Droid Engineer Archive

Thread: Droids: Where we were and where we’re going.

pulsard
Thu Mar 04, 2004 2:40 am
#365

idon t understand


when i take question about combat droid


it answer me modul medic or entertainer


when i take question "when do you take comender droid class"


it answer me again "A Doc droid and Entertainer "


i would like seeing more combats droids and less pet CH everywhere


it say me combat droid is not several at this time in Star Wars .


but pets are less Star Wars


i m DE master


please listen DE for the DE class "we are few"


again


when do you think create Droid comander ?


TILIOT Master DE




NovusUK
Thu Mar 04, 2004 5:19 am
#366

"any kind of droid module that augments a player's innate skills isn't going to happen."


And therein lies the problem with the DE profession.


Every other crafting class sells items that do just that. BE clothing? Doctor buffs? Spice? Food? Armour? Weapons and powerups?


Until DE is given *serious* developer thought to enable us to produce "must have" items on par with the other items I mentioned then it will always be the poor relation to the other crafters.


Giving droids novelty abilities isn't a solution. TH - please explain the rationale behind your statement to us. This isn't a rant, but I see that all other crafters are able to provide players with the exact augmentation that "isn't going to happen" for us and I'm confused as to the thinking behind that decision.









_________________________________________

Novus
Aartan Ridge : European Timezone PA
( Founded January 2002 )
Mayor of the player city of Aartan Ridge ~ Farstar
www.aartanridge.org.uk


Ozzma
Thu Mar 04, 2004 5:33 am
#367

Cant we have a kit that includes a droid chassis we can use to upgrade a mining installation ? I would expect it to send me mail when harvestor is out of maintenance, power or when the resource currently being harvested disappears ? It will create a huge new market for DEs to grind away.
NotYourAvgEwok
Thu Mar 04, 2004 6:08 am
#368

"any kind of droid module that augments a player's innate skills isn't going to happen."


Then what's the point of having a droid? I have two right now that sit in my data pad and don't do a thing. I only bought them because I didn't have anything else to spend my money on, and because I thought I could just dump them in my house for effect.


The "cool" factor only works for about 5 minutes. "Wow, cool droid. What's it do? Nothing? Oh." If it isn't useful, then it isn't used. The only people with droids right now are medics, because medical droids augment the medic's innate skills. And sorry to break it to you, but combat droids aren't really a big deal, and despite some vocal clamoring for them by a few, for most players, they never really were.


So basically what you're saying is that "We see the one profession that uses droids, and the reason they use them. We have decided that no one else will be able to use useful droids."





"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
Atteke
Thu Mar 04, 2004 6:29 am
#369

Will using a C3PO style Droid to understand/speak languages ever be put into this game?



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Everseeker
Thu Mar 04, 2004 7:07 am
#370






AudioOrgana wrote:


Then what about a more practical use - as I said above, if a smuggler has a slicing droid out, they only go through one laser knife per slice instead of two.


I think a lot of people would appriciate anything that smugglers could do with droids besides craft like everyone else. Droids and slicing go together like doctor buffs and vassarian brandy.


Audio




Or, perhaps, with a Smuggler droid, you could attempt to re-slice containers that failed the first time....


(NOT to double-slice wep/armor... that's an exploit. But to Re-try, if the first attempt failed.)


jemelby
Thu Mar 04, 2004 7:59 am
#371






Thunderheart wrote:



Ultimately, this is the problem. Slicing droids and any kind of droid module that augments a player's innate skills isn't going to happen. Its basically "free" skills and abilities and I can't sell that unless we also agree to lower everyones innate skills to balance it out...and I can't see everyone saying, "lets nerf everyone so we can have cooler droids".


The other thing is that harvest maintenance, surveyingand another class of abilities isn't a viable alternative because of the technological limitation. However this DE effort has let the devs lay the groundwork to add more modules in the future.


This was a strong start and like everything else, it will continue to develop.






I'm just not buying the "free" skills argument. Everyone in the game uses tools orweapons or equipment to enhance their abilites, productivity or lethality. Factories, better guns, harvestors and on and on. Thesethings all give the various professions a "leg up" on the next guy. Is a harvestor a "free" sampler (maint and energy requirements aside)?Is a Factory a "free" crafter? Is a gun a "free" killer?


