Droid Engineer Archive

Thread: Official Droid Engineer plan from SOE and our responses (Oct 23rd, 2003)

wanderingcraftsman
Wed Dec 10, 2003 4:05 pm
#27

okay i was just wondering if you could release droids to wander around a player city? i would think this would be a nice thing to see since they have them in the rest of the cities. any advice on how i may do this would be appreciated.



thanks


logast


bloodfin

Keowa
Wed Dec 10, 2003 10:16 pm
#28

Hey all,



Yet another patch, yet no more fixes for droids... All of the issues I posted earlier still exist, and I have found more, and one or two I didn't post before...


1. Droids with multiple crafting modules do not function properly all the time. Sometimes some modules work, while others do not.


2. Cross-talk between droids. I have seen instances where droid crafting stations stop working when someone else pulls another droid out in close proximity.


3. No rating for droid crafting stations. House crafting stations have ratings, why not droid crafting stations?


4. One of the patches I thought they stated power droids can power up harvesters... I could be wrong, but I thought I read that... Still can't do it, if that is indeed the case. Can charge droids, which we still can't tell if the droids are charged or not.


5. Still no repair kits available to repair droids... There are kits for everything else, nothing for droids.


I know several DE's that are planning on quitting... I am planning on nuking my DE if something doesn't get done in the next few patches... I am not trying to threaten, but I am tired of submitting bug reports, letting customer service know the issuesI am having from asking a droid question (what is the purpose of a binary load lifter) to technical issues and being told they don't do anything with those types of issues (what do they do EXACTLY), and posting to find nothing done. I am not a big poster, however the quantity of messages on this board with no changes really makes me angry... People pay for this game to be DE's, yet nothing gets done... Can someone at least give us an update or ETA on resolution of ANY droid issue?


Keowa

scaesar3
Sun Jan 04, 2004 7:34 am
#29

As a newbie DE i was startled when i saw the amount of sheer grinding for xp that had to be accomplished. Apparently in the beginning you only needed 10,000xp per beginning level of the skill tree, but for some reason the DEVS increased it to 48,000/level!! I almost gave up when i saw that.


I mean, what was the point. This makes the amount of resources ie: steel/fiberplast almost unobtainable on the limited resources that we can get with either our harvestors or selling our artisan items on a vendor. The sheer time and money needed for the results, protocol droids or surgical droids, is a complete waste of time and money. Half of the modules don't work in the droids, no repair of droids, no indication that you don't have to place a crate of batteries into them before you realize that they won't stop consuming them as a pet would tell you.


I hope the DEV'S are reading these posts and getting some clues. The DE profession appears to be a complete waste of time. If the only people who use them are the BH'S and the medics/doctors then give them that option and quit wasting our time.



DarksideBilly
Mon Jan 05, 2004 7:17 am
#30

The Devs seem to be aware of the problem, but are incapable of fixing them right now with the current game system. They're answer is to wait until they can change the system without changing the system it seems.
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