Droid Engineer Archive

Thread: After Reading the Posts this Morning, a Compromise Proposal

EagleShard
Thu Jan 22, 2004 6:36 am
#66

I just want to point out something about the trade federation guys...as everyone seems to like using them as the reasoning for letting non-combatants have droideka (etc)


They didn't control the droideka - the ship they were on did. Remember that Anakin blew up that big ship? Thats what was controlling the droids, not the trade federation guys directly.


Of course the improved droids in AoTC had some basic AI integrated so they could fight simply without the control ship. So I'm not saying that we can't have nice combat droids, just wanted to point that out.


The single branch profession seems like a good compromise to me; you can, as has been said, always add another branch later.


Pre-reqs....hmm. I'd say that Engineering IV or perhaps any of the 'combat xp' branches in the elite professions.



Alternatively makeit without prerquisites but just need a lot of combat xp to progress (along the lines of an elite profession's branch rather than ranged support). That would allow everyone to have better combat droids but effectively prevent low level characters having high level droids. I can't see a mere marksman getting too far into the branch, simply because by the time they have amassed the needed xp they will have also developed more weapons skills. The only thing is this idea is pretty nasty on crafters - needing maybe 500k combat xp to master without any combat skills would be difficult. Still your average weaponsmith would only need to invest 5 SPs to get a level 15 droid which would be a more than adequete bodyguard. Controlling a small squad in combat should require some experience of combat.


I guess I'd see the mini tree something like:


Novice Combat Droid Control (+ 5 CD levels) 6 SPs 500 Apprentice xp


Intermediate CDC (+5 CD levels, +1 Combat Droid Control) 5 SPs 60k Combat xp


Expert CDC (+5 CD levels) 4 SPs 85k Combat xp


Advanced CDC (+5 CD levels) 3 SPs 120k Combat xp


Master CDC (+5 CDC, +1 CDC) 2 SPs 150k Combat xp


So the maximum you can get is 35 total droid levels, with upto 3 droids making up those levels. This would take 20 skillpoints andnot be accessible to low level characters avoiding most of the balance problems. A BH investing the same number of points in CH would get upto 2 pets with a combined level of 24. So the droid user is 'more effective' than going the CH route. Perhaps that would be a problem (if so you can always make it only +3 or +4a level).



Remember you could always add an additional branch next to this one to then open up higher level droids - but focus on implementing low and mid level droids first.


Also this could be combined with some modifiers in SL or DE...although personally I wouldn't put any in.


Still i guess most of your will object because of the combat xp requirement (I'm not a DE). Thoughts though?



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Bad_Bad_Leroy
Thu Jan 22, 2004 7:08 am
#67

EagleShard,


thanks for the SW history lesson . I guess my point was the merchants relied upon the battle droids as their method of combat, although the merchants themselves were not trained in combat.


I see this as similar to what SWG merchants would do. Personally, I'm a crafter (Karana)with two combat professions, just to defend myself when I'm attackedin the field. I may be able to drop some combat skills now that we have vehicles which can outrun aggressive mobs, but I'd love to be able to rely on a hybrid combat/medic droid that I crafted to protect me, at least long enough for me to escape!


They shouldimplement Droid Handling XP, just like Creature Handling XP. If they didn't, and just used Combat XP, thentoprogress up the droid line you would never need to call a single droid, since you could just get Combat XP with your weapon.


Care should be taken to make sure droids aren't just robotic creatures.




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FatestElvis
Thu Jan 22, 2004 8:44 am
#68



I don't get it. All this talk about an mini DH profession for controlling the big gun combat droids when there is a combat controller already in the game looking for something cool to do. Droid co-ordination could be a branch of Squad Leader. The recon droids, med droids and lighter combat droids would still be open to everyone but for assault teams you need skill. Certain droids can be reserved for GCW but some heavy types still available for the independant contractors. Thanks for your time.
Ender007
Thu Jan 22, 2004 9:38 am
#69

This seems like an excellent way to accomplish this and the devs could easily balance out thexp required by altering the mini tree to require more or less skill points per level.



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TickTock
Thu Jan 22, 2004 11:57 am
#70






Ywi wrote:

5. Proposals that this mini-prof have prereqs like engineering or some other skill tree

I think it should remain without prereqs except either mastering an elite/hybrid combat profession, or mastering DE (or any elite profession as discussed in #3). The reason is I want to include every combat profession. Again, with BH only having 33 points left, getting the engineering line would leave them with 4 points (that's a pretty skimpy mini-profession).





I must reiterate that I have issue with this point. Why are we reserving combat droids for combatants, when it is not the combatants that would make the most of combat droids? It is not only possible, but probable that a well to do politician would use a droid as a bodyguard. No talkback, no paycheck... But he still has to learn the basics of droid handling to program and maintain the droid. Even autonomous droids in the movie required assistance to perform maintenance and repair. And while there may exist a Droid repair&program-o-matic 5000 that requires no skill to use, it would simply be too combat upsetting to let anyone use a powerful combat droid. There must be some investment.


