Droid Engineer Archive

Thread: Droid Engineer, Droid Commander, and Droid Cert System A possible compromise

Arcid
Mon Jan 26, 2004 2:52 am
#79

I also think I could go along with this, but I would have to agree with some of the posts that the APP XP cost for the certificatesis too high. As things stand now on most servers it's reached the point where fewer and fewer people are taking up crafting professions, and thus APP XP is going to become harder to get.


Drashk, you said that removing the APP XP requirement would require an increase in skillpoints, how much by?


If it was by 1 point per box then that would leave a level 10 certificate costing 30 Points, low enough for everyone to go up to level 10, with the MA / MDE / MDC combination costing 220.


Of course if the skillpoint costhad to behigher to compensate for APP XP, then I'd agree that your system would work best.
DionDroids
Mon Jan 26, 2004 3:12 am
#80

Your on the right track. Xp requirements alittle high and a DE/DC requireing 210 skill points would have to be dramatically more powerful than a Master Creature Handler and theres always been a problem with them being too powerful.

This suggestion should be the basis of the Devs development.



"All Animals are Equal but Some Animals are More Equal than Others."

Dion MDE Naritus
Alleis
Mon Jan 26, 2004 4:09 am
#81

Hmmm....


hmmm.........


HMMMMMMMMMMMM....



/CHEER!


Holy crap, this is the first thing on this forum that I've seen that gives me HOPE for this profession, if this were done I'd stick with DE and go full on for Droid Commander and be happy that I could keep artisan too!


Drashk, I was begining to doubt..but you've changed that. Keep up the good work and push this through, this is a FANTASTIC idea!





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You can't be a hero hiding underneath your bed.
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SWhitestar
Mon Jan 26, 2004 4:40 am
#82

Sorry im still not convinced by the Droid Commander idea. be it a small profession or not.


Yes there are hints at DC in episode one but what people are neglecting to mention is that...



  1. The droids in Episode one are actually commanded by leutenant droids ("check it out corpral") not other non-droids.

  2. The droid control ship is more of a power source than a control ship - why else would the two appear to a battle droid as a hologram telling the droid what they wanted.

  3. ALL combat droids as of the current SWG timeline are illegal, yes certain weapons are illegal too but its a **edit** sight easier to conceal a pistol than a probot!.

Creating a droid profession will give us a new market but its not going to be very profitable for long - The fact still remains your giving a percentage of our market to either ourselves or one profession.


There is this misconception that droids are as powerful as creatures. This is wrong. You stick a single rancor head to head with a droideka and i garantee the rancor will win. look at the fight in Attack of the clones in the pit - it took multiple wounds to drop the creatures while droids where dropping by the hundreds from a single hit. what droids lack in power they make up for in numbers.


Droids are a way of life in SW, i cant stress this more!


im so against the idea of saying to customers "sorry you cant buy that droid because you arent experienced enough to talk to it!"


Look at how many people jumped on the CH bandwagon when it first appeared and then look at how nerfed it became because it was so overpowered. You think the community will get there fingers burned a second time?





Sheridan Whitestar
W* Droid Workshop

Chimaera - European Server - MASTER DROID ENGINEER

"We seem to be made to suffer. It's our lot in life" - C3PO

Pluto9Moon
Mon Jan 26, 2004 5:51 am
#83

Drashk again i must apologize to you it seems that unlike other DE this 210 or Master Artisan theme was not intended by you personally. While the remainder of that statement hold true as a blanket generalization to the DE profession.

It is a non-argument that you must master Artisan (only out of convience) because it is done by choice. If DE's desire to keep all their credits to themselves that is fine but dont call it required if it is a choice.

If this happens i think it requires a revision to the whole system.
CH cert Handles Pets of various CL's
DH Cert Handles droids of various CL's
Pitols Cert ALL WEAPONS CERTS ARE BASED ON 25% increments of damage.
Rifles Cert
Carb Cert
Droid Cert
Flamethrower Cert
LLC Cert
Carpenter Cert
Miner Cert uses harvester of various sizes based on certs
Minor crafting Cert food, meds, clothing
Major crafting Cert weapons, structures, armor
Survival Cert
Medic Cert Healing Heals 25% increments of 1000
Biological Warfare Cert 25% increments of some base damage for chemical warfare
Unarmed Cert


These are but a few of the professions ive readily converted. Give everyone 20 SP and use the 1-4 increments that are currently in place. No prerequisites mix and match. For weapons make sure that ranges balance and for crafters just make sure they realize they are making the choice.

