Droid Engineer Archive

Thread: Ideas for new modules and droid types.

Whelben
Sun Sep 28, 2003 1:55 pm
#79

Hi again,


it would be cool to craft Battledroids for spezialized purposes, like a Probot with an energyor heat weapon.


And a shieldgenerator module would be great, too. Buy a shield from an armorsmith and put it into the socketcluster. If you are in range of the droid some of the damage would be absorbed for everyone in range.


And what about a "disturbance module"? Maybe only for astromechs to get them into PvP? This module could close the chatchannel of a target or shutdown a device (a turret maybe) for a few seconds. Maybe it could be necessary to have one of those for shutting down a faction base?


more to come soon


Whelben Mystmir


Droid Engineer, Gorath

LanFisher
Sun Sep 28, 2003 3:52 pm
#80

I very much like the idea of a droid that could play music. Many of us in non-entertainer professions usually have to surrender our entertainment skills in order to squeeze through our profession. This leaves us with the inability to heal mind wounds while at camp. Being able to pull a little entertainment droid out of one's datapad would be invaluable during those long lonely trips out into the wilderness.

The droid could either play music from the original Star Wars soundtrack and/or the standard stuff you hear in the Cantina. Perhaps a droid could be developed that could record Cantina music and replay it later (although the irony of having virtual bootlegging in the game would likely be too much for Sony Online Entertainment). I think a really cool entertainment droid would be one that could project a holographic dancer that you could watch (and make the module exclusive to astromech droids).

I like the idea of droid harvesters too. Being able to send a probe droid out to collect resources from harvesters would allow us to free up important time that we could be using travelling to other planets or participating in group missions. It could be designed so that the droid would require a navigation module, a storage module and perhaps a extended battery module. This is the kind of thing that would make droids truly useful, and completely in the spirit of how droids are utilized in the Star Wars Universe.

To the devs: Please make our droids useful!

Thanks,
Lexx Muskoka
Novice Droid Engineer
Coronet, Corellia
Sunrunner
Nexia9
Mon Sep 29, 2003 12:02 pm
#81

Here are a few of my ideas on the "droid situation" lately....


First off, make probots ... well, probots. Make them inherently capable of upgrading the user's radar. Perhaps, a datapad link that would provide a radar at an extended range or overlay on the world map at a specific resolution. Maybe a command that sets them on a patrol route ahead to send back radar (or images :smileywink to the operator. This would make the droid more usefull to avoid mobs (or pc's?) and there would be no need to upgrade its rather shoddy performance as a combat droid.


Second, add a combat droid. This first model could be a basic TF battledroid. When built it would require an ongodly amount of factory made components and an item storage module. This module would go under a specific requirement - not in a standard mod slot (thinkin like item 4 on the low one and 5/6 on the upper end one...but i digress... The point of the item slot is that the droid, in and of itself, has very limited mele capabilities.


When you radial on the finished product you open an inventory window where, (maybe, a basic personal shield generator)and a weapon can be dropped in and equipped. The weaponis the droid's primary fighting ability. The weapon would decay with use, like all weapons. It could be limited by a set type of weapon types during build (ie. built with a carbine mod or rifle mod) and/or limited to a fraction of the players certification level. This would ensure that a newbie that can afford the best can only improve thier damage by a set (capped) amount. It would also allow for usefulness among more advanced players.


The higher-end version (master only?) would be capable of a higher level of certification or percentage of the player's certification level thats higher than the regular one. These combat droids serve as the combat droid for everyone - no cert system required, yet it is still capable of signifacantly improving a players damage. They should probably not serve as a tank any better than say, a level 15 or lower CH pet...


Lastly, (it's late and i am sure this has all been said before...) a separate certification system could be put in place for the most advanced droids as they are introduced. This would be for IG-88's, super battle droids, droidekas etc. These droidswould be akin to CH pet's in level ability, be tremendously expensive and complex to build and would require "droid use experience" and a separate tree etc to use. They could be put in later on after the basic battle droid is introduced and new content could be added occasionally.. (droideka schematic for Christmas for your long sufferingand ever patient DE's, Devs?=)


I have always been against the idea of havin to cert to use what i can build, but... I could live with something like this and would be motivated to cert up to use the better droids as well. I think the trade off in having an effective droid based off your weapon skill or your droid usage skill would work within the game's structure and make it very difficult for someone to be able to run MCH, a master weapons ability, and Master Droid User Dude, at the same time effectively (if the droid usage skill was placed similarly to the CH line where it's necessary to do subwork before you can qualify to train it). This would giveplayers some other options for combat, as well.


