Droid Engineer Archive

Thread: Bursting into Tears over Droids

Malitevv
Tue Mar 02, 2004 2:18 pm
#27






Yasha wrote:

So it would just give the end result of using lvl 6's? Exploit for certain, but what real advantage did that give other than resources and time in making the droid, capablities were the same as an all lvl 6, right?






The low level modules are much cheaper to make and don't require any rare resources. The high level modules require very rare resources to make. Also, it meant that a low level DE could create a droid that had all the functionality of the Master DE's best droid.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
AudioOrgana
Tue Mar 02, 2004 2:22 pm
#28






jemelby wrote:

Cluster Stacking:


You could make a 3 clusters full of level 2 item modules (or any module) and put those three clusters into another cluster. You could do this out to infinity. Since the clusters stack up to the equivilrnt of a level 6 module, you could in effect make level 6 quality modules by stacking an infinite number of lower level modules. This would be useful only for droids that accept clusters like the R2, R3 and ADV Surgical.


It is my opinion that this was an exploit, since it clearly defied the intent of the droid crafting model. But since so much of DE is broken, who's going to complain about it? It is fixed now, and can no longer be done.








It was an exploit if you consider bugs in undocumented features exploits (I don't, since a DE had no way to inform him/herself that it wasn't intended). People can say "It's obvious!" but to many people it was not. They simply thought it was a benefit of gaining the cluster schematic.


Personally, I only ever stacked before the proper resources were available on my server (we literally could not make level 5-6 item storage until a couple of months ago). Even then, I only combined two level 4's - I'd rather gather more resources than deal with even more components.


Since my biggest problem was filling up a droid in the first place with enough modules to fill all the slots (this was before multiple crafting stations worked), I never made a "super" MSE or used that side of the bug - simply because I have never sold an MSE.


Audio

Yasha
Wed Mar 03, 2004 1:04 am
#29



On the cluster module stacking, what exactly did this do? just limit the module in module feature (you'll excuse my ignorance, just finished MDE for hologrinding, always had Solan or Corbien do my droids for me) or was this a "fix/nerf" specific droid abilities?

Message Edited by Yasha on 03-02-2004 03:05 PM



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
jemelby
Wed Mar 03, 2004 1:31 am
#30

Cluster Stacking:


You could make a 3 clusters full of level 2 item modules (or any module) and put those three clusters into another cluster. You could do this out to infinity. Since the clusters stack up to the equivilrnt of a level 6 module, you could in effect make level 6 quality modules by stacking an infinite number of lower level modules. This would be useful only for droids that accept clusters like the R2, R3 and ADV Surgical.


It is my opinion that this was an exploit, since it clearly defied the intent of the droid crafting model. But since so much of DE is broken, who's going to complain about it? It is fixed now, and can no longer be done.





J'Vee
Mos Onarok, Tatooine - Flurry


Page 3 of 3