Droid Engineer Archive

Thread: Here they are, TC changes so far (all schematics available now!)

JediKnightMark
Sun Feb 29, 2004 10:25 am
#105






MurienAquarius wrote:

SiameseFluff? I use my factories to store extra stuff that I have no room for in my house. Put those factories back up, they can hold 100 items in the ingredient hopper, doesn't matter what the item is. These mods look pretty cool, I was thinking about dropping DE and artisan due to skill point issues, and I had been pumping out components so another master DE would be able to assemble for me, but I am going to wait now. Any idea when the next publish is going to happen?






Merchant tent all the way!



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

Lonkley
Sun Feb 29, 2004 10:47 am
#106

so with the early reports on the new crafting system...


Does that mean instead of adding experimentation to Droids so droid quality will be different, they instead have changed crafting so all professions goods are exactly the same? (Like droids)






----------------
There is a special place in hell for necro posters
MurienAquarius
Sun Feb 29, 2004 12:11 pm
#107

Yeah, I don't have the merchant skillz to drop a merchant tent, so I use the little robo-vendor in my house for massive storage, usually my droid components, droids, etc. The factories I use for resources. I was under the impression that they were going to limit the number of items you could place on a vendor without having master merchant? I guess that doesn't apply to house vendors, so I might just put all the resources into the vendor, and use the lots for harvesters. Lol. I am really surprised that the R series droids will be combat capable. Strange.



Murien Aquarius
JavelinCatcher
Sun Feb 29, 2004 1:36 pm
#108






OrionsByte wrote:


Can I ask what may be a silly question?


I noticed on all the deed schematics up on Jenden's site (thanks so much by the way for all your hard work) that all the module slots say "requires one combat-capableservice module."


Has anyone tested to make sure that non-combat (i.e. storage, medical, etc.) still fit in to these sockets?


Also, on a related note... do the "combat capable socket clusters" take only combat modules? If not, how to they differ from the regular socket clusters, or do they?







Yes, regular modules fit in combat capable slots ...I've got a W/D/G crafting station in a DZ70.


I have not been able to try the cluster slots, as I don't have cluster to test yet, stay tuned!


Edit: spelling mistakes...it's getting late and I've grinded a lot

Message Edited by JavelinCatcher on 02-29-2004 12:39 AM



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
CaixCatab
Sun Feb 29, 2004 2:08 pm
#109






JavelinCatcher wrote:


I asked Drashk last night while we were talking....No, BLL's are NOT combat capable.







No AT-ST Jr then...


Darn.



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Drashk
Sun Feb 29, 2004 3:13 pm
#110

I posted this in another thread, but I felt that I should repost it here as well, just for everyone to keep in mind as they are looking at the info being posted here.




The problem with Friday patches on TC is that there isn't any DEV feed back as to what is correct and what is a new issue. Since the code that is on the Internal Test Service is slightly different then the Test Center code that we are seeing now, there is always the possiblity for new bugs to pop up. The last three Publishes on TC have shown that the DEVs are pushing 'raw' code to TC, so that it can be tested much more throughly and before it hits Live. With the exception of the Vehicle dupe bug in Publish 5, pushing raw code has actually helped to catch a lot more bugs before they hit Live. Even the Vehicle dupe bug was 'caught' before it hit Live, but new versions of the same bug popped up after it went Live. If the issues have not been addressed within two weeks time, then I would suggest that we start to worry.


The only thing that will help out is if more DE test out the new features and report them on the In Testing Issues thread. Also be sure to send in any /bug reports that you run into. The only way the DEVs can look into TC issues is if they are made aware of what is a potential problem. If you spend time on TC, be sure to keep an eye out for Q&A. They are great at giving feedback and pushing along questions to the right people.



The more feedback that the DEV team gets on the Publish 7 items, the more the DEV team will look into the various systems that have been effected. It looks like Runesbane has been doing a few rounds of the bug threads and has pulled items to pass along to the departments envolved. As next week progresses, we should see a few changes and fixes to issues that have popped up. Honestly, I'm impressed to see that TC is up and running.






Making SWG more Star Warsy. One droid at a time.
duncje
Sun Feb 29, 2004 4:16 pm
#111


I started a char on test, thinking I had a little more time before they pushed Pub 7 to Test (I had heard the first week in March). I'm currently at Eng 4, working my way up. Gathering resources has been my biggest bane so far. I'm almost there, finding it much easier than when I did it the first time, when personal harvs didn't give GCXP, or when I had to run to all my harvesters uphill both ways in the snow.


Edit: My char name on Test is Beejo if anybody was wondering...


Message Edited by duncje on 02-29-2004 04:19 PM



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Jenden
Sun Feb 29, 2004 4:34 pm
#112

Not to ruin anyones fun but if we could try and keep this focused on the new changes on TC, and discuss them elsewhere, will make sifting through it easier. Hopefully I'll be on later tonight to work on some more skills.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

AudioOrgana
Sun Feb 29, 2004 5:48 pm
#113

I don't generally even notice star ratings, but someone has been going through and giving every single post Jenden has made to this thread 1-star.


That's pretty sad, since if you like the information he's given or not (and I definately have NOT been pleased with a lot of it), he is the ONLY one who was giving it at first, and he still has given the most complete information. He's done a huge service to us, so if you have a minute, please go through and bump up his ratings.


Some people...


Thanks for all the work, Jenden.


Audio


HamsterPimp
Sun Feb 29, 2004 5:50 pm
#114

wow this board is astotally dead as our profession!!! 7 months and still no changes what a waste of money this game has been



The Master Droid Engineer Profession Needs to be fixed before any more of my friends leave the game forever!!
duncje
Sun Feb 29, 2004 5:51 pm
#115

HamsterPimp, you're a troll. Go away.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Shian_Tavkin
Sun Feb 29, 2004 6:25 pm
#116

Audio


I'd love to go and 5 star all Jendens posts here..he is doing a great job for us all.


However, I cant set stars to anyone..all I get is the error 'Connection Reset By Peer'


Never did use the star system anyway, but I have no clue why I cant do it.


Anyway, for what its worth, Thanks again Jenden. And as to the 1 star monkey..stop being childish.






Shian -- Master Droid Engineer/ Master Artisan
JediKnightMark
Sun Feb 29, 2004 6:50 pm
#117

OT

Anyone else not getting 2/3 of the avatars/icons for people? lol



---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

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