Droid Engineer Archive

Thread: Droid Report: Droid Reconstruction Kits unusable by non-DEs (info from Devs)

Malitevv
Fri Mar 19, 2004 2:49 pm
#27








Note: We were still right to shoot it down, by the way.





yes. but lets not forget that in the end they didn't say "we pulled back on our plans because DE's shot it down". They said "we pulled back on those plans because we realized it wasn't a good idea to add yet another profession to the game when so many of the existing professions still need work."








---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Kilarny
Fri Mar 19, 2004 3:13 pm
#28






Malitevv wrote:







Note: We were still right to shoot it down, by the way.





yes. but lets not forget that in the end they didn't say "we pulled back on our plans because DE's shot it down". They said "we pulled back on those plans because we realized it wasn't a good idea to add yet another profession to the game when so many of the existing professions still need work."






Boy, he said that a lot better and less rantingly than I. /applaud; /5star

TheRealTK421
Fri Mar 19, 2004 4:27 pm
#29






Malitevv wrote:







Note: We were still right to shoot it down, by the way.





yes. but lets not forget that in the end they didn't say "we pulled back on our plans because DE's shot it down". They said "we pulled back on those plans because we realized it wasn't a good idea to add yet another profession to the game when so many of the existing professions still need work."




Yup. That was one of the big reasons I had for why it should not be done. I think that our 'voice' validated their thinking or vice versa. Either way, it seems the DEs and the Devs did actually agree on something.

Unfortunately, it led to us not getting the CL10+ combat droids that so many players thought we were going to get.


/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


JavelinCatcher
Sat Mar 20, 2004 1:40 am
#30

This goes back to my point about why do we have Reconstruction B's,C's, and D's ...and respective Advanced components?


Why not just have 1 kit that does it all for us?


I can't ever see making anything more than Reconstruction kit -A's with basic components. Even then, I think I'll make them by hand when I do make them.




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Kilarny
Sat Mar 20, 2004 1:47 am
#31






JavelinCatcher wrote:

This goes back to my point about why do we have Reconstruction B's,C's, and D's ...and respective Advanced components?


Why not just have 1 kit that does it all for us?


I can't ever see making anything more than Reconstruction kit -A's with basic components. Even then, I think I'll make them by hand when I do make them.






Because once upon a time, when they designed the stims and wound packs, there were going to be bigger and better combat droids.


Then SOE decided they could not fit them into the game balance, and decided to make them monsters and NPCs instead. /sigh


Now we have some seriously overpowered repair and reconstruction kits.


TheRealTK421
Sat Mar 20, 2004 1:53 am
#32






Kilarny wrote:


Then SOE decided they could not fit them into the game balance, and decided to make them monsters and NPCs instead. /sigh




Let's call this for what it was...

They were on track to add CL10+ droids. It was the DEs and player community that shot down the method they were going to use to add them.

Be fair, Kilarny. I don't like it any better than any of you...but we need to be real about what went down.

Note: We were still right to shoot it down, by the way.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


LoupisBlack
Sun Mar 21, 2004 2:37 pm
#33

Hmmm...., I would rather be able to have 2 droids out..... Devs please consider this.....


Kaput :-(
HabeasCorpus
Tue Mar 23, 2004 5:35 am
#34

I thought about complaining about this.I thought about being angry that I couldn't heal my own droids wounds. But then I remembered that my own droid sucks and I never use it because it's worthless. I got it for the novelty of having a "Combat Droid". I used it once to fight another droid that same day, and haven't had it out since.


So, it's not a big deal for me.


anymore I've come to realize that Droids will probably only be good for 3 things:



  1. 110 med rating

  2. storage

  3. crafting stations

there is simply no reason to own a droid other than those three. and the new utility modules the devs are pitching are horrible horrible ideas:



  1. Barker droid: yay, more spam for everyone to read /rollseyes

  2. Covert Faction Scanner Disabler: Fact is people in PvP use TEF more than they use scanners

  3. Entertainer module: After getting Jedi becomes quest based, there will be 5% of the current entertainer population left. 1% of that will use this module.

  4. Exploding droid module: I'm not going to even explain how dumb this is.

Of all the good ideas they could do, these will be the ones that make it to live. I believe that "unbalancing" and "gamebreaking" when applied to the DE profession really means "if players want to own a droid and it's useful to them, it's unbalancing and gamebreaking".








Alytheia Talisvera (TSA), Master Smugger & Master Gunfighter, Tempest
Vampiric_Hoshi
Tue Mar 23, 2004 8:45 am
#35

Well damn me for being English and miss a hot topic (and I'm not about to read through over 30 replies) but DAMN ... all I can do is laugh.


The devs decide to go to all the effort in artwork, coding and crafting additions of adding 4 craftable repair units INSTEAD of just allowing DE's to call a second droid which would, in fact, require the change of one number in one string of coding to "2"


I stand amased yet again.


How long before droid batteries are made so that only DE's can use them since "we cant call a second droid to power our own droids"?





Abandon all hope
Rorenikibi
Tue Mar 23, 2004 9:09 am
#36






HabeasCorpus wrote:

I thought about complaining about this.I thought about being angry that I couldn't heal my own droids wounds. But then I remembered that my own droid sucks and I never use it because it's worthless. I got it for the novelty of having a "Combat Droid". I used it once to fight another droid that same day, and haven't had it out since.


So, it's not a big deal for me.


anymore I've come to realize that Droids will probably only be good for 3 things:



  1. 110 med rating

  2. storage

  3. crafting stations

there is simply no reason to own a droid other than those three. and the new utility modules the devs are pitching are horrible horrible ideas:



  1. Barker droid: yay, more spam for everyone to read /rollseyes

  2. Covert Faction Scanner Disabler: Fact is people in PvP use TEF more than they use scanners

  3. Entertainer module: After getting Jedi becomes quest based, there will be 5% of the current entertainer population left. 1% of that will use this module.

  4. Exploding droid module: I'm not going to even explain how dumb this is.

Of all the good ideas they could do, these will be the ones that make it to live. I believe that "unbalancing" and "gamebreaking" when applied to the DE profession really means "if players want to own a droid and it's useful to them, it's unbalancing and gamebreaking".












Please keep in mind, some of us actually like the new combat droids. Given time, they will eclipse non-CH pets as companion tanks of choice.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


darkmane
Tue Mar 23, 2004 3:19 pm
#37

This started out related, but devolved into this:


Next publish everyone will be able to have a pet and a droid out, why not just make it possible for DEs to have 2 droids out or a pet and a droid? That won't take away from the "uniqueness" of CH. It won't unbalance us, CL10 Droid + CL 10 Pet is how different from a CL10 Droid and another CL 10 Droid? Unless they don't want us to beable to repair our droids with repair modules.
KzinKiller
Tue Mar 23, 2004 3:31 pm
#38

It would be funny ... if it weren't tragic.


Heal your Rancor: feed it


Heal your little R2: find a DE or find somebody with a repair droid who will use it on your droid.


Because god knows, a Master Pistoleer with artisan skills would never be able to use a tool to hammer out a dent in his R2's frame ....





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Page 3 of 3