Droid Engineer Archive

Thread: Here they are, TC changes so far (all schematics available now!)

JediKnightMark
Sat Feb 28, 2004 9:18 pm
#79




Wynn814 wrote:

Someone tell me a good point of the patch please.







It lifts AND separates!


In all seriousness, all I can think of regarding the new publish (lets get our terms straight here, lol) is that a ton of people will be wanting to buy combat droids and we'll all be able to sell them to them. After a long time spent on the edge of poverty, I have to say that I really don't care if people come because they need them or if they come because they want to try them out or come just because of the hype. A fool and his money are soon parted, and if their money happens to part in my direction that's fine w/ me.


I won't lie and say that combat droid are the best thing ever, but I certainly won't be leaving my vendors unstocked on patch day either.


So, one good thing = opportunity




---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

Jenden
Sat Feb 28, 2004 9:28 pm
#80






JediKnightMark wrote:



BTW, on a diff topic could someone on TC post screenshots of the various droid deeds so we can get a visual of how the schematics have changed? I'm still a little fuzzy on if combatmodule clusters replace general moduleclusters or if they can both be put in the same slot...and if I'm saying it, at least 1 other person is thinking it





Ask and ye shall recieve, page updated with some more pics (link on my main post). Got the deeds/frames from blueprints 3 up there.


Wynn, I'd say the best thing about this patch so far is the repair kits. A probot with a repair kits is infinately better than a creature pet with stims (since the probot takes so much longer to go down).

Message Edited by Jenden on 02-28-2004 08:30 PM



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Pistoller
Sat Feb 28, 2004 9:42 pm
#81

Looks like the quality on the resources you need changed so is there a difference in experimenting with the resources to get better damage off it or is it the same without experimentating
Wynn814
Sat Feb 28, 2004 9:46 pm
#82

Thank you so much for your work Jenden.



Batteries not Included Inc
Naboo, Trinity City -6732 -4491
Droid Engineer since 12/03

Pistoller
Sat Feb 28, 2004 9:50 pm
#83

I agree with the last guy nice work and I like your website realy simple and I can find what i'm looking for
Drashk
Sat Feb 28, 2004 9:55 pm
#84

Excellent work Jenden. I was finally able to check out some of the Droid Engineer features for about 2 hours, before my video card dumped me out again. Next week I will be getting a shiny new Video Card and should be able to test the patookers out of Publish 7. What I have seen so far is not very promising, but there will still be plentyof time for the DEVs to tweak out the problems thathave popped up. Here is what I was able to find. Thanks Nolhta with your help in trying to get me caught up with what others had already observed.



  • Droid Armor is still not stacking

  • The armor rating does not appear to be working. Light and Medium is not showing up in the Examine window. Only the percentage is being displayed, and is still active. This effects Droids in the datapad (pre-patch), droids from deed (pre-patch) and post patch droids.

  • An Adv. DZ70 with 2 Combat modules rated at 89% Effective Experimenation produce a Damage, To Hit, and Speed rating almost the same as a standard Pre-patch Adv DZ70. The Combat Modules do not appear to have increased the combat effectiveness of any droid that they are installed into.

  • Built an Adv R3 with 2 Combat Module Clusters with a Combat rating of 295 each, or a total of 590. The Adv R3 was 20 / 46 / 20 , on the three experimenation values, when finished. The Adv R3 had a max damage of 52.

  • The pre-patch Probot and DZ70 that I had in my datapad did not display combat damage, after the publish.

My casual observation is that Droid Armor is borked and that the combat damage for all combat capable droids is the same as it was, when the damage was listed in the datapad still - 2 publishes back. I did not see an increase in any of the combat damages from previous versions of the droid. If the combat values are as intended, the combat module requirements might want to be reconsidered. The requirement for a Droid Brain for each and every module is a bit excessive, IMHO.


I posted this on both the Issue thread on In Testing and IT 7-1.






Making SWG more Star Warsy. One droid at a time.
AudioOrgana
Sat Feb 28, 2004 10:09 pm
#85






Drashk wrote:

My casual observation is that Droid Armor is borked and that the combat damage for all combat capable droids is the same as it was, when the damage was listed in the datapad still - 2 publishes back. I did not see an increase in any of the combat damages from previous versions of the droid.




