Droid Engineer Archive
Thread: Droid Engineer Issues Designer responses
Yabari wrote:
A
I like the idea of droids acting as mini factories. If not that (since that takes away from architects), have our droids add bonuses to either crafting, repairing, or what-not. And make these changes in specific droids. Like the BLL could add bonuses to architects[...]
Hm, perhaps Binary Load Lifters could make factories run faster? But maybe they have to be specialized with the correct crafting module?
Just suggestin'
I'd like to see more combat droids, as mentioned by quite a few others on this thread already.Heavy combat droids as seen in some of the Dark Horse comics are a possibility. Barring that, how about assassin/combat droids like IG88? Those would make effective combat droids.
I'd also like to see greater customization of droids--colors, shell appearance, whatever. We have unique characters so why not allow some customization of droid bodies? A lot of the droids in the Essential Guide to Droids are just variations of existing body types. Some of us would like to modify the appearance of the droids, make them more unique. The droids in the movie backgrounds all look different from each other; why not in the game as well?
Give the probots some utility. Actually allow them to PROBE for things: creatures, enemy camps, survey for resources, etc. Having a probot capable of surveying for resources (and reporting the information) would be a boon to all crafters out there.
Give other droids utility. Allow 3PO units, for example, to make deliveries. Or have droids capable of running out to harvesters and feeding them power and credits. Something to make them more useful to their owners would be greatly appreciated.
I'm not sure if this is really possible or not, but perhaps give Droidekas two distinct sets of HAM?
The first would be the normal armored body, say 800 - 1200 HAM, AR0, low to medium resists. The second would be the shield, something like 8-12k HAM with AR3 and medium to highresists, also give this an extremely high regen rate. And give them low blast resists. Basically making them nearly impervious to small arms fire, yet weak to most heavy weapons.
Just a few suggestion numbers off the top of my head. I think they basically just need fast regenerating shields, weakness to high powered weapons, and near immunity to small arms. They need some badass attack power as well =)
You know, **edit** new stuff. I want the **edit** thats broken now fixed. Modules don't stack, experimentation works but barely. I mean the only difference between a armor module -6 and a AM -2 is 1% of effectiveness. **edit** is the point? a Master DE doesn't even get a full 10 experimentation points like other professions. You fixed that for other professions, did you even bother checking if DE had the same problem?
Screw the top 5 issues. We start submitting all issues. I want them to see how completely broken our profession is... FIX WHAT IS ALREADY IN THE GAME!
Now that I've calmed down somewhat... Does the guy who wrote this dev response ever have a char that is a DE? You can't possibly miss alot of the stuff that you ask for more opinions/information on....
Q-3P0 I think its bunk that you get stuck posting this mumbo jumbo. Make the guy who writes it post it, so I can be mad at someone who's actually responsible. I hope they are paying enough to take the heat for the entire SOE development crew.
Variation in Combat Droids. Combat Droids are too similar, and could use more variation
We agree. What kind of Combat Droids would you like to see?
I cant beleive they asked this question. To me its just a stalling tactic and more rhetoric