Droid Engineer Archive
Thread: DC Proposal 4 Tree V 2.0 (with skill tree pic)
I am basically against even the idea of a Droid Handler/Commander. I do not feel that it adds anything useful to the game. That being said, this looks plausible. The question I have is what changes outside of the profession would be needed to keep things in balance?
Straker_Atrella wrote:
I like it, however, 2 concerns.
The Anti-Droid tree is a little weak, unless I read wrong you only get one thing out of it. The Turret jamming.
Now I like the EMP cannon line, it's a great idea, but lets think about that for a second.
They will want this class to balance with CH. All CH is pets, that is where all there power comes from.
Now with the proposed DC idea, power would come from other things then pets. Which would mean that the DC Droids would NEED to be weaker then CH pets for balance purposes. As you already know CH pets are not that great, do we want the new droids to be worse?
I'm not saying that DC should be a mirror of CH, but droid power is something to think about.
Actually they should redo Ch at the same time IMO.
Something to keep in mind about the current opinion of the CH profession. This comes from many who are powering their way through combat using uber buffs and 90% composite. With the Combat revamp on the slate, I wouldn't be surprised to see the uber buffs not being so uber and the 90% composite not providing the padding that it once did. With NPCs once again sporting specials, I think we will see an increase in pet helpers, if being nothing more than cannon fodder. Of course this would mean that more BEs would be needed to craft pets, instead of food and clothing additives....
Just my thoughts on the CH situation.
Now for my thoughts on the subject......To follow
The special attacks appear to be more powerful then they should be. I would suggest something like this.
Overload Shot I - Increases the damage of a single shot. 1.2 to 1.5 damage.
Stun Shot - Causes knockdown for 2 seconds.
Pulse shot - Fires a rapid spread of 3 shots, with reduced accuracy.
Overload shot II - Increased damage for a single shot. 1.5 to 2.0 damage.
For the Programming Tree
The Overload special could be a little overpowering, unless it was changed so that it consumed the droid when used, much like the Detonation modules. Something to the effect of 1/3 the droids HAM in damage would also act as more of a balancing effect and so that it doesn't over shadow Detonation module damage.
These are just my thoughts on the matter.
IceTigger wrote:
Example, currently the Explosive Droids effectively can only be used by Bounty Hunters and Smugglers. If the Droid Commander can not use them directly, it is a sure bet there will be a BH with novice DC built real fast. They could launch several maximized explosive droids at some victim (sounds like a one button I win).
Code so that there is a 10 second time limit between detonations, just like there is when you call out a new droid after the first one is detonated.
Here is another what if, how about a DC/CH combo? Assuming master in both professions, that could be a level 70+ creature plus two or three (depending on how you add up the numbers) level 19 maximized combat droids. That still leaves enough skill points to pick up novice Riflemen or something. That is a lot of firepower, before even considering new droid types.
Easy fix again. Have a hard cap on the total number of Levels and number of pets/droids that can be called. If a cap of 100 combined Levels and maximum of 4 pets/droid was in play, a CH/DC combo would have a slight pet level advantage, but they wouldn't be overwelmingly powerful.
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BillyBobthe50th wrote:
Example, currently the Explosive Droids effectively can only be used by Bounty Hunters and Smugglers. If the Droid Commander can not use them directly, it is a sure bet there will be a BH with novice DC built real fast. They could launch several maximized explosive droids at some victim (sounds like a one button I win).
uh.. I guess you DONT know that you have to select the command from the radial menu to detonate the droid, its not a voice command, so, you still can only detonate one at a time. And, BH's likey wont get DC, Thats a waste of skill points that any good BH would be spending elsewhere.
Here is another what if, how about a DC/CH combo? Assuming master in both professions, that could be a level 70+ creature plus two or three (depending on how you add up the numbers) level 19 maximized combat droids. That still leaves enough skill points to pick up novice Riflemen or something. That is a lot of firepower, before even considering new droid types.
I believe you wouldnt be able to have three of each out, besides, CH is nerfed beyond belief, I have only seen 5 CH's this month on scyllia. Besides, DC would be another combat profession, so, If you decide to be CH/DC, I have one thing to say..
GOOD FOR J00!!
You can detonate a Detonatation droid with a voice command. If you were able to detonate multiple droids at once, you can bet for sure people would use this combo.
