Droid Engineer Archive

Thread: Where do YOU want to see our profession

Betha
Mon Apr 25, 2005 2:24 am
#40

The end of the day isnt Droids what Star wars is all about..




Betha

12pt Artisan
12pt Master Weaponsmith
12pt Master Droid Engineer
Betha
Mon Apr 25, 2005 2:28 am
#41

Here here This is what I mean and feal..


Also one last thing could this new thing in the CU regarding Cybernetic implants be something that will involve us??? (I do need to find out more as this is but a wisper I heard)



Betha

12pt Artisan
12pt Master Weaponsmith
12pt Master Droid Engineer
Tammerlane
Mon Apr 25, 2005 8:11 am
#42

I want to see combat droids add to a player's effective level when calculating the damage multiplier in the CU. From all I'm reading, the relative levels between opponents is the only thing that matters in an encounter. Let droids add to a player's level, otherwise it's nothing but a speedbump and not worth buying. If we could create defensive or offensive modules to add to a player's defensive or offensive level so we could customize droids to our customers' desires, that would be even cooler yet.


Would also like to see a "noisemaker" module. That gives the droid an extra aggro modifier and makes the droid take a couple pot shots at a target and then run like hell. Players attacks that damage the target would get it's attention back from the droid. This is something that a skilled, but non-combat oriented player could use to help survive the wilderness and, oh I don't know, live to place a harvester or two.


And for pete's sake, let master droid engineers have another droid or two on their datapads.



Master Artisan, Master Droid Engineer, Master Shipwright
You only have to run faster than the slowest droid.
Visit my shop on the river bank northwest of Tyrena, Gorath
Yomigaere
Tue Apr 26, 2005 3:28 pm
#43

I want to see the DE profession become as vital as the Chef profession (pre CU, don't know if CU will have changed the need for food) after its revamp, we got a revamp, a spike (surge) in sales, but that's all we got.

I don't know how to go about that, it looks like with the CU we will see once again a surge in Combat and Auto repair droids, but again, just that. We need some long term vitality.

Survey droids should actually at least take samples of each resource, and imho, also give concentration wps (maybe the 5 highest, make a rule where it won’t list all 5 concentrations within 1k). A skill could be required (Surveying), and the more specific you got, the less broaden the search (like if you wanted to know the concentration of resources, you can only do one spawn at a time). This would be a hot item, and continually be in demand. Picture using a survey droid, 1 charge to get the entire resources list on a given planet and the stats. Then you decide the Lok Wild Wheat looks good, so you use a charge to find you 5 high concentrated spots.

Combat Droids should be a force to reckon with, and it looks like the CU will actually help do this

Auto Repair, same as above.

Harvesting Droids should give a much higher yield (I know Rangers b!tch, but they can use a droid too and still get more then a non Ranger)

Entertainer Droids, can't do much with these, maybe add a bonus to the new inspiration buff, decrease require time to apply buff, increase XP gain, increase healing effectiveness (this last one may be useless postCU, heard bf is a joke) Any of those would be a nice change.

Crafting Droids, kind of same as above, maybe give and xp increase, assembly increase, experimentation increase, anything.

Maintenance Droid, I swear I hear some people saying we have one of these, but I have never made one nor seen one, so if it does exist, must not be useful (or else it would be popular enough to get requests for or at least see). If it exists, make it better, if it doesn't, make it so Even with the auto drain from bank account, I know I would love to tell some droid to visit all my lots and add 10k to maintenance (a power option would make this a HOT item), because those email notices on empty maintenance are annoying!

There's a repair tool, and a rez tool (heard one is going out postCU) and many have been wishing for droid decay to create repeatable business, a tune up tool could be introduced. Droids used will slowly stop working as well as when it was new and need a tune up (repair tool if you will)

Basically, looking at these, you can see I want DE to be able to do things food and CAs/AAs do, I'm not asking for it to be the max +25, I just don't see why we can't get any love it seems :/ NOT EVERY BONUS NEEDS TO BE IN THE SHAPE OF A FOOD TAKEN OR CA/AA USED! It seems the Devs are stuck on this and screwing us over. A droid using its advance AI (helping the player) makes as much sense as a person taking a drug that enhances the mind, so give us some of those mods too!