Certs are certs and if they are going to be some new thing that has no relationship to a profession then they should be there for all things. Not some fix so DE's dont have to be DH's. Even with certs youre still gonna be a ferro-CH. Its just a cert not a profession.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Shian_Tavkin
Mon Jan 26, 2004 6:07 am
#84

Drashk...I have to admit you might have an acceptable compromise here


But, and there's always a but, this APP experience seems a real stumbling block to me. I really cannot fathom how such huge levels can be earned in a normal scenario (by which I mean excluding the idea of swapping skills over and over with your PA mates in a powergaming way).


I think I'd like to hear your thoughts on how an average player can expect to earn that huge APP experience.


My other thought is that there will be a different level of opportunity to earn APP experience depending on which Galaxy you happen to be on. Happily for me, there is a decent opportunity to make reasonable amounts on a European server, but on the established US servers I just have difficulty seeing it. Surely we won't be reduced to "prostituting" outside the Starport?


Other than those concerns, if there must be this done to us, I suppose this is one of the less bitter pills to swallow.





Shian -- Master Droid Engineer/ Master Artisan
Nelus
Mon Jan 26, 2004 8:07 am
#85

drashk, just letting the DE bonuses not stack with the DC bonuses whould solve the whole balancing issue with ur idea, i suggested that several times, please consider.
Pluto9Moon
Mon Jan 26, 2004 8:16 am
#86

Nelus even if they dont stack you get CL20 from DE plus CL20 from DH. That is even leaving out Cert. Assuming at least double strength firepower of the current probot thats 2 bots for an extra 100 DPS. Still worth it if the Skill points stay the same 2 Graul Maul and 2 Semi-decent Probot2. Certing stacks with both so 2 CL25? 125 DPS.

That even leaves room for rebels to switch to imp and pull out an AT ST.

lol btw i hate powergaming but ill point out the shortcuts we all know will happen, which is what the Devs are worried about.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Nelus
Mon Jan 26, 2004 8:26 am
#87

if they dont stack, they dont stack like in ur example. DE get bonuses, and DC get bonuses. if u now play DC and DE u dont get more bonuses that those from DC. so u can use the best droids just by mastering 1 profession and not 2. the maximum skilllevel of DE/DC doesnt add up and the maximum number of droids doesnt stack up.


but DEs have stated they dont want bonuses in the DE tree they could be left out at all.


TheRealTK421
Mon Jan 26, 2004 9:04 am
#88






Shian_Tavkin wrote:



Surely we won't be reduced to "prostituting" outside the Starport?







And we don't see that a TON now?

I'm sure that this will happen no matter what. The system is sort of setup to encourage it.


/bow

Respectfully,



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Pluto9Moon
Mon Jan 26, 2004 9:05 am
#89

LOL Shian, please dont save face now you wanted him removed a few days ago. Keep telling us its all or nothing. When all he sed was he wanted what benefitted the majority of the profession although on a personal level he saw that DH was most sound solution (i hate to say valid here) for combat droids. As a gamer, i agree but you cant fire me. Im a CH the devs already did that.

Atleast, i think hes trying although i still believe DE's getting bots will also ultimately allow BE's to do the same with pets. And since you dont want to mirror the pet professions at all, then by your own arguments this falls short of a real solution. I say that as a generalization towards the profession.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
HythosSWG
Mon Jan 26, 2004 9:48 am
#90







A Master Droid Commander would have a total of +40 Max Droid Levels, +10 Stored Droids, and +3 Additional Droids. The total cost from Novice to Master would be 800000 Combat Droid Experience, 50 skill points, and 1220 Apprenticeship Points. The Droid Commander Profession would be stackable with Master Droid Engineer, so a Master DE/DC combo would give a total of +50 Max Droid Levels, +12 Stored Droids, and +4 Additional Droids. Total Skill Point Cost for a Master Artisan/Master Droid Engineer/Master Droid Commander would be 210 Skill Points.





And still, absolutly beyond all doubt, will have no chance what so ever to defeat a Novice Bounty Hunter wearing energy resist composit.Wasn't the whole thing about balance?


BTW, you added incorrectly - skill points requred would be 225, because you didn't add Novice Scout to be allowed to call droids in the wild.
ArdenStarmariner
Mon Jan 26, 2004 10:04 am
#91

This isnt any compremise at all. Its force ramming the Droid Handler profession down our throat.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
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