- how bad is it, Sodan?-- that even negative posts like this one are in truth optimistic. I've yet to hear of any bug fixes which by ALL accounts are the top priority of this community.


At this point I say leave the figging probot alone. Ditch the combat modules and just give us Droid Stims, a few new utility moduled and roger-roger droids. Forget that you called it an invasion.


Insert my first edit:


Crap. When did I become a community veteran?

Message Edited by Sodan-droiddreamer on 03-01-2004 01:44 PM



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Malitevv
Mon Mar 01, 2004 2:53 pm
#3






Icarus-6 wrote:


My bigger concern is that the new Probots will make the R-type units less valuable. They will have the same functionality and be easier to make with about 3 times the HAM.








That is the real problem. The system as it exists in TC nowmakes the R2 series useless. Nobody is going to craft R2 combat droids. They are going to craft Probots because they are better. But in TC, probots are now better utility droids than the R2 droid too, so in truth nobody is going to craft R2's at all anymore.


Like I said in the other thread, if this goes live we can toss the R2 droids into the trash bin with the Surgical, LE Repair, Protocal, and BLL droids as having zero useful gameplay function. It really seems that the developers haveno understanding of this profession at all.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

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ulu
Mon Mar 01, 2004 3:03 pm
#4






Salporin_Wookie wrote:

I mean DAMN! How star wars is that? Hmmm? Didn't droids have special purposes in the movies? R2 was repair and maintenence droid! The only time he ever attacked anything was with his arc welder, and all that did was give a shock! I support you DEs and spend tons of cash on droids, but this is a serious mistake! I know you guys are desperate for something to make your profession more useful, but please don't sell out for this! Service droids should NOT be turned into combat droids just because you are able to drop in a module!







/agree



Seems like just adding a module is the devs was of taking the easy way out.

Icarus-6
Mon Mar 01, 2004 7:32 pm
#5

I just reread the title of this post and was struck with the image of strung out R2s wandering the streets of Mos Eisley looking for their next fix of oil.




Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Bigface
Tue Mar 02, 2004 12:59 am
#6

LOL droid crack! Hey, psst.... I 've got some real nice primo joint lubricant.....
Salporin_Wookie
Tue Mar 02, 2004 1:23 am
#7

I mean DAMN! How star wars is that? Hmmm? Didn't droids have special purposes in the movies? R2 was repair and maintenence droid! The only time he ever attacked anything was with his arc welder, and all that did was give a shock! I support you DEs and spend tons of cash on droids, but this is a serious mistake! I know you guys are desperate for something to make your profession more useful, but please don't sell out for this! Service droids should NOT be turned into combat droids just because you are able to drop in a module!



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
Mightion
Tue Mar 02, 2004 1:25 am
#8

I myself will refuse to put combat modules in astromechs.




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Barfalomue
Tue Mar 02, 2004 1:29 am
#9


I agree. They should give us Roger-Roger droids which are CL-10 in my opinion. Allow everyone to have 2 out and give them some combat AI more than just standing in 1 place shooting. Make them straf back and forth across the screen shooting...causing them to appear as if they are trying to dodge the incoming attacks. I hate how Probots just sit there shooting...MOVE AROUND WOULD YA?! With 2 Roger-Roger droids, they could actually make one of them move in closer when the 2nd one starts getting hurt bad.


I guess this "droid invasion" was a bit more exaggerated than we thought it was:


"Here is a few modules, some fixes...here is your 'Droid Invasion,' now shut up and become a CH!"


I guess we all get to sit and watch paint dry for another 2 months and then be under-appreciated again with Publish 8 when they fix whatever screw-ups they create in publish 7.


You know I can't name ANY of my droids now? And the R5 has the same issue now that the R2 had! What a slap in the face this is becoming.

Message Edited by Barfalomue on 03-01-2004 12:31 PM



__________________________________________________________
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Tarne_Monter
Tue Mar 02, 2004 1:31 am
#10

As has been commonly said in this forum, "Your preaching to the choir"

We know that R-series droids with combat ability is not very "Starwarsy"
Point your rant in the direction of the Devs.



Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
Marksman 0/0/3/0
Icarus-6
Tue Mar 02, 2004 1:51 am
#11


Actually, I suspect you won't see too many of those. An Advanced R3 will hold 1 more combat module than an Advanced Probot, has about 1/3 the HAM and is considerably more difficult to make. Unless that 1 combat module really increases the damage output I think you'll only see a few Combat R-Type units.


My bigger concern is that the new Probots will make the R-type units less valuable. They will have the same functionality and be easier to make with about 3 times the HAM.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Sodan-droiddreamer
Tue Mar 02, 2004 2:56 am
#12






Icarus-6 wrote:
I just reread the title of this post and was struck with the image of strung out R2s wandering the streets of Mos Eisley looking for their next fix of oil.




Yes, there is some crackrock involved with the new combat droids. lol!




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
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