This is really all I can think of off the top of my head, sorry if anything sounds complicated (Survey droid might), but it really isn’t

Message Edited by Yomigaere on 04-26-2005 03:35 PM

Jsabre
Sun May 01, 2005 8:31 pm
#44

I think we should be the ones making the cybernetic limbs and the docs can install them. It would be added income for us and the doctors.
Vepu
Mon May 02, 2005 9:41 am
#45






Jenden wrote:
Ok, I've decided to ask this question to both you guys and the devs. Need to get a good feel from you guys so K know that I'm not heading off in the wrong direction fighting for things no one cares about, and a feel from the devs so I know whats possible. So please answer these questions as simply as possible. Keep all discussions out of this thread, just state your opinion and move on.

* Where do YOU want to see the Droid Engineer profession going?
* Why do you think anyone should want to BE a Droid Engineer?
* What contribution to SWG do YOU want to see Droid Engineers making?
* What should make Droid Engineers important to SWG?

Message Edited by Jenden on 04-05-200512:39 PM






I want to seeinclusion in GCW and grouping with droids or DEs playing an additional role in said groups. ATM I am only useful to these parties for the DWB crafting entrance and for making droids that benefit those that would otherwise not even acknowlede my exsistance.I want to see a need for DEs in future quests and themeparks that would demand if not explicitlyrequire a MDE. I also would like to see DEs on the battle fronts doing droid repair or assisting in combat, which is entirely unfesible with anything other than a DET droid.


DEs are the tinkerers of the galaxy. this profession should appeal to the gearheads that play the game.It also happens to be a profession that should fill the incredible needs of theindustry of robotics we saw and see in the SW movies. It is sad that this doesnt happen in-game.A DE should want to make droids and supply them to the populace that relies on them. Thats whyI wanted/became a DE. If we have a defined and lucrative purpose, I'd venture that others might feel the desire to become DEs.


Hilighted


An intertwined relationship with the entire playerbase. Droids need to be far more multifacted in the game. DEs need to be relied upon and vice versa. As it stands IMO, I make a droid for someone that has 5 diffirent functions and does not decay,I have eliminated a future client. Droid decay and maint. would make DEs important to the community and help keep some in business. Also as stated about in hilights this would also make us important as well as create content for us DEs


*shameless plug for selfish wants* Lets see more combat specific droids such as the TX assassins droids and military protocal droids outfitted for combat. and colors, more colors for droids


Thx.


Vepu Eu'Yka






Master Droid Engineer / Novice Pistoleer
Warrant Officer I
Black Epsilon Squadron
Zorkk
Mon May 02, 2005 10:12 pm
#46






Jenden wrote:
Ok, I've decided to ask this question to both you guys and the devs. Need to get a good feel from you guys so K know that I'm not heading off in the wrong direction fighting for things no one cares about, and a feel from the devs so I know whats possible. So please answer these questions as simply as possible. Keep all discussions out of this thread, just state your opinion and move on.

* Where do YOU want to see the Droid Engineer profession going?
* Why do you think anyone should want to BE a Droid Engineer?
* What contribution to SWG do YOU want to see Droid Engineers making?
* What should make Droid Engineers important to SWG?

Message Edited by Jenden on 04-05-2005 12:39 PM




First thing, it's been almost a month, did the dev's answer any of yoru questions Jenden? I'd be really interested in hearing their reply's, or even the gist of them.


