Droid Engineer Archive
Thread: #1 Droid Enginer Issue: No Droid Decay = Minimal Return Business
The charges on the batteries are good for an hour under normal conditions. It didn't used to be the case, but it is the case now. It does seem to me though that auto-repair causes the battery to deplete more quickly, but I haven't been able to figure out by how much yet. They definitely always last longer than 10 minutes no matter what the droid is doing.
But yes, auto-repair turns off when the battery runs out. You are right about that.
As far as resources go, I'm not just talking about the resources required to get the high ham. I'm talking about the resource requirments for the modules as well. The only way to get a high quality combat module is with copper that has both CD and OQ greater than 900. It also requires very high OQ inert gas.Both are hard to find, but the copper required isvery hard to find. And the harvest modules require very high quality and very difficult to find steel and gasin order to get good harvest ratings. The harvest modules are particularly problematic because for a high levelranger to see any benefit from using a harvest droid the rating on the harvest rating on the droid has to be very high. If it is not, the droid is useless to him, and if it decays and requires replacement often the ranger will have no choice but to stop using harvest droids because he won't be able to find a droid with a high enough rating most of the time. There simply won't be enough resources in the galaxy to make the droids the ranger needs if the decay rates are high. Shoot, high rated harvest droids hare hard to find now, and they don't even decay! SImilar things are true of the auto-repair modules. High quality auto-repair modules are very hard to make. They require rare resources, and each module requires a lot of those resources. I've made about 30 auto-repair combat droids with a 105 auto-repair rating. It would really suck if those were to decay quickly because once they decay I probably won't be able to make another batch of high quality auto-repair droids for a very long time because the resources required to make good ones may not spawn again for 6 months or more.
Regarding sales: selling at starports is not going to give you a good picture of the customer base for your server. I do sell at starports, but for every droid I sell at the starport, I sell 5 droids off my vendors. I sell 5-10 droids off my vendors every single day at this point.
Well I sympathize with you on that, I'm the opposite, have lots of resources but little money. Hopefully stuff on your server will spawn soon.
Yes under the new system De's who are established and can make better Droids will get more customers, but isn't that how it should be?
Well, we know to expect three things.
Droids in JTL.
Combat Revamp (i.e. things will get tougher low end)
Droid Commander
Doesn't look too bad to me. Granted I don't sell much right now, but we are also seeing droves of people grinding as much as humanly possible before the Jedi system changes. Once the system changes, things will settle down and people will begin to migrate back to their roots.
Having had a master CH and having had the opportunity to use an R3 5 repair 1 combat droid I can say that the R3 makes a great little tank for mid level mobs. So I think droids are very useful, and I have only just used this one type.
Also as one poster pointed out the droid takes a beating so your armor does not have to. The droid is saving me $$ and effort by not having to outfit with a new set of armor so often.
As far as decay, I would have no problem with my combat droid getting used up quicker. As it is I am on Yavin IV, most mobs I am fighting to grind smuggler do not DB so even though liltankum got incapped several times he was never DB'd, thus no potential vitality loss.
Also I like the batteries, means I have to stay on top of things and I like a richer combat experience than spamming specials, which is mostly what combat is unless you mix in things like droids and pets.