Droid Engineer Archive

Thread: Here they are, TC changes so far (all schematics available now!)

JavelinCatcher
Sun Mar 07, 2004 8:09 pm
#287

I don't know what happened to you with that experiment. I did the exact same experiment and came out 40% resists every time.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Shian_Tavkin
Sun Mar 07, 2004 8:09 pm
#288


This armour story is changing too fast for us to know what is going on.


I'm just sitting and waiting..eventually we will know what is intended and what is a bug.......I hope


Thanks again for your work Jenden/Javelin


It is medium armour still is it?




Message Edited by Shian_Tavkin on 03-07-2004 07:11 PM



Shian -- Master Droid Engineer/ Master Artisan
Gribnitz
Sun Mar 07, 2004 8:11 pm
#289






Jenden wrote:





Pistoller wrote:

About the armor its not broken its another nerf because now the droids on live servers can kill any CL 10 pet with their medium 40% to all armor so that got nerfed sorry about that but it had to be done to keep it lvl 10 and with the ham experimentation it would be overpowered droid.






I've come to the same conclusion, what kept me from being sure about it before was that their system on TC made level 3 armor and up 40% resists, meaning making anything past level 3 was a waste. I couldn't believe they'd just cut out 3 modules from our profession, but it seems that there nerf on TC is bugged right now. making a droid with one level 3 armor module today got me a droid with 12% resists, but after I stored it and called it out again it had 40% resists. With 2 level 3 modules I got 20% resists untill stored, then again, 40%.



This better not be intentional. If it is, that is going to be the second biggest nerf we have ever taken. If we can't make a droid with 4000+ HAM like the BE's can, yet they take away our armor, Iam hanging up my droid suit. I'm tired of the nerfs with nothing given back in return.



-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
Gribnitz
Sun Mar 07, 2004 8:13 pm
#290






Shian_Tavkin wrote:



It is medium armour still is it?





Shian, they are saying that the armor rating is gone. The only thing left is the 40% resists and zilch for armor rating.




-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
JavelinCatcher
Sun Mar 07, 2004 8:15 pm
#291






Shian_Tavkin wrote:




It is medium armour still is it?


Message Edited by Shian_Tavkin on 03-07-2004 07:11 PM





No, it's AR0 at the moment.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Jenden
Sun Mar 07, 2004 8:18 pm
#292






JavelinCatcher wrote:
I don't know what happened to you with that experiment. I did the exact same experiment and came out 40% resists every time.







hmmm, both razlin Iwere getting this with every droidwe made after saturday's patch(I think thats when it happened). When the droid is called out of the deed it has lower resistances, then after you've stored it and called it again the armor goes back to 40% resists. what droid types have you tried this with? I'll try some more experiments to make sure. Also, was the armor made before or after saturday's patch? I'm going to try and find out if old level 6 armor still gives pre-patch stats, if it does we can make some nasty droids.


check out my good and bad news post for more details of my experiment/findings.




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

JavelinCatcher
Sun Mar 07, 2004 8:20 pm
#293

These were complete freshly made parts about a hour ago. Initial "Ready Droid Unit" yielded 40% resists.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Shian_Tavkin
Sun Mar 07, 2004 8:33 pm
#294

Well if its AR0 then it has to be a bug.


Or, if it is intentional...time to say bye bye SWG, simple as that.


Keep up the good works guys.





Shian -- Master Droid Engineer/ Master Artisan
Jenden
Sun Mar 07, 2004 8:46 pm
#295






Gribnitz wrote:

Jenden or Javelin, do either of you have pre-patch made armor segments ? Do they work the same way I assume?


My second concern is, what they HECK are they going to do to our existing droids on live ??? Take them all to AR0 with 800 HAM ? Man, I wish I knew so I could run these couple hundred more probot chasis' I have made.






I'm going to track down some old armor modules tomorrow hopefully, as I'd like to know that as well. As for existing droids, my bet is they'll keep their HAM and armor given the way things generally go... I'm going to get to the bottom of this one way or the other.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Pistoller
Sun Mar 07, 2004 8:58 pm
#296

I would say that they tried to nerf the armor but they got the bug somewhere in the code making the droid changing the resist every time its stored but looks like the medium armor is over since there are no pets with that armor medium armor even krayts armor got nerfed. and the best CH pet have light armor. I know that the only thing that maed the probot good with out 800 ham was the medium armor and 40% resists but if they dont change it back we will have to experimen the ham as good as BEs they can make a lvl 10 pet with 4.8k ham.
AudioOrgana
Sun Mar 07, 2004 9:01 pm
#297

LOL, it's getting kind of funny.


The damage on Probots is now roughly at pre-nerf stats.


If they fix the Probot HAM to be in line with the other droids (LE, etc.) it should be around 3100-3200, which is the same as a pre-nerf.


Then they nerf the armor.


Is it me, or does anyone else think that instead of having a tin can for the past seven months, they could have just nerfed the armor in the first place and gotten it over with?


/sigh


Love being a guinea pig, LOL.


Audio


Gribnitz
Sun Mar 07, 2004 9:02 pm
#298

If they end up making droids have the same HAM as BE pets, but take away our armor they are overlooking a whole lot of things here.


First the BE's have almost limitless variety's they can make. From a Durni to a Bantha. We have how many models we can make for combat after this patch ?7 ? (LE's, DZ70, Probot and R series?).


Second, they can make pets that can double as mounts yet still be a decent combat animal.


Third, we have to fill every single slot in the droid to make it a decent combat droid. After we fill it, there is no room for utility modules.


Fourth, a combat droid won't do neat tricks to entertain you and they have no personality like the animals do.


Fifth, they can add in two special attacks that manage to still fit into a lvl 10 creature. Strong Poison and Disease or Dizzy, knockdown? We have nothing like that.


Sixth and possibly the biggest, pets can be buffed doctors and CH's and fed chef foods. Droids can't.



Droids should be better in combat for all the above reasons. We just don't have a whole lot going for us otherwise.





-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
BlueMorgoth
Sun Mar 07, 2004 9:05 pm
#299

Hmmm... interesting changes. I can see some logic in it though. All Non-CH creatures have been changed so that they have no armour, just resists. Given the way the devs have acted previously, changing droids to be inline with that model would not be out of the question - armour modules now is just a resist level, but the HAM has been increased to an equivalent level as BE creatures would have. The difference between creatures droids is that creatures will have a vulnerability to something but droids will not (flat resist percentages across the board). If they make further changes to the combat modules to have different attack types that can be configured, the equivalence is almost complete.

I'll wait for more info from you guys before passing judgement, but if the numbers are coming out to what I think they will be (inline with BE non-CH creatures) then I won't be disappointed, nor overjoyed either. Just shrug and move. It really hasn't made much difference in the end with the combat numbers: an AP0 or AP3 weapon is still going to take just as many shots to bring down a droid.



Sox na'Kreyte : Wanderer, looking for professional counciling
Retired Master Droid Engineer, Master Merchant, Master Artisan,
Titzosh Irssoko: Master Chef, TKM
Tyrena, Corellia (-4027, -2324), Bria
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