Droid Engineer Archive
Thread: CU Bugs
Straker_Atrella wrote:
Jenden wrote: I've done a bit more tracking on the experimentation weirdness. What has happened is resources are again using 0 as the default if a resource doesn't have the qualities needed. What this means is that since the inert gas and tolium in detonation modulues don't have conductivity they're counted as 0 conductivity. Going to try to get this fixed (was fixed once before...).
Wow, that's crazy. That nerfs a ton of stuff and makes no sense. How can you be penalized for a resource not having a certain stat. I really hope that gets fixed.I'm really curious how these changes happened, it's like they took bits and pieces of old code and used them to make the CU, they certainly didn't add it on to live crafting.
There was a post over in the AS forums from blixtev that answered it. Basically they worked up a new experimentation system where resources were weighted based on the cap for that resource (so if resource x caps out at 150 conductivity and you'rs is 120, it would contribute 120/150 to the experimentation instead of 120/1000). Apparently this was designed/implemented back around christmas, but for some reason never actually got added in. They went ahead and added it in with the CU, but they forgot (assuming they forgot) to take resources without that stat into account (like the old system originally didn't do).
Jenden wrote:
Straker_Atrella wrote:
Jenden wrote: I've done a bit more tracking on the experimentation weirdness. What has happened is resources are again using 0 as the default if a resource doesn't have the qualities needed. What this means is that since the inert gas and tolium in detonation modulues don't have conductivity they're counted as 0 conductivity. Going to try to get this fixed (was fixed once before...).
Wow, that's crazy. That nerfs a ton of stuff and makes no sense. How can you be penalized for a resource not having a certain stat. I really hope that gets fixed.
I'm really curious how these changes happened, it's like they took bits and pieces of old code and used them to make the CU, they certainly didn't add it on to live crafting.
There was a post over in the AS forums from blixtev that answered it. Basically they worked up a new experimentation system where resources were weighted based on the cap for that resource (so if resource x caps out at 150 conductivity and you'rs is 120, it would contribute 120/150 to the experimentation instead of 120/1000). Apparently this was designed/implemented back around christmas, but for some reason never actually got added in. They went ahead and added it in with the CU, but they forgot (assuming they forgot) to take resources without that stat into account (like the old system originally didn't do).
I have given up my DE as I have lost all interest in this, but I still support this community and want to ensure that Droids are useful and viable companions/tools (depending on your point of view). Droids are a big part of what makes the game Star Warsy. So, with that, I have a big question:
Let me ask some VERY pertinent questions using an example:
You need to make a high quality circuit board for a droid (High CD and High OQ) and it requires just Metal. Assume that the Max CD for Copper is 1000 CD and the Max CD for Aluminum is 500 CD. (Which makes realistic sense in that Aluminum is not as good of a conductor as Copper is. This is why we have "Copper Wiring.")
If you have a set of Copper with 950 CD (out of 1000) and 1000 OQ (out of 1000) and a set of Aluminum with 500 CD (out of 500) and 1000 OQ (out of 1000).
So, therefore... under this new "system" the Aluminum is the BEST resource to use as it is perfect Aluminum. However, Aluminum is logically an inferior metal to use in circuitry to Copper. So why in the heck should Aluminum be considered the better metal even though it has a worse overall CD?
If I wiring my house, I would use inferior Copper rather than the best aluminum ANY day. Do you see how this defies logic?
Now comes the BIG question: How can one discern quickly what the "cap" is on these materials? How can you tell if the aluminum you are looking at would be better than the copper? This would suck when resource vendor shopping, you can never tell. Plus, you have to bust out your Abacus (this is an ancient Calculator. I am using this reference because this CU seems backwards and back in the stone age for DEs) just to calculate the percentage.
Resource Shopping and Harvesting just got more complex. The crafting game already requires intelligent/sophisticated players, but this really puts an unnecessary spin on crafting. I know what they are doing though, they are trying to make other resources more valuable and put a spin on the game.
Straker_Atrella wrote:
Exactly, Atan said it right. If it is Generic, the cap will always be 1000. Yet if it is specific, it will be the best of that resource type.
I support that change, as long as they fix the dang stat not there being a zero.
Oh, well shut my mouth. I did not realize the implications and mis-interpreted this modification. That sounds like it is definitely a GREAT change. As long as they can fix that one bug for when the max quality rating is zero (like Tollium Gas and CD).
I think there problem is... how do you divide 0/0? From a mathemtical POV, you can argue that it equals 1, but they are probably just having some coding issues and hopefully it will be resolved shortly.
All my pre-CU conversion crated probots now have their HAM showing 3200 like they should have. (They were converted to the new 2596 cap initially but uncrated ones werent)
Newly crafted 100% adv probots are coming out with 2596 Health (0 action/mind) and get 2590 Health 10/action+mind when tamed
Current as of 5/2/05
Moving from seperate post:
I was clearing the riff-raff that was spawning around my shop with my combat droid. Finished up and went to heal him. Nothing...Tried again. Same thing. "Your target is not able to be repaired with these tools." I tried with both a B and D droid repair kit. Nada. Is this one more thing that was "upgraded"? Has anyone else run into this kind of problem? At the time I was trying to repair an incapped droid. I was then aggroed again, died
, cloned, and returned to see my faithful droid back on his feet. I tried the repair kit again for sheits and giggles but was spammed the same message. Any ideas?