Obviously, we need a repair droid and a combat droid out at the same time for repairs after or during battle. A beginning player could run 2 droids max and the tree would allow for a third (or possibly, a second combat droid). A pet usage total cap could be used to limit this. In other words, serious tree work would have to be done in order to get to the point where a player could have 3 droids and 3 pets out at one time....


I dunno, thought there may be something useful to someone in there somewhere - thanks,


Nexius E'Varo, MDE on Bria

Nnniro
Mon Sep 29, 2003 12:14 pm
#82

Survey droid.


Easy: Make one that when near extends the survey range. Can be just a module.


Harder: Make one that can be sent off to find the closest peak and report back.


(It's combat droids we need though, that take damage and need repairs and/or replacement.)

LanFisher
Mon Sep 29, 2003 1:18 pm
#83

Yes, why is it that the devs are so against allowing droid engineers to develop combat-effective droids? Creature handlers are able to create vicious, combat-effective animals, yet droid engineers are only allowed to create useless sidekicks. It seems like we're being oppressed in order to avoid stepping on any other professions' toes. Here is my suggestion (elaborating on previous user suggestions):

*Allow Master Droid Engineers the ability to make more powerful and complex droids, such as Battle Droids and Droideka droids, but make these droids very complex to build and resource-intensive.

*Allow Master Droid Engineers to use these droids, but make it necessary for non-MDE's to earn enough droid certification XP (through droid usage) in order to be able to use a high-end battle droid (perhaps the certification could be granted automatically to players who have earned a high rank in the Rebel or Imperial factions - i.e. Captain and above)

*Allow the creation of a special droid that can only be used exclusively by the Master Droid Engineer and no one else. It would give us a certain amount of pride to have something that everyone would covet, but can't have.

Devs, remember that this game is a reflection of the Star Wars universe as it exists on celluloid. In the movies, droids do a great deal more than standing around looking stupid. I realize that most of the heavy droid combat took place during the days of the Old Republic, however it doesn't mean that the fearsome droids of those days would disappear completely. I want to make a Droideka!!

Lexx Muskoka
Novice Droid Engineer
Coronet, Corellia
Sunrunner
Sol_One
Mon Sep 29, 2003 8:51 pm
#84


These are several droids that I believe that needs to be included to allow more diversity within the DE class. Though I have not yet reach Novice Droid, I believe this may make it more "Star Wars" than before.


IT-O - an early entry to the medical droids. Should be available at the same level as the "Mouse" Droids. Possible advance version may be able to get "data" from their victims.


Imperial Mark IV Sentry Droid- (as seen in Ep.4 Sp. Ed.) This droids can be used for simple sentries around installations and can be modified for surveying.


RA-7 Death Star Droid - can be used only in an Imperial Post. An Overt DE should be granted access to this droid and be used to lower the cost of maintenance in the installation.


K-3PO - can be used only in a Rebel Post. An Overt DE should be granted access to this droid and be used to lower the cost of maintenance in the installation.


IG-88 - Bounty Hunter Droid.


FX-7 – Non-mobile Medical Droids. Has more slots than the Surgical Droid, Advanced Model. Can be incorporated into player cities that may possibly include hospitals.


EV-9D9 (Eve-Ninedenine) – Vendor Droid or as an Overseer Droid, gives the capability to have three droids under it and be used simultaneous. (i.e. maximum of 2 Eve, having a maximum of three droids under it. Basically 8 droids being used at the same time. Great to use when the "Space Expansion" comes out to help build starcrafts.)


Battle Droids – Just like in Ep. 1. Slim Droids used for battles, not as heavily armored as the Droidekas and Probots, but efficient. Several versions of these droids appeared throughout the movies. As the official website states:


Droids with specialized functions have distinct colored markings on their armor. Blue denotes pilot droids. Red denotes security droids. Yellow denotes command droids, which function with increased autonomy compared to the standard infantry.


