Droid Engineer Archive

Thread: Droid Report: Understanding Combat Clusters vs. General (Utility)

AudioOrgana
Fri Mar 26, 2004 2:17 am
#40








TheRealTK421 wrote:





Phhantom wrote:





They specificaly said NEW DROIDS and NEW DROID MODULES on the PATCH NOTES...


Yes, they did. There were new droids added and new modules (and there will be more).


DO You see any new droids???


Yea, I've seen them. They laid me out but good on the Corellian Corvette. I understand they have also laid waste to quite a few cities too.










I have to say, TK, I agreed with a few of the points you made above, but come ON...


How can you of all people help spread this bad cover-up of misinformation?


THERE WERE NO NEW DROIDS IN THAT PUBLISH, and there was 1 new module.


The publish was titled, "The Droid Invasion".


Part of the UPCOMING mini-publish is the Corvette. And yes, some droidekas landed on a few cities days after (which weren't even new - already in-game), but is a live event that happens a couple of times on a server that a tiny portion of whatever people that happen to even be in-game at a given time are going to see is something hinge a publish on and advertise it to every player in the game?


Really. No, you haven't seen them on live servers, TK, because they aren't there. You may have seen them on test.


It's fine if you don't want to admit the very clear and obvious misrepresentation that was made about this patch to the general playerbase that was just intensified by the release of that wallpaper which didn't even go with the main publish (and still isn't in game), but please don't try to give us that type of PR spin nonsense ESPECIALLY if you are going to be so smug while doing so.


When you repeat these things that we all know is not true it reduces your credibility in all matters.


What are you going to tell us next? That the five-day deletion policy was instituted because of database space the same week they relaxed the character creation limits on servers? To anyone that believes that sort of thing, contact me via PM. I have a bridge just south of Theed I'd like to sell you...real cheap.


AO
AudioOrgana
Fri Mar 26, 2004 2:24 am
#41






Virtanis wrote:


Angry isn't the right word for me, either... I'd suggest something more like seething, livid, or outraged.


I have made runs of 332 Item6 modules, Food/Crafting stations, and Medical6 modules for the sole purpose of socket cluster modules.


Now, they're all useless. Useless!


This needs an immediate hotfix now. I can't stress enough how infuriating this is.


-Jay







That bites.


Now you know how I felt after the Devs said, "Stock up on Probot Chassis AND DEEDS". I did, and got stuck with 500 uselss droids.


It's funny (not in a ha-ha way) how they seem to do everything they can to punish the industrialist in this game - from storage on up. Be wary of stocking up on anything - 99% of the time when they make a change or fix it's not retroactive; unless, of course, it's a nerf to something like droid armor, in which case it is done as stealthy as possible while making sure it hurts as bad as it can.


And then there is something like the removal of chassis customization - which just rubs salt deep into the wounds before digging in to cut deeper.


Yeah, life as a DE can really wear on your nerves...


AO

Shian_Tavkin
Fri Mar 26, 2004 2:51 am
#42

Absolutely agreed


The trail of misinformation on all of this (Clusters , Stocking up and Armour nerf) is staggering, and no way to run any sort of game, especially not a crafting intensive game which calls for at the minimum some 'industrialization.


Shocking !!






Shian -- Master Droid Engineer/ Master Artisan
Porri_Sharo
Sat Apr 03, 2004 7:26 am
#43

Is this another issue that:

A.Will take months to get an answer from?

B. Get completly ignored?


I would think the least we could getan updatedspin.




Sharo Droids
Keren, Naboo

Mazepa
Sun Apr 25, 2004 8:42 pm
#44

Right now this is the biggest problem I have with droid crafting. I consider this a BUG and want it fixed. It has caused me to waste time crafting general socket modules. Wasting my time means I am not having fun with the game. I don't want two different socket clusters. Only one socket cluster should be used. I have been waiting patientely for this to be fixed but enough is enough.
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