Droids COMPLIMENT just like any other peice of equipment in the game. Give them to us.













J'Vee
Mos Onarok, Tatooine - Flurry


Daker-Naritus
Thu Mar 04, 2004 9:39 am
#372






Thunderheart wrote:






Kilarny wrote:

Can a Doctor reach the full potential of his class without the extra 10% bonus a high-quality medical droid provides?
Better remove that ability, and those mobile crafting stations that make travelling crafters possible are also a bad idea. Droids already exist to enhance the existing abilities and classes...I think, OrionsByte, that you should not advocate the "no checkers" concept. Are you sure you play a Droid Engineer?





Ultimately, this is the problem. Slicing droids and any kind of droid module that augments a player's innate skills isn't going to happen. Its basically "free" skills and abilities and I can't sell that unless we also agree to lower everyones innate skills to balance it out...and I can't see everyone saying, "lets nerf everyone so we can have cooler droids".


The other thing is that harvest maintenance, surveyingand another class of abilities isn't a viable alternative because of the technological limitation. However this DE effort has let the devs lay the groundwork to add more modules in the future.


This was a strong start and like everything else, it will continue to develop.







Your "extra checkers" argument is bunk, and I wish you would stop using it.


You just gave all chefs the ability to make foods that give the EXACT same abilities that DE's are asking for on droids. There is NO difference whatsoever between buying cheap foods for bonuses and buying droid batteries so that your droid stays powered and gives you bonuses (note: droids should not work in any way, shape, or form unless powered).


Skill tapes also give extra checkers. I know tons of players that continually farm skill tapes and sell every type possible in bulk. They are easily accessable and NEVER decay or go away. In fact, every one of my favorite crafters has a suit of clothing with skill tapes that maxes their experimentation.


All the new limited schematic weapons and theme park rewards give extra checkers. All of them have some sort of ability enhancement. Especially the crafter specific belts and toolkits.


Heck, even bioengineers give extra checkers. Their mods give bonuses to attacks, scouting, defenses, and healing. All are cheaply buyable.



You have already built all kinds of "extra checkers" into the game, you just turn a blind eye to them so that you can tell DEs they can't have them. That sucks, and it is hypocritical. If it is good enough for other classes, it should be good enough for DEs.


0smspiff0
Thu Mar 04, 2004 9:54 am
#373

"Ultimately, this is the problem. Slicing droids and any kind of droid module that augments a player's innate skills isn't going to happen. Its basically "free" skills and abilities and I can't sell that unless we also agree to lower everyones innate skills to balance it out...and I can't see everyone saying, "lets nerf everyone so we can have cooler droids".


Umm.... I am sure this has been brought up... but I want to chime in too :-)


"free skills" - as a master BE I make tissues that give people bonuses "that agument a player's innate skills". I have a number of skill tapes/armor segments that do the same (all looted from my days as a BHer).


So if SOE position is that "augmenting a players' innate skills" for free is wrong then tapes/segments/BE tussues/Chef foods should all be in the same boat as droids that do the same. If BE/Chef can do that then why not DEs? In teh case of Chef foods - there is a difference - they are short lived. In teh case of BE tissues/droids they are long lived.


(Sorry DEs for this next idea introducing a dependency of BEs... but it might help)


Perhaps a way to introduce it would be to allow droids to take BE tissues (new ones that cannot be put into clothing) to allow for certain skill enhancements. At leat this is consistent with the system that is already in place (BE tissues in clothing) so it should be a relatively "easy" sell to the pwowers taht be inside SOE. Kind of hard to argue with adding on to anm existing system in the same basicway that it already exists (I would hope at least).



No Sig for now... stay tuned
JavelinCatcher
Thu Mar 04, 2004 10:15 am
#374

I think that the above posts characterize well what you have said.


In response I'd like you to tell us, as a Commando:


What would you ever use a droid for now?

What would you want to use a droid for in the future?

What would make you say, "Wow! I'm sure glad I bought that droid!" ?


Droid Engineer's, as a community, have provided countless suggestions on things to add. Please think long and hard what you as a player, and not as a employee that works with the development team would want droids to do.