Battle droids are very efficient. Their humanoid builds allow them to operate machinery and pilot a wide variety of war craft designed for organic pilots.



  • The Red Security Droids should be the standard battle droid.

  • The Blue Pilot Droids should be available once the "Space Expansion" comes out. A special chip should change a standard Battle Droid into a pilot.

  • The Yellow Command Droid should be the advanced battle droid. It should command 3 Battle Droids underneath it. A regular person may be able to have a Command Droid with the 3 Battle Droids, but the effectiveness will be limited. Hybrid Professions like Commandos and especially Squad Leader can control 3 Command Droids with their standard Battle Droids underneath it. Making it about 12 Battle Droids under the players control!!!

Destroyer Droids (Droideka) – The massive, feared droids that everyone want to out do CH.


Droid Starfighters – Should be available once the "Space Expansion" comes out.


PK Droids – Great for Deliveries and Surveying. After reading the "Star Wars" website, this little droid should be included:


The PK droid is a model of general work droid programmed for menial labor and simple tasks. These chromed droids are small and compact, with a shuffling gait that makes them appear like small humanoid children. The elongated PK heads are equipped with rudimentary sensors. The Trade Federation keeps a large number of PK units aboard their battleships.


Droid manufacturing giant Cybot Galactica has built PK units for centuries, making them one of the most common droids in the galaxy. These units are very affordable (under 1,000 credits retail), have efficient internal batteries that can go a long time between recharge breaks, and are made to withstand radiation and temperature extremes.


Pit Droids – Can be used once vehicles are introduced. Reduces the maintenance of the vehicle.


ASN -121 – The assassin droid seen in Ep. 2. Advanved Model for Bounty Hunters.


RIC-920 – This droid was seen playing a form of football in the Cantina on Coruscant, and used in a form of taxi on Tatooine. Can be used as a cheap form of transportation instead using the shuttle.


Super Battle Droids – What can I say, the best thing that we can use against CH.


WA-7 – The Waitress droid in Dex’s Restaurant. Can be used in player cantinas in player cities.


I know I left out other droids that I may have values in the games. Feel free to add on or comment.

gravity03
Tue Sep 30, 2003 5:55 am
#85

I love the idea of a slicing module and only allowing it to be useable by people with slicing ability in the first place.


Also, I suggested some form of training droid a while back - wanted to bring it up in the 'official thread' before it got killed. Remember the droid in ANH that Luke used on the Falcon? "But with the blaster shield down, I can't see it... yada yada". Yeah - that little guy. I'd like to see a schematic for something like that.


I'm not talking about a droid that would allow you to get uber-xp and it should be something with some kind of random dialog so that it couldn't be set to auto-'train' using a macro ora third partyprogram. What I'm talking about here is a low schematic level droid that will grant newbie players something to get low-level xp off of instead of working the city fringe and killing worrts orflesh eating bunniesall day. This is SWG for force's sake.




gravity
Naritus
Master Droid Engineer / Teras Kasi Master / Slicer / Businessman
_____________________________________________________

- d r o i d w o r k s -
GipMa
Tue Sep 30, 2003 7:20 am
#86

The way I see it, the most important question to ask is: what do we need droids for, beyond looking pretty and combat? SWG itself has been designed to be fun, for it to be fun, some of life’s (well Star Wars life’s) everyday labours had to be made easier or removed…BUT…the whole point of droids is that they are SW’s labour saving devices. This is where the main problem lies as to the lack of need / use of droids.
Ok, ok, I’m not suggesting we get rid of or change (too much) the way we, for example, communicate in SWG, but I have outlined some ideas below in ways we can make droids almost indispensable to ALL professions.
List of Droids
I’ve gotten the following list of droids from the official SW sites droid databank (http://www.starwars.com/databank/droid) in the hopes that it will provide more complete “genuine SW” list of droids that could be put into the game. There’s bound to be a load more droids in the EU but this was the best/easiest place to start for detailed information. I have left out the unique character droids, because they’re unique.
Below each name are codes as to at what level the droid schematic (blueprints, BP, level 0 – Master) should be obtained and which function/s (see below) it can perform, I’ve tried to spread functionality in a sensible way across the blueprint levels, but would probably need to be fine-tuned…