As to my views:


Where do I want DE to go:


We are a support profession for the support professions. I've come to grips with that in the time i've been playing and that's fine. But let's expand upon that. Some earlier suggested changes to survey droids that sounded great. Make harvesting droids useful again. dammit, even a 5% bonus for a master ranger woudl probably be enough to generate sales. Basically i'd like to see DE have more of a purpose in the game other than BH droid factory, which is all we are after the CU. There have been so many good threads with suggestiosn on new modules, and new improvements that would really make us, and our droids more of a benefit to the game.


Why be a DE:


because they love droids.... and they must REALLY love droids after the CU to go DE.....


What Contribution:


To make ppls lives easier. It's already there in a lot of way's,(mobile crafting stations, item storage, etc) again, if they could just expand and/or fix what we already have our contributions would be bigger to the SWG universe. As it is, all i'm contributing is to pissing jedi's off by sending bh's after them with my droids.


DE Importance in SWG


the obvious one here is Cybernetics. Perfect opportunity frittered away by the dev's. There should be more looted schematics for us to make, there should be new droids that help EVERY profession, not just the crafting ones. (smuggler comes to mind). In a nutshell, there should be a droid that every profession needs (including combat ones) to help them survive or do their thing. ATM, there isn't.


----


There are tons of opportunities and things that could be done to improve our profession, yet I highly doubt that we'll see any of it. I'm in fact waiting for an NPC seeker/arakyd droid vendor to pop up... with the direction things have been going, this would not surprise me one bit.


Z






Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


VoiceofReason
Tue May 10, 2005 11:28 am
#47

Im not a Droid Engineer yet,but heres a few things that i think would get the profession off to the right direction.


1) Cybernetics Limbs should be made by Droid Engineers plain and simple.Excluding you all from that was a low blow to the Droid Engineer Community and im sadden by that.



2)Since Crafters have such a hard time now with critters while surveying and doing factory runs,now would be a good time to allow Droid Engineers to make level 80 Combat Droids.Not only would crafters want these for protection,but it would be a good way to have a useful pal around when grouping is not happening atm.I for one would love to go into combat with a level 80 Imperial Probe Droid,and i don,t see it as unbalancing since everyone could have one.





*Zamus Ramsey*
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-DJK PWNS YOU-

Seayte
Wed May 11, 2005 10:55 am
#48


Where do YOU want to see the Droid Engineer profession going?

I have been a DE since SWG launch – I have always wanted the same thing. Droid Engineers need the ability to create droids with varying purpose. As a crafter – we should be able to customize droids to meet the needs of our customers and have the ability to have more then one droid out at a time.


Medical Droids should be able to be more effective healer (Doctor Droid) OR enhance the healing abilities of a Profession (like a Nurse Droid or Medical Assistant Droid) OR Craft Medicine (Pharmacy Droid) OR Add Bonuses to crafting medicines OR Combat Medic Droid that have more armor and perhaps draw more fire – but run around and heal team members.


Binary Load Lifters should either have more slots for storage OR be required to construct certain buildings OR be programmed to haul resources from a harvester to house/tent.


Repair Droids should be specialized to repair droids, ships, houses, harvesters, vehicles etc.


Power Droids should be able to recharge droids or harvesters.


(You see where I’m going with this)


And my god… where oh where are our Combat Droids? Nothing says “loving” like three droids following you around saying “Roger Roger”. Droidikas!! (We see the models, we know they exist… let us build them already).


As a pure crafter – not having a droid that can cover my flimsy behind is very aggravating.


Why do you think anyone should want to BE a Droid Engineer?

I know why I took the job over a year ago – I thought droids would be a staple in every professions daily routine. Droids are what allows the general populace the freedom to pursue their professions AND augment their skills with a droid.


What contribution to SWG do YOU want to see Droid Engineers making?

The “new” SWG (after CU) appears to need Combat Droids more then ever. Otherwise our main contribution will be BH Droids, mobile crafting stations and harvesters/consumers of resources.


What should make Droid Engineers important to SWG?

