Droid Engineer Archive
Thread: Poll: Your Top 5 DE/droid issues (...size matters not) 07/21/04
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AudioOrgana
Sat Jul 24, 2004 2:41 pm
#27
Redskuller wrote:1. Add a craftable piece from a Bio-Eng that would allow Interplantary Survey droids to scan the creatures for resource stats.
That's a very neat idea...
AO
BillyBobthe50th
Fri Jul 30, 2004 1:29 am
#28
1.The massive array of Bugs that need fixed
2.Beef up combat droids a bit, Devs SAY they are as good as lvl10 pets, but ive seen lvl10 pets that wipe the floor with any buildable "combat" droid.
3.The massive array of Bugs that need fixed
4. I would really like to see some more droid animations, such as when an astromech barks a merchant barker message a speaker could pop out of one of the doors on its head, or when harvesting a creature the droid uses its saw and maybe some other tools come out as it harvests the creature, maybe at night a spotlight could pop out of part of its head too and act like the personal light does.
5. A mineral equivalent of the creature harvester that gives a bonus to harvesting minerals/gas/etc with the survey tools.
Tyyrshand
Thu Aug 05, 2004 6:38 pm
#29
My top 5 issues
1) Make expermenting before final assembly affect the over all droid. (I feel like a cookiee cutter when I make a droid. I can't change/improve anything.)
2) The auto storage for droids (Also a ch issue).
3) Naming the droids. Remove the non number filter, and naming talking droids.
4) Better defined stats on the deed.
5) More droid chassis.
Bonus - All droids taking personality chips. You can not tell me that R2 in the movies did not have a personality. He should could speak, but his beeps and whirls said it all.
I say no decay for droids. Call me stupid, but R2 was/is in all 6 movies. In the first one, he is a 'known' repair droid in queen amadila's place. The expermination on droids would also allow for truely uber droids to be made. Imagaine an astromech like R2, he would be a 95%+ on all stages of crafting. He was WAY above average, but the standered should/could do half of what he did.
Sp'arks - Master Droid Engineer, Master Armorsmith, Master Merchant.
Makarha's Estates Located at 1620 1310 outside of Mos Entha on Tatooine. We have just about anything you could need, and custom orders are to be sent to Kyphi.
is a roleplay guild.
1) Make expermenting before final assembly affect the over all droid. (I feel like a cookiee cutter when I make a droid. I can't change/improve anything.)
2) The auto storage for droids (Also a ch issue).
3) Naming the droids. Remove the non number filter, and naming talking droids.
4) Better defined stats on the deed.
5) More droid chassis.
Bonus - All droids taking personality chips. You can not tell me that R2 in the movies did not have a personality. He should could speak, but his beeps and whirls said it all.
I say no decay for droids. Call me stupid, but R2 was/is in all 6 movies. In the first one, he is a 'known' repair droid in queen amadila's place. The expermination on droids would also allow for truely uber droids to be made. Imagaine an astromech like R2, he would be a 95%+ on all stages of crafting. He was WAY above average, but the standered should/could do half of what he did.
Sp'arks - Master Droid Engineer, Master Armorsmith, Master Merchant.
Makarha's Estates Located at 1620 1310 outside of Mos Entha on Tatooine. We have just about anything you could need, and custom orders are to be sent to Kyphi.
is a roleplay guild.
boodow
Sun Aug 08, 2004 9:58 am
#30
1) Fix droid bugs, all of them.
2) More diverse droids or better utility for current ones.
3) Better combat croids.
4) Deed stats.
5) Droid naming, talking ones and less restriction on R droids.
Tarne_Monter
Sun Aug 08, 2004 1:23 pm
#31
1) Bug: "Talkie" droid naming.
2) Bug: Storage module's not working in certain droids.
3) Feature: Displaying *all* of the droids stats in a way that CONSUMERS can understand
4) Feature: More Chassis specific bonuses (i.e. MSE detonation pluses)
5) Feature: DH Proposal guidelines.
2) Bug: Storage module's not working in certain droids.
3) Feature: Displaying *all* of the droids stats in a way that CONSUMERS can understand
4) Feature: More Chassis specific bonuses (i.e. MSE detonation pluses)
5) Feature: DH Proposal guidelines.
bombuchu
Sun Aug 08, 2004 9:44 pm
#32
im gonna give 2 lists since they are important and they are
1.droiddeka combat droid
2.droiddeka combat droid
3.droiddeka combat droid
4.droiddeka combat droid
5.droiddeka combat droid
list 2:
1.droid decay
2.droid decay
3." "
4." "
5." "
although i said droid decay it should be likea droid rating system that decays or something
oh and also those droids that say roger roger i dont remember the name.
i think that those droids make the droid engineer profession more interesting
GundarkBiter
Mon Aug 09, 2004 1:20 pm
#33
Hi all -
My top 5 issues:
1. Feature: Practical requirement for DE to be master artisan as well. Perhaps give master DE the ability to craft artisan electronics components? Or make higher level components require droid brains instead of general electronic bitz?
2. Feature: Profusion of module levels does not equal game play depth. Why not have just 2 or 3 levels of modules such as armour / item / medical i.e. basic / standard / advanced? 6seems to bejust padding for skill boxes.
3. Feature: Maintenance droids should be able to do power as well as cash to be really useful, and maintenance modules should be able to stack cleanly.
4. Feature: Listing of all droid stats on the deed, not meaningless numbers that mean nothing to our buyers. Also name of crafter on completed / active droid?
