Droid Engineer Archive

Thread: First Look Interplanetary Survey Droid Information

Javac
Fri Apr 16, 2004 5:23 am
#53

The vertex gemstone reqirement is a total killer for this droid, it's appeared on bloodfin maybe a half-dozen times and is HIGHLY in demand by armorsmiths. For a common expendable item like this it should not use a rare resource spawn.

The GP/MM module requirements suck too, but workable.

Message Edited by Javac on 04-16-2004 08:24 AM



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nefarious
Fri Apr 16, 2004 5:58 am
#54

I was thinking about the survey tool portion. What if they give Master Artisans the ability to craft a survey module that would go into the droids and the MA could specify 3 tools to be in the module. This way you can have the droid survey for Wind, Mineral, & Chemical. and if that is the only resources you need it will pick them up. this also give a little more for the MA to contribute as well as more funtionable to the droid.



Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

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Kaldeth
Fri Apr 16, 2004 6:15 am
#55






nefarious wrote:
I was thinking about the survey tool portion. What if they give Master Artisans the ability to craft a survey module that would go into the droids and the MA could specify 3 tools to be in the module. This way you can have the droid survey for Wind, Mineral, & Chemical. and if that is the only resources you need it will pick them up. this also give a little more for the MA to contribute as well as more funtionable to the droid.






I believe the survey droid requires 3 GP modules and 1 Memory module in its current schematic. So MA's got that aspect covered.



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Pallida
Fri Apr 16, 2004 6:43 am
#56






JodoKai wrote:









Chaz_uk wrote:


Ack - this is what I was afraid of... Using my spreadsheet it calculates the selling price to be4.5k each if my normal margins apply (and my stuff sells OK at the prices I charge)... TBH I can't see ppl wanting to spend that on a one use droid.


Thats a basic multiplyer as well - theres also an argument to charge even more due to the Vertex Gemstone (rare) and the EMM's/EGP's.







what kind of spreadsheet are you using? This is only 150 units of resources (plus the minimal resources needed for the electronis), even at 10 to 1 that's only 1500, and I usually charge 3 to 1, maybe more for the rare ones. I'll probably charge 500-1000 credits apiece for these


Message Edited by JodoKai on 04-15-2004 10:31 AM





Hell.. I come up with 8Kcr+... EACH


6600 just for the droid

1500 for 3 EGPMs

300 for 1 EMM


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Kaldeth
Fri Apr 16, 2004 6:58 am
#57

From the image Jenden posted for the survey droid I get it to a total of 248 units of resources. Some of them are specific and rare. but the ones for the GP modules and the memory modules are basic stuff.


500 a pop for a GP module? 300 for a MM? Thats impressive


6600 for the droid itself with the amount of resources needed? Not bad at all.


Resource breakdown


40 Carbonite Steel (specific)


45 Chemical (Any)


30 Vertex Crystaline Gemstone (specific)


35 Known Radioactive (Semi specific)


3 GP Modules (Any) = 78 units of resources total. None is name specific


1 Memory module (Any) = 20 units of resources total. None is name specific.


Fail to see where this would have to cost anywhere near 6-8k to make a profit






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"Droid Invasion? More like Droid Evasion"
Redondo
Fri Apr 16, 2004 8:57 am
#58


Lonkley wrote:


I read it as you being part of the camp that think a waypoint to the highest concentration should be returned, which makes absolutely no sense.






This actually makes the most sense to me since the droid is using a survey tool. Survey tools tell you what resources are on the planet and the concentration of resources and downloads a WP to the highest concentration. Now I havent really formed an opinion of what these droids SHOULD do, but giving you a WP to highest concentration of a resource seems to be the most plausible based on the current functionality of the survey tool. I personally would like stats instead, because I dont mind surveying I just hate sampling every resource.


Also, in regards to the broader discussion, I think these droids will have a good market. There may be seven survey tools, but most crafters only use 1 or 2 of these unless they are selling all types of resoruces. I have never used a solar energy survey tool and havent used flora or water in many months. I mainly use my mineral and chem tools, and on occasion my wind when the radioactive runs out. And as said before many crafters like weaponsmiths and armorsmiths won't care about the cost if it is under 5k.


The big issue is time. Maybe it takes a half hour to come back with info, but that is a half hour I can do other things. It takes me a half hour to check my harvesters, half hour to explain droids or something else to someone, half hour to stock my vendors, half hour filling custom orders, and then add to that a half hour or hour to go survey multiple planets.....I will definitely use these things. Of course I will watch how testing goes to see how usefule they will be, but they are in testing, so I wont pass judgement yet.



Prin Eckbo





Prin Eckbo
Hall Monitor

Raleran0
Fri Apr 16, 2004 3:00 pm
#59

/agree Grisbilen


I'm being quiet about this until we find out what will be in the email but this is exactly how I was imagining it should be.

Except for the using up a survey tool. I think with all the electronics it already has it should be covered.
Malitevv
Fri Apr 16, 2004 3:08 pm
#60






Kollos wrote:


That's the best part... we don't have to stock up on survey tools because they're not required to manufacture the droids. Our customers will certainly want to be able to buy (or make) tools for themselves, but it's not something we necessarily have to do for them.