Back to my reasons for taking this profession - Droids should be a staple in every professions daily routine. Sure you can do “X” without a droid, but a droid will give you “X+”… which is so much better.
evehasre
Tue May 17, 2005 5:21 am
#49

Where can we see what the Dev's wrote? Would be really ineteresting



----------------------------------------------------------------------------------------------------

Ja'ni Ewe - Master Droid Engineer/ Master Merchant/ Master Artisan

Ja'ni-DROID-Store at Mos Eisley, Tatooine /way 3308 -5812 (FarStar)
ValcynWanderer
Thu May 26, 2005 5:40 pm
#50


1) Too vague of a question (The answer is the collective of the next three)

2) The same reason anyone should want to be a crafter, To see their efforts making a difference in other peoples swg life. To know that they contributed, in some way, to improving the galaxy.

3) Large contribution. Since I started playing (aug. 3rd 2003) I've always felt the game lacked the incorporation of droids in almost every facet of the game. Simply put, More droid integration equalsmore of a star wars feel, more true or in-line withthe movies and stories.

4) To be able to improve upon evreything one does in swg, in my opinion, thats the whole concept of why droids exist.



Use your abilities to help others. The rewards may not be credits or rare items, but, the rewards will last forever.

I serve the counsel of the Light Order, I will do what I must.

-Turin
daSparrow
Fri May 27, 2005 12:10 pm
#51







HI there! Long time troller first time poster


Anyway, I started playing as a DE because R2 and Chewie are my 2 favorite characters from the movies. So I became a Wook DE I also think DEs help to make the game more "Star Warsy." And I kept at it because, like many of you (you know who you are), I enjoy crafting the little buggers.


Well, enough of that.


Here are some ideas for new or modified modules. I'm sure some of these are posted elsewhere. If you feellike I've stolen one of your ideas, please feel free to whack me with an iron skillet. Just not so hard please


Rangefinder - I got the idea for thisfrom Ep. 5, from where R2 is scanning for Luke. My idea is to have a module that could increase a maps range, i.e. instead of seeing blips at 128m, they would appear at 256m. This module would only be usable by people who had Survival 4, so not everyone would be able to use it just Squad Leaders or Rangers. I had a good reason for it but I lost the page where I wrote the reason down and I can't remember it right now. But it was a good idea,one that you all would have been impressed with it.


Ship Repair - Now this I know has been posted elsewhere. Here is my take on it. That if it is only for AstroMechs, then that would give an unfair advantage to Rebel Pilots. But what about Freelancers and Imps? Wouldn't be very nice to them, would it? Well, how about a place on the Imp and Freelance ships for the ship repair module to be added? This way no pilot is without the advantages of the Ship repair module (and we have a greater number of peeps to sell to as well). I would also make the use of a ship repair mod tied to AstroMech lvl (1-6) where a level 1 might repair 30% of a ships damage while a lvl 6 might repair 90% (I didn't go for the full 100% cuz the economy needs a money sink to keep funds flowing and ship repair is one of those).


Effects Module - Oh wait we have those. Nevermind. Well, there is one thing . . . why would any entertainer buy one? Oh yeah cool effects . . . Um yeah so again why would anyway pay for them? Well, my idea would be for the effects modules to increase inspiration times and/or a decreased time to buff. So as a player who would you rather go to: an entertainer who has an effects droid and can buff you faster and for longer or just the normal, run of the mill entertainer? Also they can halp cure battle fatigue faster, too.


Harvestnig - This module would alllow a droid to be programmed with the way points of your harvestor. It would automatically go off to them and empty out the hoppers (it would only hold a limited amount). While it was out doing this you could not get out another droid. And it would only do one run; you would have to empy it before storing it. This would hopefully keep ppl from exploiting it as an extra storage bin. Also BLL would given an advantage and would be able to hold lotsmore so they would actually serve some function.


