Droid Engineer Archive

Thread: Q&A Time I need a list of questions to ask the DEVs

Sketh
Sun Feb 01, 2004 5:00 pm
#79

How about, when are the devs gonna pull their... nevermind.



______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Fissure
Sun Feb 01, 2004 5:36 pm
#80

1. Why can we not have more than one droid out at a time?




Ganden Venorsi - cancelled
Sanguinar - cancelled
Saginar - cancelled
Gwen Saren - cancelled
GipMa
Mon Feb 02, 2004 5:44 am
#81

I don't know if your still compiling this Drashk, I'll chime in non-the-less...


1. Will the Repair droidmodule effect white damage (thinking about the new repair kits here), or remain just healing droid woundsand / or will the module be fixed to heal the wounds of the droid it is installed in?


2. Will the new combat modules be effected by expermentation in anyway, if so how, exactly?


3. With the big new things happening in the Chef profession (specfically the Skill mod and Special Effect food) and the work you must have obviously done regarding balancing for this,dosen't this make it easier to bring in droid modules that provide similiar (if not lesser, as modules are permanant) skill bonuses and effects? If not why?




Drashk's Possible Compromise to the DE/DC/Cert Debate
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=57023
Gipma Cha'pem - Starsider
Master Droid Engineer, Master Artisan & Novice TKA
Can't sing, can't dance, can use my fists a little
IntoTheGarbage
Mon Feb 02, 2004 5:47 pm
#82

ONE


Acknowledging the balance issue that comes into play if/when they introduce utility droids/modules, I have the following question:


Are the devs prepared to bring in utility droids/modules if they are first introduced with highly limited (read pre-nerfed) capabilities? (Which could, of course, be subsequently expanded if it proved viable.)


TWO


We have been told that many suggestions are good ideas but would take too long to design and implement and so cannot be included in the droid invasion. However, we don’t know the difference between an idea that is easy to program and one that is not. Therefore:


Can the devs identify which ideas are doable in the droid invasion and which will take more time so we can direct our attention accordingly?


THREE


Typically, most people want fries with there burger. Many though, do not wish them due to diet, food allergies or personal beliefs. We do not wish to be seen to assume that all people want fries with their burgers. Therefore, we ask:


Do you want fries with that?





___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
Jenden
Tue Feb 03, 2004 8:38 am
#83

hmmm, I'd like to change one of my questions if its not too late... put an end to this debate once and for all.


If combat capabilities (in the form of combat droids) are given to DE's, will this limit the crafting/utility (potential or present) of the profession in an attempt to balance out the new hybrid profession DE would become?





Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

brsox
Tue Feb 03, 2004 8:06 pm
#84

Why doesnt the repair module work?
Ablon
Tue Feb 03, 2004 10:26 pm
#85


  1. Will there be a droid graphic immersion for repairs?

  2. Will there be repair shops with graphical immersion?

  3. What role will droids play in the space exp and will it be a graphic immersion?

thanks




~~~Bring forth the capital ships!~~~
- SWG - Capitol Ships!
Page 7 of 7