Drashk wrote:
For the EMP Cannon Tree
The special attacks appear to be more powerful then they should be. I would suggest something like this.
Specialization I
Overload Shot I - Increases the damage of a single shot. 1.2 to 1.5 damage.
Specialization II
Stun Shot - Causes knockdown for 2 seconds.
Specialization III
Pulse shot - Fires a rapid spread of 3 shots, with reduced accuracy.
Specialization IV
Overload shot II - Increased damage for a single shot. 1.5 to 2.0 damage.
AOE would be a bit over powering for a profession that is supposed to be based more on Combat Droids. To make this a good balance, the EMP Cannon damage would need to be around 250-400 points max.
Not bad ideas ill take this in to account.
For the Anti Droid Tree
Drop this tree entirely and replace it with Droid modification kits, such as Droid Combat Power ups, Droid HAM power ups (Buffs), and Restraining bolts - Item that would reduce the HAM and Combat values to that of a current Probot, so that anyone would be able to use the higher end chassis. This would make requiring Engineering IV mean something, and would give the Droid Commander a bit of a sales market, since they would be unable to sale 'pets' to others, like Creature Handlers can.
DE made droid buffs are a no can do. Itried this once in V 1.0 but it got shot down hard core the restraining bolt idea i like thats nifty and is one to think about
Repair Tree
I have a feeling this will be the hardest one the accept but it’s a idea
Droid repair kits & reconstruction kits get a new tag: “Droid Repair Skill” this would be set as follows
A’s = 10 … B’s = 35 … C’s = 60 … D’s = 85
The reason for the spacing is so a double novice in DE &DC can’t use the B’s unless they get the skill tree or some +15 skill tapes
Novice DC & DE’s get a +10 and can heal droids with repair & reconstruction kits A’s this allows DE’s to heal and still have a viable product in the B’s, C’s, And D’s
This also adds content to the DC profession as well as a way for DC’s to buff the droid they use giving the tree more reason to be mastered
Droid Repair I: Maintenance
Droid Repair +25
Repair Speed +10%
(Allows DC to use Repair & rebuild kits type B)
1000 Droid Repair XP
Droid Repair II: Systems Overhaul
Droid Repair +25
Repair Speed +10%
(Allows DC to use Repair & rebuild kits type C)
5000 Droid Repair XP
Droid Repair III: Reconstruction
Droid Repair +25
Repair Speed +10%
(Allows DC to use Repair & rebuild kits type D)
10000 Droid Repair XP
Droid Repair IV: Systems Modification (Droid Technician)
Add Droid Shielding &/or HAM Modification
20000 Droid Repair XP
Allows droid to be equipped with shielding or allows the droid to be buffed for a short time
The SPG’s that are made by armor smiths could be used for this or DE’s could make a “reinforcement Kit” for buffing or both (this would be for the Devs to decide when balancing)
For the Programming Tree
The times are a little high for the specials. Maybe a reduction to 5-10 seconds for each special would fit more in lines with what we see of other combat specials, unless each special caused a major, 100+ point, drain for each use.
The Overload special could be a little overpowering, unless it was changed so that it consumed the droid when used, much like the Detonation modules. Something to the effect of 1/3 the droids HAM in damage would also act as more of a balancing effect and so that it doesn't over shadow Detonation module damage.
These are just my thoughts on the matter.
mind you all this was made a back in april so its a little out dated but im glad this is geting more intrest. Toany that have not been here (DE forums) for at least 7 months or dont want this added,if you wantanykind of attack droid or droid ability(out side of building them). The deves have stated that ONLY THROUGH DC WILL ATTACK DROIDS BE ADDED
TH said :
The important thing to remember is that any proposal has to include the following design criteria if they are going to be considered by the devs:
- Any player can handle any pet or droid as long as its CL 10 or below.
- Any pet/droid above level 10 has to have a significant skill point/experience point expenditure.
- Reference CH's and the fact they have to spend points for an entire profession to get those benefits.
- Factions pets (which could be some droids) will be added at a later date.
- Reference CH's and the fact they have to spend points for an entire profession to get those benefits.
BTW the deves have already some ofstarted the coding on this and and spent money
im lost on this post if some one can find it for me but it was the one that kicked off the vote for DC where the devs told us its the only whay to get high level droids in the game .