I would also like to see quests/loot items maybe not for droidekas themselves but maybe guest/loot droidekas modules. Like a combat module that would be uber or a force field(like a droid PSG). These would be one time use schems and would take up two module spots to keep it from making any droid too uber.


And now for my take on decay.


I like the spirit of it but my concern is our customer base. If you were a customer would this not get you upset? At the same time I understand that as DEs we need to make money. There has too be some win win situation.


Here is my solution. Currently, when experimenting on a droid, only Effectiveness has any noticable effect (Healthbar). Quality and Durability have no noioticable effect. My idea is to give them effects. High Durability would just be that, more durable. In other words they would decay at a slower rate than one with low Durability. High quality would effect battery life, where high Quality would increase battery life. This way, our customer base would have greater choice depending on what they needed and what they were willing to get along without. Someone looking for a merchant barker might want one with a longer battery life, so it can stay last longer doing its job; a scout might want a harvestor droid that he can get alot of use out of, so s/he might look for one with high Durability; and of course someone looking for a combat droid or tank is going to look for one with the highest Healthbar.


This would give more variety to what our cutomers need. It would incorporate the droid decay but hopefullly make it more palatable to the people who buy from us. The ability of droids to last forever is taken away but to make up for it, they would be able to have greater choice in the product, depending on what they need: It could be more cutomized to waht they are needing it for.


Well thats all I have for now. Bedtime


Message Edited by daSparrow on 05-27-2005 08:19 PM



Aliti
Kettemoor
MA, MDE, Carbineer, Novice Merchant
AlitiTek Extraordinaire Droids
South Vilas Shopping
Farg_Mania
Fri May 27, 2005 5:57 pm
#52

Ok, I've decided to ask this question to both you guys and the devs. Need to get a good feel from you guys so K know that I'm not heading off in the wrong direction fighting for things no one cares about, and a feel from the devs so I know whats possible. So please answer these questions as simply as possible. Keep all discussions out of this thread, just state your opinion and move on.

* Where do YOU want to see the Droid Engineer profession going?


I want to see droid engineers becoming more necessary to the game. As I grind slowly towards MDE I see less and less droid usefulness instead of the opposite. Droids should be upgraded to be highly useful in all or most professions. I use R2 and C3P0 as prime examples. Their contributions in SW were beyond measure.


* Why do you think anyone should want to BE a Droid Engineer?


I became a DE because I was fascinated by the idea of designing droids from the ground up. As a kid I used to play Car Wars (no joke!), a board game in a post apocalyptic urban environment (think Mad Max). But the game was only 10% of the fun. The other 90% was in designing the car.Youcould pick a chassis, engine, tires, weapons, armor,and an array of powerups and specialized gizmos.Everything you chose affected handling,top speed, acceleration, durability, etc. By the time you were done, you had something unique. Something you built yourself (even if just on paper). Then you got to test it out against everyone else's designs, or against the environment of the game. DE seemed like it should be that same design style, but with Star Wars. Goody!


EDIT: Some of what I wrote above applies to question #1 as well.


* What contribution to SWG do YOU want to see Droid Engineers making?


Droid Engineers should be able to provide useful droid technology to any profession.Droids should be a highly customizeable specialty item that provide a sizeable advantage to the owner, but have some sort of limiting factor that keeps everyone from owning five of the biggest baddest droids ever - I'm thinking price would be the best limiting factor. New droids should be very expensive to make, and very expensive to buy. Like a high end car irl.DEs should also have the ability to scavenge parts from npcs and broken/old droids to make a lower caliber droid much more cheaply, like an economy car. This system would work much better with some sort of decay in place, but regardless of such debatable topics, the contributions of a DE should have a direct impact upon other professions being able to complete their tasks more easily. This is why droids exist.



* What should make Droid Engineers important to SWG?


The droids. Droid Engineers should function as the designers, builders, mechanics, and consultants for droids in a universe where droids are an indespensable part of the culture. Without DEs, there could be no droids. Without droids, the culture would be struck a critical blow.
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