2-1B (Too-Onebee) or Surgical Droid
BP4/MED+
The 8D8 (Atedeate) series
BP2/MAN
ASN-121
BP3/ASN/CMB
ASP droids
BP1/CON/MAN/MLT-TRN/CMB
Most are uncomplicated fifth-degree labour droids, customised with add-on equipment and software. The ASP-19 droids are specifically modified for lightsaber training.
The astromech droid series
R5 - BP1/MLT-MAN/SRV/ENT
R4 - BP2/MLT-MAN/COM/SRV/PLT*/ENT
R2 - BP3/MAN/COM/PLT*/MLT-SRV/ENT
R3 - BP4/MAN/COM/PLT*/MLT-SRV/ENT
*I’d envisage astromechs becoming compulsory in ships like the X-Wing and any similar small, hyperspace flight capable craft, with no navigation computers built in. This would mean that droid data module/s would also be a required fitting, for storing waypoints & any other navigation data.
NOTE: Astromech droids can only actually pilot vehicles that have a socket for them; otherwise they can just be used as navigation computers.
The battle droid series
BP2/CMB
Binary Load Lifter
BP4/CON/COR/CMB
I don’t see why the BLL cant deliver crushing blows in melee combat (perhaps just have a low to-hit value, slow but powerful).
The Dark troopers series
Ultimate combat droid. Going by the information in the databank, it’s probable (due to the time line the game is set in & the fact that these were a military project) these would not be available.
The droideka (destroyer droid)
BPM/CMB
The dwarf spider droid
BPM/CMB/REC
DZ70
BP1/REC/CMB/RMS
EV-9D9 (Eve-Ninedenine) or rather the Overseer Droid
BP4/CTL
FX-7
BP2/MED
Guri
Very rare synthetic human, so rare that it shouldn’t be in the game, or at least only available to Master DEs who are also Master Artisans, and cost a shed load of high quality resources.
The hailfire droid
BPM/WAR
The homing spider droid
BPM/WAR
Imperial Mark IV Sentry Droid
BP3/REC/CMB
Imperial probe droid
BP3/REC/CMB/RMS
IT-O
BP2/ASN/CMB/MLT-MED
JN-66
BP3/MLT-MAN/TRN/MED/REC
LE-BO2D9 (Leebo) or Repair Droid
BP3/MAN/CON
MSE-6 droid
BP0/MLT-COR/MAN
Pit droid
BP1/MAN
PK droid
BP0/MAN/COR
The power droid
BP2/POW
The protocol droid
BP4/COM/ENT
RIC-920
BP1/COR
If we end up getting rickshaw/cart like vehicles, these droids can be used to move them (instead of a critter).
The P-100 salvage droid
BP4/SAL/COR
Sith probe droid or Seeker droid
BP2/REC/MLT-ASN/CMB
The super battle droid
BP4/CMB
WA-7 or Serving Droid
BP2/SRV/COR
Training Remote
BP0/TRN
WED Treadwell droid
BP1/MAN
Droid Functions/Categories
I’d like to see as many of these droids in the game as possible/feasible, so there are 2 things that would help provide room for them all…
1. Do away with so many droids being multi functional, there are plenty designed to be that way anyway. It’s right that an R2 or WED unit would be multi functional but a battle droid wouldn’t be. To get this right, stick to keeping specific which droid modules can go into what droids and which commands can it receive.
2. Remove Advance versions of droids. They should only be defined as advanced by the functions they can do, or are modified to do, not buy the frame they consist of. In other words the advanced version of an R5 astromech droid is the R2, end of story. Also see notes on Customisation & Upgrading below.
These are suggested functions droids can perform, to a greater or lesser degree, influenced by the level at which they can be crafted.
Assassin (ASN)
Would be used to remote kill (or stun for collection) marks, using a view screen window and controls, if possible. They could also provide bonuses to combat skills (“gives” owner data of target weak points etc). Possibly limit their use to only the BH profession?
Low end - Droids / modules are less efficient at evading detection and have a range limited to a planet only. Kill only weapons, and no bonuses to combat skills.
High end - Droids / modules are more efficient at evading detection and have a galaxy wide range. Kill & stun/poison weapons and provide bonuses to combat.
Combat (CMB)
Weapons - Those droids with humanoid hands should be able to be fitted with any hand held weapon. These of course would then have to be made (or purchased) using Weaponsmith skills.
Fixed mounted weapons should be appropriate to the droid. For example assassin/combat droids should have poisons at their disposal.
Armour - Makes sense for shield generator armour (thinking of the droideka) to be made (or purchased) using Armoursmith skills.
See Fighting below in Other Droid Related Game Changes & Frills.
Special - All humanoid shaped droids, with advanced brains (protocol, LE repair, upgraded battle droid, etc) can receive additional combat program/s (as most weapons are designed for the humanoid shape, all that lacks is knowledge). Think of the protocol droid gone rogue, 4-LOM.
Communication (COM)
Could be used to wander cities or even planets as a town crier (timed to go off every so often or whenever a new character enters a certain radius) with programmed phrases for just about anything (performances, sales, gatherings, training available etc).
Low end - Communication would just take the form of recorded speech.
High end - Character image and/or map and/or image of shop location/s would be transmitted, by the use of holographic projectors.
Construction (CON)
Adds construction / structure crafting / structure experiment bonus and speeds construction time (this may require construction to actually take a longer time than it currently does in the game). Bonus increases as you go from low to higher end droids / modules.
Courier (COR)
Transport goods from one town (or planet if the droid is smart enough) to another, directly to purchaser.
Low end – Small and/or low number of goods (not able to carry crates) and planet only range.
High end – Larger and/or higher number of goods (able to carry crates) as well as could travel the whole galaxy.
Special - MSE-6 droids would always be ignored by any would be thief or nasty critter.