Also... why should we be obliged to make sure the droid handling mini-profession is available in its entirety to BH? Regularly in the films, we see BH as stealthy individuals. And the game should maintain that status. Sending a Droideka or rabid Protocol droid after their mark is in no way stealthy. I can see a BH using lesser droids, primarily as distraction, but a full blown assault droid? 33 points is simply too low of a cost to justify the use of heavy assault droids. Novice CH alone requires 49 skill points, and even then they don't get much for that.


My envisionment of a possible implementation... take with a grain of salt if you wish.


Droid Technician (not a full profession, let's call it a proficiency if you wish, as it is only a basic skill set.)


Novice(15 skill points) +2 Droid Use(DU)


2 lines(2,3,4,5 skill point boxes respectively) for a total of 28 skill points. Each line gives +9 total DU(maybe 1,2,3,3?)


So, "mastering" the Droid Tech proficiency allows you to use 30 CL combat droids at the cost of 15+28=43 skill points. Respectable though not insane.



But, DE's need their own bonuses too, since while they are primarily focused on assembly, a certain level of familiarity with maintenance, programming, and repair will obviously come as a result of that. A DE might get +2 DU at MDP, +3DU at MDCT, +2DU at MDR and +3 at MDBP for a nice clean additional 10 CL levels. Possibly another +5DU at MDE, such that a "master" DT and MDE could use a 45 CL droid. Respectable, but not a small investment either.


At this point I hear you saying, "But wait Tick, for135 skill points I can only use a 45 CL droid, when a MCH can use a 70 CL Kimobunny for only 106 skill points!" This is true, but there is a big difference that is I feel inline with the Star Wars universe, and that is availability. In this system, a CL30 droid requires a significantly lower expenditure of skill points than a comparable CL30 pet. So what choice do you make? Get a CL30 droid with mod bays that you can fully program on your own for 43 skill points, or a CL30 pet that has no mod bays, and you can't even teach it half of its commands for a minimum of 63(I think)skill points? That alone right there is 20 skill points. That's a novice skill and 2 boxes, and any medic who buys stim B's can tell you what that is worth.


So what we have here is a system where a very nice combat droid is available to anyone for a smaller skill point cost than an equivalent pet. This translates into a larger potential customer base than CH's, which is good since DE's are artisans, and simply put CH are not.


But wait Squad Leaders! You need sweet sweet love!


Someone expressed an interesting idea that some level of droid control should be granted to SL, and I agree since SL... well, kinda sucks. Note that at this point I have not addressed the issue of multiple droid control. I believe that SL should exclusively get the ability to have more than one droid out at once. As much as a DE or DT knows about the maintenance of a droid, using multiple droids requires programming of a tactical nature.


For example:

Strategy 3 - +2DU and +1 droid control

Strategy 4 - +3DU

Tactics 3 - +2DU and +1 droid control

Tactics - +3DU


And MAYBE at Master, grant - +5DU, and +1 droid control


So a MSL/DT would get a total of 45 CL droid, and be able to use up to 4 at once divied as they see fit, using formation commands that I do so dearly hope the Devs implement.


Wait, I want Certs damnit!


Well, I do too, but not in the same way. I had a thought. Scary, eh? Let us allow the strength of a droid to be controlled by +DroidUse. However, let us cert for abilities. Or in other words, certs NOT for droids. Certs for mods!


At maybe Slicing 3, a Smuggler becomes certed for a slicing module. Better slices? Choose a slice? Whatever... Said smuggler can still control the droid the module is contained in even if he is uncerted, due to any +DU he may have, but with the cert it opens up the droid's abilities. Give Doc's a cert for an advanced med mod. Survey 4 or MA a cert for a survey module that tells how long the material will remain. Commandos a cert for a heavy armament module. Let your imagination fly. You couldn't make use of the extended ability without the cert, but your +DU would dictate your ability to use the droid holding it.


Thoughts and suggestions?
MerryPrankster
Thu Jan 22, 2004 3:46 pm
#71

I have a suggestion or 2 that sound reasonable to me, tho I am not a DE as of yet. You never know with the evil little blue box...but anyway here they are.

1. Make /register a command available to DE's at garages. Most of them are hard to find and there are few of them in the first place. After registering, the DE would have access to the newly added public weapon/droid crafting station and get a bonus to repair much like the doctor at a med center. Also provides a money sink because a percentage of the repair fee charged would go to the garage for facility use.

2. Either go with the mini profession model or add it to the existing hybrid profession trees. Give novice combat droid control to the novice of an elite profession and add bonuses and upgrade certs as they progress up the trees. When master is reached give an extra combat droid. Total of 2 combat body droids for all elite professions with the exception of squad leader(I'll get to that next)

3. Squad leaders get a total of 5 combat droids. Sounds good to me and besides...they suck and need some help. Say 1 droid at novice SL, 1 at the top of each of the 4 skill trees in SL and 1 more at master.