If you can't think of anything, that's ok ...we understand. Just please stop shooting down our ideas if you can't think of good alternatives.



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CUAlpha: Team Droid Engineer
OrionsByte
Thu Mar 04, 2004 10:19 am
#375






NotYourAvgEwok wrote:

"any kind of droid module that augments a player's innate skills isn't going to happen."


Then what's the point of having a droid? I have two right now that sit in my data pad and don't do a thing. I only bought them because I didn't have anything else to spend my money on, and because I thought I could just dump them in my house for effect.


The "cool" factor only works for about 5 minutes. "Wow, cool droid. What's it do? Nothing? Oh." If it isn't useful, then it isn't used. The only people with droids right now are medics, because medical droids augment the medic's innate skills. And sorry to break it to you, but combat droids aren't really a big deal, and despite some vocal clamoring for them by a few, for most players, they never really were.


So basically what you're saying is that "We see the one profession that uses droids, and the reason they use them. We have decided that no one else will be able to use useful droids."









Here's the thing: if a droid module gives a profession enough of a "bonus" that it basically invalidates anyone else in that profession that does not have a droid, that's not going to happen... that's what he was talking about here, and that's what Kilarny and I were discussing in the post that TH responded to.


I'll recap here for those who don't want to go back and read the original series of posts:


Medical droids give medics 110% efficiency, but the end result is the same. You get fullyhealed. That 110% medical rating does not change the effectiveness of buffs. Therefore, a medic giving buffs with or without a droid is equally effective. So why do most doctors want medical droids? Because it frees them from the confines of the medical center and it does allow them to heal people a little faster. So it's helpful, but it does not make a medic with a droid better than a medic without a droid.


These are the innate abilities that TH is talking about. If smugglers got a bonus to slicing by using a droid, then any smuggler not using a droid would be disadvangtaged. The end result would not be the same... the smuggler with a droid will be more effective than a smuggler without a droid, and therefore would be basically crippled without one. It would be almost like saying, "In order to learn Slicing IV you need 50,000 slicing experience and a slicing droid." Good for us, bad for the smugglers.


That being said, I liked AudioOrgana's idea about allowing them to use less parts to do the slicing... I think this is more workable, but would still need some tweaking. The difference with this one is that while it's a good thing for the smuggler, it makes no difference to those whom the smuggler interacts with (other than potentially lower prices). The end result is the same with or without the droid.


I know this is an unpopular opinion, but just sit back and think about it for a sec, and it really does make sense.




Checking your spelling (and punctuation, too) will ensure that you're making sense to more than two people.
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0smspiff0
Thu Mar 04, 2004 10:26 am
#376

"These are the innate abilities that TH is talking about. If smugglers got a bonus to slicing by using a droid, then any smuggler not using a droid would be disadvangtaged. The end result would not be the same... the smuggler with a droid will be more effective than a smuggler without a droid, and therefore would be basically crippled without one. It would be almost like saying, "In order to learn Slicing IV you need 50,000 slicing experience and a slicing droid." Good for us, bad for the smugglers."

Correct me if I am wrong, a rifleman with the BE tissue that adds to the "cover" skill has an advantage in skill over one without such a tissue.


A scout harveting creature resources using the Chef food that gives a bonus to harvest has an advantage over a scout that is not using that food. And this is a very comparable example - if I can harvest 30% more resources in the same time as a scout at the same level I can be much more valuable to people looking for resouces - same as a slicer with a droid -vs- one without.


There are many more examples.



No Sig for now... stay tuned
Shian_Tavkin
Thu Mar 04, 2004 10:33 am
#377

It's no good arguing the semantics or Mechanics here...not yet anyway


Until Thunderheart or preferably a Developer can actually be bothered to define the allowable role of Droids in this game, all the discussion in the world amounts to pure hot air.


For myself I would prefer to believe that Thunderheart just cannot communicate effectively, rather than believe he actually means what he has said. Perhaps he would give himself more chance if he engaged brain before typing, and then typed a little more than one 'breathful' of words before scurrying off.


I know he's busy, but this is quite quite Ridiculous.





Shian -- Master Droid Engineer/ Master Artisan
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