Special - All droids with advanced brains (and storage to carry the item/s) can receive additional courier programming.
Control (CTL)
Droids with this function can coordinate other droids in a factory. Operators can place schematics in datapad to be built (in order) until complete. Also gives a bonus increases production speed. Bonus, the number of schematics the droid can use and the number of other droids it can control increases as you go from low to higher end droids / modules.
Special - All droids with advanced brains can receive additional control programming.
Entertainment (ENT)
Entertainment droids or modules would provide skill bonuses to dancing & musicianship, actually provide supporting music for dancing and / or lightshows, the higher the level the better the music and lightshows.
Low end – Lower bonuses, 1 music track & light show per BP level.
High end – Higher bonuses, 1 music track & light show per BP level.
Special: Protocol droids do robotics dancing (as well as give bonuses, light & sound) and can even heal battle fatigue (as a Novice Entertainer). I’m thinking of 3PO telling the story to the Ewoks using sound effects and movement (ok not actually dancing, but in that area).
Maintenance/Repair (MAN)
If a maintenance droid is attached to the building…
1. One off payment (to represent purchasing the land).
2. Reduced maintenance fee (to represent land rent).
3. No maintenance fee.
A combination of 1 + 3 would be ideal (and probably valid on a planet where there is no ruling faction to pay maintenance too) but 1 + 2 may end up being more valid (and continue the need to earn credits).
The higher the BP level of droid the more buildings a droid can maintain…
BP0 any one Artisan made structure (e.g. Personal Mineral Excavators), BP1 any two Artisan structures or 1 Novice Architect structure, etc.
All maintenance would drain droid power over time.
In addition, all maintenance droids should provide a repairing bonus (reduce the penalty amount to the total health of the item being repaired).
Low end – Gives less of a reduction in fees, low repair bonus and maintenance tasks drain power quicker.
High end – Provide a larger reduction in fees and higher repair bonus. Able to pay off fees remotely (via a command given to the datapad entry for the droid) and maintenance tasks drain power slower.
Medicine (MED)
Provide healing skill bonus and, in some cases, actually able to heal damage (indicated by a + sign next to MED) medicine in it’s storage or perhaps even it’s own droid power. Also the droid that can heal should be able to monitor your character and automatically heal you when your HAM reaches a certain level (either fixed or would be nice if it could be set by owner) during fights.
Bonus increases as you go from low to higher end droids / modules, with the top end, purpose built droid actually able to heal damage.
Multi Use (MLT) or Modular Based Droids
Able to use droid modules (like now) but provide some boundaries as to what modules it can use (indicated by the – followed by one of the other function codes). The maximum number of modules that can be installed at once is equal to the droids BP level (BP0 droids are equivalent to BP1 in this case).
NOTE: Module functions should never be as efficient as purpose built droids. For example, a BP2 maintenance droid would reduce maintenance fees by 20% say, but a droid with the second level maintenance module, should reduce maintenance fees by only 15%.
Pilot (PLT)
Not everyone will pursue or be able to pursue piloting skills. Some droids will be able to fly or drive your vehicles for you. Also if a droid can be a pilot, it probably should be able to work as a navigation computer as well.
Droid pilots can fly/drive from A to B, avoiding danger and able to accept basic commands (stop, go, left, right, up, down)
Special - All humanoid shaped droids, with advanced brains (protocol, LE repair, upgraded battle droid, etc) can receive additional pilot programs (as most vehicles are designed for the humanoid shape).
Power (POW)
The power droid can provide power to anything that requires a power source.
Recon (REC)
Able to send messages to it’s owner in the form of examine windows, waypoint/s & /con information of target/s it’s sent to investigate. If the droid is spotted then the owner can tell it what it should do, flee, flee & attack, attack or self-destruct. Would definitely serve as traditional BH droids and could be used to complete recon missions (see Missions section below)
Low-end droids / modules are less efficient at evading detection and have a range limited to a planet only.
High-end droids / modules are more efficient at evading detection and have a galaxy range.
Special - All droids with advanced brains & COM function can receive additional recon programming.
Remote Survey & Sample (RMS)
Send back an independent survey report (window) of resources in a chosen location as well as being able to be instructed to just go off (on a particular planet or anywhere in the galaxy if the droid is dropped of somewhere or capable of space travel e.g. Imperial Probe Droid) and don’t report back until finding a certain percentage of a particular material. The owner can then instruct the droid to retrieve samples (costing so much droid power per sample) and return. Will always stay at safe distance from danger though.
Salvage (SAL)
I would see this becoming a new Artisan skill (obtained at the top of the Survey branch perhaps?), through the use of personal tools, salvage stations and / or droids with this functionality. Basically take any craftable item in the game and, depending on skill levels, salvage back a percentage of its core resources and / or components.
Low end – Provide a salvaging bonus greater than tools would give.
