Droid Engineer Archive

Thread: Combat Droids Made Easy. For your consideration Thunderheart

Eutock
Sun Nov 02, 2003 1:10 am
#27

Fastgun,


I have a few questions regarding your proposal:


1.) I am a little unclear on how the health, action, and mind modules would work. Are they intended to boost the droid's existing HAM, or be the single determining factor for HAM values?


2.) Items d and f under #4 list armor twice. Was there meant to be another module, or is that a duplicate?


3.) Is the speed module for movement or attack speed? If for attack, would it have seperate speed values for range and melee?


4.) Please clarify the 'self-destruct' module and its purpose.


5.) It seems to me like this system would have an implicit certification system. In other words, the most powerful droids will simply cost more because of the modules installed, correct?



One aspect of this system to consider for revision - droid armor is an existing, working component to droids, and it probably needs tweaks more than a full rewrite. In other words, level 5 and 6 armor need to have the ability to push armor above 40%, allow armor to be experimented on for varying values, etc.


I look forward to the replies.





Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

WookieWangler
Sun Nov 02, 2003 5:04 am
#28

I really like the ideas here, definitely worth pushing for the devs to look at. But to stop these droids being totally overpowered (which they quite easily could be) how about make the different models of combat droids have base stats for all the module types you've listed and your modules end up as enhancements to those stats?

That way you could limit the combat droids to 2 or maybe 3 combat module slots, which would stop the droids from being totally overpowered and force DEs and their customers to make choices (and possibly have people buy multiple droids for different situations?). The modules would simply augment the relevant stats and make the droid a specialist in that area?

But definitely nice to see someone coming up with a really nice idea. I just hope Thunderhearts comments about people asking for things that are a lot harder than we realise doesnt extend to something like this.
Fastgun
Sun Nov 02, 2003 10:47 am
#29

Certifications etc. have more to do with the global balance of the entire game. I would rather see the Droid Engineer on both feet and running before getting bogged down in the certification nightmare. I see Combat Droids much like weapons, just like guns they slowly but surely run down with use and a new replacement is needed. As long as they don't last forever, or degrade so slowly that it practically means the same thing, the players will always be seeking new combat droids, and DE's will always have business.



Fastgun

Kerjo_Eatwar
Sun Nov 02, 2003 10:49 am
#30

I love the idea.



Kerjo Eatwar
Master Heavy Swordsman
The Revenant Guard of Alderaan
Fastgun
Sun Nov 02, 2003 11:53 am
#31

Yeah I have to admit the Mech Warrior design system did come to mind when I was thinking this up. But it should come as no surprise really. The folks at FASA who make that game created a real world system. In essence ones ability to make a mech was limited by simple things like weight, and mass.


You could make a mech that was blistering fast by putting huge engines and speed enhancers on it but you wouldnt have much room for armor or weapons, or you could make a 100 ton tank with every concievable weapon known, but it would have the speed of a turtle and be a sitting duck. In the same way the give and take of real engineering is introduced into a profession, allowing the Droid Engineer to be innovative in designing the perfect combat droids for different folks.



Fastgun

CrollBothanBattleBunny
Sun Nov 02, 2003 12:52 pm
#32

I am not a DE, but something like this would make this master CH shelve one of his pets and use a droid.



Nice thinking here.




Croll Aester'Boonae
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Fastgun
Sun Nov 02, 2003 5:50 pm
#33

YesI have to agree. If self destruct modules are included then the player is making a choice to destroy his droid in the gamble that it will kill his enemy. Such a choice has to come with consequences, perhaps in some cases expensive ones. If a player never wants this to happen then he or she doesn't have to buy a droid with this capability.


Fastgun

Froti
Sun Nov 02, 2003 6:16 pm
#34

Great job fastgun, I was thinking on the lines of this myself. Personally I thought of special attack modules to let droids target specific pools, or add status effects to a target (blind, dizzy, etc), which would be great for elite professions. For example, a Pikeman attacks a stormtrooper, using leg hits (action pool) while his droid shoots for the action pool also. Or an ImperialRifleman takes out a rebel's mind poolwhile his bot does the same. People could even mix and match for times when alot of people in their group are targetting the same pool.
Fastgun
Sun Nov 02, 2003 6:22 pm
#35

Special attack modules would be a great addition if they adopt a system like this. Once the system becomes modular then the skys the limit on what they can add. All they have to do is balance it within the parameters of the basic system, and insure that it meets their vision of the game.


I have always felt that droids should be devices that help you do your job better, without taking the place of the character.


Fastgun


neinnunb
Mon Nov 03, 2003 1:19 am
#36






LancerDL wrote:

Although for self-destruct modules, do you intend to cause the droid to perma-die?





Why not? Self destruct would mean the droid when it explodes would create a very powerful and large radius of destruction... (everyone go see Star Trek III: The search for Spock.. how the Enterprise was sacrificed and self destructed because it was the only option to "win")


and by the way, these ideas in the original post is excellent. Not only does it give the end droid users some choices, but also makes the DE profession fun because we get to customize droids instead of just putting out cookie cutter droids.




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Slythetove
Mon Nov 03, 2003 9:59 am
#37

TH still hasn't acknowledged what so far is the best idea on the board.


But he has acknowledged some of the worst....


Bump for hope.




--Sly


Slythetove - Starsider
Master Droid Engineer | Master Chef
Droids N Things - Southwest of Bestine at -1883, -4468
(moved 100m because of player cities)

OsarpAdoo
Mon Nov 03, 2003 11:39 am
#38

Fastgun has a good idea here. I think it also fits well in with the thread by Sodan-droiddreamer on Consenus of combat droids. I hope TH and SIntrosi will see this too.



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MA / DE 0001




OA
Master Artisan
Master Droid Engineer
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Fastgun
Mon Nov 03, 2003 12:52 pm
#39

So do I. How do you get their attention on such matters?



Fastgun

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