5. Feature: If experimentation means nothing on sub-components, why have it. Architects don't when they're making bricks and walls, should some droid components be simplified in this way?
Well, that's it from me ...
Sethra Covenant
Master DE, Master Artisan, Master Architect on Europe-Infinity
LordBlothgar
Wed Aug 11, 2004 1:32 pm
#34
1. Droidekas, and more Combat droids - They have these already ingame as NPCS, should be easy to do.
2. Make droids easier to handle! Add a set name option on the droid wheel menu, add macros that are easy to use to give it commands etc.
3.Buff our current droids up abit - The BLL should be able to hold 3 storage mods. Protocols should be needed for species to understand each other. Make the LE Repair be able to repair vehicles, droids, harvesters etc.etc
4. Fix some of our mods, make the rating show the customer exactly what he is buying....Almost all other crafters have this already.
5. Please don't nerf vendors;P
marlek13
Mon Aug 16, 2004 4:09 am
#35
Well my top 5 , i think many DE want the bug fix , DH proffessions and new droids for DH ( or an option in another prof like BH, commando or useless proffession )
1) Feature change/add : Droid Handler or some proffessions without defenses can have good battle droid like carabineer
2) Feature change/add : Lootatble shematics
3) Feature change/add : Survey droid give stats and scan also bio ressources
4) Feature change/add : show on deed combat stats
5) OLD Bug Fix: Naming Talking Droids & storage surgical droid bug
1) Feature change/add : Droid Handler or some proffessions without defenses can have good battle droid like carabineer
2) Feature change/add : Lootatble shematics
3) Feature change/add : Survey droid give stats and scan also bio ressources
4) Feature change/add : show on deed combat stats
5) OLD Bug Fix: Naming Talking Droids & storage surgical droid bug
darklightr1
Mon Aug 16, 2004 8:08 am
#36
Fix: Naming Conversation Droids
Bug: Fix BH Seeker Droid
Feature: Lootable Schems, Say for the Droideka, or an IG-88
Feature: More Droid Types, 8D8, Pit Droid, EV-9D9, Jedi Seeker Droid(like Maul used)
Fix: Make Droid Stims more needed,
Bonus: I like the idea of a BE enhancment for the Survey droid for creature harvest info
All in all i am happy with the way DE is right now, yea we have some glitchs & problems, but we are way better than we were in the begining, and i make good money these days.
Steel-Rat
Thu Aug 19, 2004 2:12 pm
#37
I'm not far enough into DE to have encountered most of the problems listed, but here are my "top 5". Oh, IMHO I don't think items that have legitimately identified as "bugs" (e.g. simply don't work or malfunction for no game-related reason) should be listed here. They should just be fixed as any known bug should be.
1) Droid storage: Droids should be able to carry much more than they do, especially the BLLs and such. Right now all I can make is an MSE with ONE available storage slot. Totally useless. The only "useful" think I can make is entertainment droids. If a person can carry hundreds of items why can a droid only carry 10? I mean, I can carry a fountain the size of my friggin house in a backpack....
2) Setting Droid commands: This needs to be more intuitive. No, it needs to be AT LEAST SOMEWHAT INTUITIVE! What's wrong with a dialog box with the command description on one side, and the shortcut entry field next to it??
3) More droids available for DEs: Why can't I bring out all 5 droids at once? So what if they're all combat droids? They still wouldn't be as powerful as a group as any singlemid to high-level CH/BE pet. And if you've taken Master Artisan and MDE chances are you aren't great at combat...
4) Definitely more droid chassis, we're supposed to be engineers, after all, not dealers of the pre-fab designs.
5) Upgradeable/replaceable modules in constructed droids: The lack of this option to me is just unimaingable. Maybe a combat droid takes significant damage, over time its combat/defense modules would need replacing. Even R2 needed maintenance... And how about it a battery goes completely dead some damage to sensitive components occurs, requiring a visit to you friendly neighborhood DEman.
6) Had to add this, not DE specific: a Deed or a Crate should show the actual product, not the crate or the deed object. What good does a picture of a flat square object do for me when I'm buying a house? How do I know the differences between floorplan1 and Floorplan 2?
SR
Gorantoth
Fri Aug 20, 2004 12:02 pm
#38
1. Simply droid crafting - Consolidate all the basic and adv models into a single type of each chassis.Let each model have a single chassis component so that production is simplified and we are not forced to have 30-40 different crates of components lying around in order to make droids.
2. Crate sizes - Increase the number of items in component crates. Since I have 30-40 different crates in my inventory, I am constantly running back and forth to wherever I am forced to store my spares as I am always running out of something. Nevermind that in order to make the most of my time, I'm making 1k runs of most of the components, filling my poor 10 lots with nothing but storage for crates and crates of components.
3. BUG FIX: Surgical droids and storage modules
4. BUG FIX: Name conversational droids
5. Fix the other bugs while you're at it...
TheRealTK421
Mon Aug 23, 2004 9:50 pm
#39
Heya, all...
I want to be able to take the fresh list with me on the Summit, so I'm gonna close this now.
I thank all for their contribution and hope that I've been able to produce an accurate list for us to use to move forward.
/crossesfingers...
/bow
Respectfully,
I want to be able to take the fresh list with me on the Summit, so I'm gonna close this now.
I thank all for their contribution and hope that I've been able to produce an accurate list for us to use to move forward.
/crossesfingers...
/bow
Respectfully,
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