Droid Engineer Archive

Thread: Proposed Reconciliation for Droid Engineers and Smugglers

Sketh
Sat Feb 14, 2004 10:14 am
#66






EricTheGreat wrote:

Or how about we just leave it like it is?


Sounds like a plan to me









No, this is not right.


Remember back when the Bounty Hunter droids were sold on NPC terminals, how angry that made Droid Engineers?


Items in droids should be scannable. However, the concept of having a smuggling module for droids has merit.


Here are some possible smuggler modules:



  • A hidden compartment. Have the maximum number of items stored in the compartment half the cap for normal items. Give it some small bonus to beat the scan. Usable by all.

  • A smuggler's hidden compartment. The maximum number of items in this compartment is the same as a normal item storage compartment - but only a smuggler can use it.

  • A skill enhancer (scan jammer) for smugglers. This would jam the imperial scanners, and enhance the smuggler ability. Usable only by smugglers - only they know how to tune the jammer to the right frequency.

Plus, other possible smuggler modules:



  • Slicing enhancement modules for armor and weapons. There could be two types - one that enhances the slice, the other that allows some control of what the slice could be. THis makes for a total of four modules.

  • An illegal chem lab module, that provides bonuses when making spice.

Instead of trying to hold on to what is a bug that gives us extra sales, above are listed 8 possible smuggler oriented modules.


If we got some real dev attention, we could make smugglers our best customers




______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
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MurienAquarius
Sat Feb 14, 2004 3:11 pm
#67

Those are some really good ideas. I am not planning on being a smuggler, but I will have to pick up novice to get good pistol specials to dovetail with my pistoleer profession. I am not anti-smuggler either, but I totally agree with 'Ad saying how the fundamentals of the game as they currently stand don't even provide an opportunity to smuggle. I think it would be cool for you guys to have specific things that we cannot get from any other source, otherwise, it ain't gonna happen. It is EXACTLY the same thing as only smugglers being able to slice items. However, I think that you will probably get the short end of the stick, and end up with some lame bone being thrown to you with the space expansion. Hmmm. Sorry if I came off seeming like a smuggler-hata in my earlier posts, but I just honestly couldn't believe people were getting so upset over such a small issue. Again, those were some good ideas, and I am not hating the smugglers, I just don't want the devs to mess around anymore with DE. Thanks.



Murien Aquarius
Aeneus
Sat Feb 14, 2004 3:40 pm
#68

wow thank you smugglers for complaining worst than a female on a bad pms day... if it haddnt been for you guys coming in here and yelling a lot of people probably wouldnt have known about the storage detection benefit. Profits are up, sells are up, droids are on backorder.


/bow - keep up the complaining please.... lets let everyone know about the droid storage units... I might actually pay off the 400k I've had to borrow to play my profession... you guys are great sells reps





Glory to the Empire
Gribnitz
Sat Feb 14, 2004 3:52 pm
#69

I don't understand the beef here. If smugglers are the only ones to be able to hide contraband material, why in the world would anyone want to buy your stuff if they have no place to hide it ??


Sounds to me like you are going to cut your own throats by insisting this goes away. Your sales will take a dive because no one will want to carry any of the stuff due to a lack of hiding places.





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Waren_Xim
Sat Feb 14, 2004 4:31 pm
#70

There should be smuggler missions that a smuggler can get to transport "item(s)" from a NPC to a NPC, like delivery missions. However, when they have the item(s) the smuggler gets checked by every security/Imperial NPC they pass bythus having to "smuggle" the item(s),by avoiding checks when possible and passing scans when needed. Then the smuggler could use droids to get higher missions to carry larger numbers of items. When starships are available the smuggler whould be able to smuggle larger numbers of items and have toavoid security/Imperial ships and pass scans. Failing to get pass security/Imperals would have consiquenses like fines, failing the mission, bounties placed on them, lossing faction points, etc... Just an idea.


OutlawEdi
Sat Feb 14, 2004 5:51 pm
#71

Frankly... I don't see Smugglers coming into their own until the Space Expansion anyway. When that happens all this will seem tame by comparison. Though I do agree there should be some compromise...



Uwise-Master Artisan, Master Droid Engineer, Master Merchant (Radiant LXIX)
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