Droid Engineer Archive
Thread: Droid Report: Understanding Combat Clusters vs. General (Utility)
TheRealTK421 wrote:
Phhantom wrote:
They specificaly said NEW DROIDS and NEW DROID MODULES on the PATCH NOTES...
Yes, they did. There were new droids added and new modules (and there will be more).
DO You see any new droids???
Yea, I've seen them. They laid me out but good on the Corellian Corvette. I understand they have also laid waste to quite a few cities too.
Virtanis wrote:
Angry isn't the right word for me, either... I'd suggest something more like seething, livid, or outraged.
I have made runs of 332 Item6 modules, Food/Crafting stations, and Medical6 modules for the sole purpose of socket cluster modules.
Now, they're all useless. Useless!
This needs an immediate hotfix now. I can't stress enough how infuriating this is.
-Jay
That bites.
Now you know how I felt after the Devs said, "Stock up on Probot Chassis AND DEEDS". I did, and got stuck with 500 uselss droids.
It's funny (not in a ha-ha way) how they seem to do everything they can to punish the industrialist in this game - from storage on up. Be wary of stocking up on anything - 99% of the time when they make a change or fix it's not retroactive; unless, of course, it's a nerf to something like droid armor, in which case it is done as stealthy as possible while making sure it hurts as bad as it can.
And then there is something like the removal of chassis customization - which just rubs salt deep into the wounds before digging in to cut deeper.
Yeah, life as a DE can really wear on your nerves...
AO
Absolutely agreed
The trail of misinformation on all of this (Clusters , Stocking up and Armour nerf) is staggering, and no way to run any sort of game, especially not a crafting intensive game which calls for at the minimum some 'industrialization.
Shocking !!