High end – Provide a salvaging bonus greater than tools would give. You should only able to salvage large items (e.g. buildings and vehicles) with the use of a purpose built salvage droid.
Service (SRV)
This droid can be a mobile, foodstuffs only, vendor.
Low end – Range: Within a building.
High end – Range: Within cities.
Training (TRN)
Not in the current sense, but the training droid module (or specific training droid) would be used to help the owner gain XP in specific areas, at about the rate of Entertainers can gain (as a suggestion). For example missile and melee XP could be gained if the owner simply challenges the droid to a duel and attacks it (for no damage). XP gain increases as you go from low to higher end droids / modules.
War (WAR)
Not personal combat, but all out war droids, would be used for large-scale combat (battlegrounds). Perhaps only ever 1 per owner allowed on the field and / or on battlegrounds only.
Other Droid Related Game Changes & Frills
Outlined below are some additional ideas/refinements for droids…
Customisation & Upgrading
Not just a different paint job, modifiable / selectable heads for say protocol droids.
It should be possible to upgrade any of part (modules, brain, motive system, personality chip, etc) fitted in droids. The higher-level module would still have to be constructed, then simply drag and drop over the droid, checking against the upgraders customisation skill. Failure would probably also means loss of the upgrade part.
Those droids with advanced brains and the correct physical attributes could be programmed (upgraded with a chip) to “learn” new skills (as detailed in the above function descriptions). It might even be possible for a character with the equivalent skill to a function could program (via a command), at Master level only perhaps, one of these droids with a certain level of their knowledge.
Droid Control
DE’s should be able to control a large number of droids at once and have as many droids in their datapads as it can hold. Everyone else would be restricted as now (6 droids in storage, only 1 out at a time).
For example: DE’s can have out 1 droid at Novice DE and then 1 for every BP level they have after that to a max of 6 at Master DE level.
Droid Travel
The high-end droids that can operate throughout the whole galaxy, but have no method in themselves of space flight, would get themselves to the nearest spaceport to be ferried to their destination.
Factions
Some schematics could be limited to only one of the two main factions.
Example: Imperial droid schematics could only be available to those DE’s aligned with the empire.
However this idea should be balanced by making sure there is always a droid schematic with similar talents for everybody (like the battle droid).
Fighting
Combat droids should have fighting skill twice the equivalent to those of an advanced profession with the same level of skill. For example: a DZ70 (a BP1 droid) would fight with the same skill as a brawler with Advanced Unarmed Specialisation (BP1 is the first skill cell after Novice DE, the first skill after Novice Brawler is Intermediate Unarmed Specialisation, double that to get to Advanced US) or the Probot (BP3) would have skills as a Carbineer with the first set of skills. Also see Handy below.
NB: The droids will have the skills, not necessarily the special abilities.
Handy
Droids with humanoid hands should have one item only “storage” for each hand. This “storage” can then hold weapon/s for combat or items to courier.
Modules
Limit the use (and give another reason for upgrading to a better droid) of higher-level modules in lower BP level droids, perhaps by using the rule BP level is equal to the level of the module that can be installed in it. I would say the one exception is the storage module; this should be based on the estimated size of the droid it’s going into (i.e. no level 6 storage in a BP0 MSE-6 droid)
There should be a module type that would provide bonuses too most skills in the game (when the droid is present).
Missions
Most kinds of terminal missions could be attempted by droids (with the relevant skills) on the owners’ behalf by dragging the final target waypoint into the droids datapad.
MSE-6 Mobile Bombs / Self Destruct
As they are cheap and easy to make, the Attack command could be used to send a MSE-6, with storage compartment 1 containing a small incendiary (a grenade for example) to the target and self-destruct. Never misses, but you loose the MSE-6 droid. It may also be feasible to have a self-destruct command, on some droids, to also be used as a weapon of surprise or last resort (thinking ESB - imperial probe droid).
Personality
With no personality, the droid should not do the fidget animation. Forgive me, not had the chance to try any other personality yet, so this may already happen: personality types should show outwardly. For example, sarcastic droids (with a voice) give sarcastic replies, and where possible animations (like shrugs or lazy salutes) to commands. Also those droids with a personality and a voice should have their replies as actual speech heard in the game, including the Ticket Collector protocol droids (“Shuttle will be boarding in 5 minutes 20 seconds”, “Shuttle now boarding, please enjoy your flight” etc).
Personality chipped droids should be able to make decisions for themselves how to best serve (or possibly not serve*) their owner. For example as soon as they are called - maintenance droids will start repairing the owners nearest structure (within a certain radius), combat droids will protect their owners, medic droids will heal etc.
*Could lead to the droid going rogue (becoming an NPC aggressive)? Have to think how that could be implemented, possibly after too much Mind damage/wounding to the droid.