Before you get all bent out of shape about the SL bit, let me add this. Each character would have a max combat droid cl to have out at once. Say that MSL has a max of 300 TOTAL cl pool. So if a droidika had a cl of 60, then 5 droidicas are able to be out at once. As the cl gets lower because of lower lvl droids ONLY SL may have more than 2 out at once. This would eliminate dabbling in SL for more combat droids by placing the extra droids at the tops of the trees.

You'll notice that I was specific the whole time in saying combat droids, med and crafter chasis driods don't seem to enter into the current debate at all with the exception of stairs and being able to call them inside.

Any suggestions are taken, insults to anyones intelligence are ignored. They are just suggestions for the devs after all.



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progman63
Thu Jan 22, 2004 6:28 pm
#72

OOPS, posted to wrong thread/forum.....


OK, so as many of us have been saying from the beginning, according to TH's post in the Weekly Roundtable Discussion, http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=1743#M1743.


ANY proposal that will be concidered MUST take these points into account:


- Any player can handle any pet or droid as long as its CL 10 or below.


- Any pet/droid above level 10 has to have a significant skill point/experience point expenditure.


- Reference CH's and the fact they have to spend points for an entire profession to get those benefits.


- Factions pets (which could be some droids) will be added at a later date.




Let's focus on these criteria when suggesting solutions.


1) Basically, any combat droid CL10 or below must be usable by any players.


2) Any combat droid above CL10 must require about the same amount of SP/XP that the same CL creature would require of CH to use.


This excludes any kind of certs placed into other professions - SO DROP THAT IDEA.



If the inclination is to add some sort of Mini Skill Tree, HOW can this be placed so players will need to expend comparable amounts of SP/XP to make combat droids at a certain CL comparable to creatures at the same CL?


We don't know how a Mini Skill Tree would be formatted, but does anyone have any ideas?


Would a Mini Skill Tree be placed at Novice base profession or Novice elite profession?


Placed at Master base profession or Master elite profession?



How can the SP/XP expended for combat droids be balanced with the SP/XP expended for creatures?


Could there be any other solutions that also meet the stated criteria???










"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


progman63
Thu Jan 22, 2004 6:42 pm
#73






AdlerTagmann wrote:
This idea is a good compromise.

I think making the mini droid tree available to MDEs is a good idea.

Also allow all players to have ONE non combat capable droid out in addition to their allowed combat droids. MDEs could have 2 non combat droids out at a time.

Just some thoughts





The mini skill tree should be available to ALL professions equally, not just a few or selected professions.


MDE shouldn't be permitted to have any more combat droids out than anyone else.


MDE should be able to have more non-combat droids out so they can function as DE.








"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


progman63
Thu Jan 22, 2004 6:49 pm
#74






Thunderheart wrote:

Secondly, handling droids is bigger than a single tree, but smaller than a whole profession. Technologically whether its 1 tree, 2 trees or the typical 4 trees is going to have a bearing on things (as it relates to coding the changes).







Secondly, handling droids is bigger than a single BRANCH, but smaller than a whole TREE. Technologically whether its 1 BRANCH, 2 BRANCHES or the typical 4 BRANCHES going to have a bearing on things (as it relates to coding the changes).

Don't confuse people any more than they already ARE......








"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


Bad_Bad_Leroy
Fri Jan 23, 2004 11:41 am
#75

Ywi,


What's thereasoning behindmaking mastery of any elite profession (whether limited to combat or not) a prerequisite for controlling higher level droids? I'm leaning towards your other suggestion, of using App XP or Crafting XP orCombat XP (crafters could earn this slowly using low level combatdroids and creatures, or evenwieldingCDEF weapons).


The most similar profession is Creature Handling, imho. There's a reasonable barrier to entry; you need to spend 49 points to get novice CH, and at that point you can still only control CLVL 15 pets (which actually aren't that bad). So in CH's case, you've only gotten scouting experience (not even trapping XP), and yet now you're certified to usebetter combat pets. Droid handler could be similar. You'd naturallyneed Engineering IV and some other line, either from Artisan or somewhere else.


CLVL 30 is very high as you daid; consider that a Graul Mauler is lvl 31 or so...





Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
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emo-kor
Fri Jan 23, 2004 3:38 pm
#76

perfect!


make it a mini profession, that anyone can obtain, with out other pre reqs.


have it bea nov box (6 skill pts), two trees (14 each), and a master box (1 skill pt) total of 35 points.


Make Combat droids capped at CL 50


have each box add to max lvl of droids.


Have one of the two trees be programing, the other certs. Agan have both trees add to max droid level.

Master box should add +1 droids out.


Also DEs should be able to have up to 3 droids out. Master DE should be able to use any droid they can craft. <-----(see the period)

Losteena
Sat Jan 24, 2004 12:56 am
#77

If a compromise is to be reached I think this is an awesome idea. One thing is how many points it would take to complete because some hybrid professions IE bounty hunter, have very few points at the end of mastering. I would love this mini-profession if it took so few skill points that any master elit fighter or hybrid fighter could get it.


I am 110% wholeheartedly against an entire new tree taking the normal amount of points as I think it would make people just not buy the new droids.





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