I see that as the worst part. It just makes the droid harder for our customers to use, because it makes using the droid tedious and for many players, confusing. This will dramatically reduce the customer base.



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Shade70
Fri Apr 16, 2004 4:52 pm
#61


I agree as well, I think having to use a survey tool with the droid you use is a bit of a stupid idea. Personally I think instead of a survey tool,they should just have a Droid Brain added to the schematic and on use allow the user to select the resource type to survey (aka the Harvesting Module)We have to churn out hundreds of Droid brainsfor the various modules and droids anyway - 1 more schematic needing a droid brain wont be a problem.


As for the waypoints to concentrations. WPs to random concentrations of resources would be nice, but I just can't see it happening. I'd be happy if we just got the stats. Concentration WPs are a pipedream, but a nice one


Im not too happy about yet ANOTHER rare resource needed for crafting this droid either. It already contains subcomponents that arent makeable by a DE (GPEM & GPMM), and as this is going to be a fairly high turnover item Id prefer if it was just dropped for Gemstone. Im okay about rare resources in Modules (as these are for Droids which sell for 30-60k and never need replacing), but in a one use droid which will be practically the ONLY itemwhich a customer needs to replace reguarly - I think its a bit too much.


My wish list is the Survey droid to be 5 charge, using a droid brain instead of having to give it survey tools and WITHOUT A RARE Resource please! A slight increase in the total number of resources to craft would be acceptable to me (and I think everyone) if we could replace the Vertex Gemstone with just Gem stone.


My rant is over


Drece


Master Droid Engineer, Master Artisan


Duty Free Shop, Mercator, Talus, Corbantis.






Drece
Master Ship Wright, Master Rifleman and Imperial Ace

"They couldn't hit an elephant at this dist--" -- The last words of General John Sedgwick, Union Commander in the Civil War.
Kollos
Fri Apr 16, 2004 5:54 pm
#62






Malitevv wrote:





Kollos wrote:


That's the best part... we don't have to stock up on survey tools because they're not required to manufacture the droids. Our customers will certainly want to be able to buy (or make) tools for themselves, but it's not something we necessarily have to do for them.







I see that as the worst part. It just makes the droid harder for our customers to use, because it makes using the droid tedious and for many players, confusing. This will dramatically reduce the customer base.







But it also makes the Droid far more convenient and easier to use. This way they won't have to buy 7 different kinds of droids in order to cover all of the types of resources, and they will be reminded as they launch the droid (because they have to choose the tool to use) which type of resource it is being sent to find.


Just about everything in the game is confusing to someone. If you educate your customers you won't have any problem, and being helpful up front dramatically increases your return business and referrals.




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Lonkley
Fri Apr 16, 2004 6:33 pm
#63

I still dont see why you guys are complaining about the survey tool.


You must be a novice artisan to use the droid.


Novice Artisans can make tools.


20-25 Metal and 15 seconds and you have a tool.





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There is a special place in hell for necro posters
Shade70
Fri Apr 16, 2004 7:25 pm
#64

Its not making the Tool thats the problem, is gonna be the confusion it causes to customers who won't have a full run down of how the droid works.


Itslike you bought a weapon from a vendor, andbefore you canuse it you have to have an weapon repair tool in your inventory . Its unecessary aggrovation to customers and I can see plenty of 'This Droid DONT Work' emails etc frompeople who don't bother checkingthe Notes onmy vendor or the notes on the droid itself.


It also means Miners will have to carry around even more equipment - not just Droid Crates but also crates of different survey tools, as they'll want to probably launch 10 droids at a time to scan the whole galaxy.


It just seems its been added to make things more complicated when its not really needed.I wish they would justadd Droid Brains to the schemnatic & select your resource type when you use the droid- no fuss, no lugging about crates ofdifferent survey tools. Sorted.


Drece

Master Droid Engineer, Master Artisan

Duty Free Shop, Mercator, Talus, Corbantis





Drece
Master Ship Wright, Master Rifleman and Imperial Ace

"They couldn't hit an elephant at this dist--" -- The last words of General John Sedgwick, Union Commander in the Civil War.
Grisbilen
Sat Apr 17, 2004 12:32 am
#65


Well, i have high hopes for this droid, but i fear it will be "sucky" as reported here, hopefully it will be much better when it goes live.


For no other reason than to vent my ideas, i will list my "dream survey droid":


1. It should be expendable and use a survey tool as it do now.


2. You should be able to choose on launch if it should find the highest concentration of something or list stats for all resources of a specific type, like this:

a - highest concentration:

this should only work on the current planet.

you choose what resource to find(as you have the list from the survey tool you loaded the droid with)

you select a desired concentration (ex. 75%), and depending on how high you choose, it will take different time (75% would take, say 1 hour, 85%, 1:30, 65% 0:45 etc.) - the reason for this high time is that otherwise manual surveying would compeletely dissapear. the droid would also not take terrain into consideration so a 75% spot could turn out to be in the middle of coronet for example, this spot would have to be random so the next droid would not find the same place

after finding it, you will get a mail with a wp.


b - list stats

here you just select a planet and aresource type (ex. steel or inert gas) depending on tool

after a set amount of time, you will get a mail with name, subtype (ex. whateverium steel), and stats for all resources of that type


If they become too powerful, just scrap the highest concentration option


This is how i would have done them i think.





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