Drashk's Possible Compromise to the DE/DC/Cert Debate
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=57023
Gipma Cha'pem - Starsider
Master Droid Engineer, Master Artisan & Novice TKA
Can't sing, can't dance, can use my fists a little
GipMa
Tue Sep 30, 2003 7:32 am
#87

Sorry about the lack of formating and carriage returns on my post above, I had a right time of it trying to paste this in from Word (where I started doing it about a month ago).



Drashk's Possible Compromise to the DE/DC/Cert Debate
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=57023
Gipma Cha'pem - Starsider
Master Droid Engineer, Master Artisan & Novice TKA
Can't sing, can't dance, can use my fists a little
Natosan123
Tue Sep 30, 2003 5:25 pm
#88

personaly i think a percsion slicing mod that actually allow slicer to slice a specific attribute would be nice.


some crafting related droid


in addition crafting enhance mod that add %% of experiment point or assembly would be a wonder to crafter.


item complexity reduction mod that enable reduce the complexity of the item/schematic that the crafter is currently creating. consequently add more chance in assembly/experimental success.


crafting experiment mod that enable the droid be destory instead of consume precious resource when a crafter critical fail on a highly expensive item such as a pa hall.


here is some combat related droid mod idea


weapon mod that enable droid to be equipped with weapons of different types. thus affects its damage value, damage type, rate of fire,etc.