Thanks for the info.


Can you clarify this though, Drashk?Maybe post the stats of your current Probot?You mentioned 2 publishes back, which is what threw me off.


Two publishes back,Probots had like 1.5spd, 40-50dmg, and on live they have like 2.4spd and 70-80dmg.


Have they regressed back? If so, are current Probots going to be the new "Pre-nerf" bots?


Audio, who now more than ever is glad I'm running off as many as I can now
Micco30
Sat Feb 28, 2004 10:37 pm
#86

Thanks for your excellent work Jenden. I really appreciate all the time and effort you are putting into this and the screenshots you are providing and fantastic. Keep up the good work! /kowtow





Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Gribnitz
Sat Feb 28, 2004 10:38 pm
#87

This whole Droid patch HAS to be borked. They couldn't possibly have added all this stuff just to make itimpossilbe to make what we already have. If they intended it to be this way, they are making a huge mistake and need to be dipped in a deep fryer. Why go through the effort of adding in all the new schematics if our best droid is worse than a probot that exists now ?? Droid Engineer is an even bigger joke than it was before if this is the new state of the profession.



-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
Shian_Tavkin
Sat Feb 28, 2004 11:01 pm
#88


Correct Grib


You have summed up the situation perfectly..except to say that it is now more difficult and expensive to get to less than where we were (Stims do however make a difference).


Droid Evasion?




Message Edited by Shian_Tavkin on 02-28-2004 10:05 PM



Shian -- Master Droid Engineer/ Master Artisan
SiameseFluff
Sat Feb 28, 2004 11:03 pm
#89

I'm afraid of this patch


I was really forward to it, but now I'm not. What is with this R2 and R3 attacking? Like omgosh...please no


I'm praying that Probots are more combat capable than any other bot we'll have in our arsenal.


I'm hoping they fix the bugs and the repair kits arent that hard to make.


I'm only a Master Droid Engineer. I make my money by selling some resources and droids. I make maybe a million in a week or so and I BUY a million or so of resources, parts, supplies, etc formyself as either for DE or for my quest to become a Master Pikeman.


I cant believe that some of you are able to turn our chassis like that or have those kind of resources at your disposial. I wish I did. My only hope is that I sell a lot of droids come publish so maybe can actually increase my droid production in my factories so I can do my piking at peace.


*sigh*


SOE, just please please please don't mess with us again. I love being a DE, please keep is alive!




Ackoen Ini
Master Droid Engineer and Novice Pike
On Sunrunner - Proud Member of the Royal Academy
Leader of the Sunrunner Branch for the Droid Engineer Association
Venders are located at the following: -314m -5636 South of Coronet and on Naboo in Athena Beach's ShuttleMall

Gribnitz
Sat Feb 28, 2004 11:10 pm
#90






SiameseFluff wrote:

I'm afraid of this patch



I'm only a Master Droid Engineer. I make my money by selling some resources and droids. I make maybe a million in a week or so and I BUY a million or so of resources, parts, supplies, etc formyself as either for DE or for my quest to become a Master Pikeman.





Man, you just like to be abused don't you? "I am only a DE so I can make money to be a Pikeman" ???? Here... just let me throw this boiling vat of hot oil on you to put you out of this endless cycle of misery. It couldn't hurt any worse than going from DE to a Pikeman.




-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
JavelinCatcher
Sat Feb 28, 2004 11:17 pm
#91

oh, I thought the Repair kit schematic was posted?


Here's the Repair Kit -A:


20 Metal


15 Chemical


1 Diagnostic's circuit (refer to Jenden's page)


1 Capacitor Discharge Unit (refer to Jenden's page)


1 Unit Delivery Cartridge (refer to Jenden's page)


...and a partridge in a pear tree.


The basic components are found at Novice, and Adv. components are found at Master. I am told that the resources for the advanced components are a pain.


I expect that the Repair Kits will scale in difficulty to make like BE pet-stims do: meaning it's going to be more of a pain to make/more factory time.


More information to come, I'm trying to decide if i want to go for Master Blueprints (to geta glance at the new Adv. Probot schematic), or Adv. Refinement (to look at the Repair Kit-B).




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