improved master armor mod to have heavy & 70% resist if the 810 ham is not going to change.


longetivity mod that enable droid have longer ham.


a sucidie mod that enable the droid to explode when going into contact with the enemy, basically a proton grenede that walks, which emphsize the expandibility of droid


a body guard mod that enable droid to absorb dmg instead of you and taunt the enemy at the same time. basically a get away dorid for those artisan doing harvester run. so like a 100% resist armor that walks but only has frigging low condition.


furthermore- an offensive tactical techniquemod thatmodified droid withspecial attacks such as posture down attack, stun, KD, dizzy, lunge, blind, bleed, warning shot, snare, root, intidmate, disease, posion maybe even do a head shot or two some time. the frequency of those attack is affects by how good the mod is experimented.


defensive tactical techniquemod that enable droid to have block, dodge, counter attack, evade ability.


some misc mod


a droidgroup coordination mod that enable mutiple droids to be active if the commander droid( who has this mod)is active first,


resource sample mod ( not to be confuse with survey mod) that allows you to see the stats of material on the current planet, instead have to walk around just to check out the status of the resource.


entertainer enhance mod that enable droid to augment entertainer's ability to heal mind woud, bf and buff mind stats.


maybe even a portable cantinamod that enable entertainer to perform outside of cantina.


hunter mod that acts sort like a bio-harvester, which enable droid to hunt specific animal and skin them in a certain rate. but needs a sample of meat/hide/bone/egg to know what animal it should hunt.this mod kind solve chef/be 's problem with rare resoruce such as fish or what not.


lastly i think probot should remain the way it is now maybe assign to a more apporate role. since probot= probe robot, a reconssience droid that more fit to hunt lowly animal or track down criminal. a more apporate battle orienated droid would the advance battle dorid of trade federation instead of drodika or probot. since its in a humanoid form thus allow more optionforcustomerization rather than single cookie cutter style that appears in drodika. accordinglly allows graphic appearence of droid differ base on its modification would greatly add an uniqueness in each droid's creation.

ChrisF0001
Wed Oct 01, 2003 6:37 am
#89

This may be a bit last minute, but I do like the idea of a harvester droid.


Not in the sense of a droid for maintaining harvesters, but more like a personal mineral extractor with a droid motive system built into it. (Have several extractor modules available, and require the chosen type to be built into the droid?)


Need that extra few units of resources? Venture out into the wilderness with your trusty harvester droid... It may mine resources more slowly than a surveyor sampling, and admittedly youhave to remain logged in and nearbywhilst it's running,but it can handle radioactives without taking damage, it doesn't have a re-deeding cost like a regular mineral extractor, it solves all those irritating problems with sampling resources right on top of a weak but frequent enemy spawn, and it might even be usable inside a city...


Grob
Thu Oct 02, 2003 6:35 pm
#90

I didn't make it all the way through this list (I'm too lazy), so sorry if this idea is already mentioned somewhere.


Information Droid :


What about allowing the integration of data modules and protocol droids to form an information droid? Thus you could put one of these inyour shop and provide information to your customers.Things like text messages, waypoints, and schematics could be stored in the droid by the owner. Then the potential customers could access the droid (like a vendor) and view the information put in the droid by the owner. (You couldeven add the option of attachinga priceto certaininformation)


A droid like this would save me tons of time that I usually spend giving out the same information over and over to my customers (probably this information should be in the Holocron anyways...). Right now I have e-mailed myself some messages, that I just forward to my customers. But this is still a hastle. First of all because the in game mail system is terrible, andsecondly because e-mails have a maximumcharacter limit which is WAY TOO SMALL. Why in the world is it set to like two paragraphs worth of characters??? And when you forward a message, it puts '> ' in front of every line which deletes the last half of the characters in the existing e-mail. So if you do something like this, please allow text files in the droid that have a large character limit.

Neaho
Thu Oct 02, 2003 6:57 pm
#91

Here's an idea for binary load lifter.


With space expansion it should be possible to harvest resources anywhere & deliver them anywhere.


Carry 100K of a resource to your transport (YT-1000?) travel to a different planet & how do you get it off your ship to the bazaar or your point of delivery....binary load lifter.

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