Droid Engineer Archive

Thread: Droids: Where we were and where we’re going.

natas1200
Thu Feb 19, 2004 8:25 pm
#261

/////how bout a profession that has six sets of boxes for skill ,thus giving the de what they want plus the ability to use thier droids in battle now that would make the crafter happy (he/she could now do battles) letting them have fun doing battles ,but if a combat skilled persona wanted to he/she could still master the whole skill because the skill points reguired for droid/combat eng/commander would be lessen you would just make it harder with more boxes(skills) but overall the same skill points would be used. thank you i hope its not way too late
WolfwoodCross
Thu Feb 19, 2004 9:36 pm
#262

Ok no one liked my last droid idea, so how about this one.


Seperate DE from the Artisan Profession but keep it a tradeskill profession.


Make the Droid Engineer a Basic Profession that deals in the creation of the types of droids we have now, as well as combat droids up to a functionality of lv10-15.


After attaining Master DE, have them able to gain skill in the Droid Commander Advanced Profession, which focuses on droid combat, and Droid Commander only Droids. Probot Droids and Battle Droids would be examples of DC only droids.


DE will be the crafting side of the profession, and DC will be the combat side. What works best about this is that DC would actually be an Advanced Profession that would heavily rely on its BasicProf skills(droids batteries, repairs, etc.)

Bail_Runningrider
Thu Feb 19, 2004 9:58 pm
#263

No Droidekas...


The "high-end" combat droids were scrapped in favor of new utility droids. Therefore, there will be noDroid Commander profession either. It was a decision that nearly 2/3 of the DE community agreed upon.


However, existing droids will be given CL 10 combat capabilities via new craftable combat modules.
Ablon
Thu Feb 19, 2004 11:17 pm
#264

Does that mean that a mse droid can go into combat? Can someone please define what droids will be combat droids.



~~~Bring forth the capital ships!~~~
- SWG - Capitol Ships!
UttiniDaKilrJawa
Thu Feb 19, 2004 11:47 pm
#265

Well , after reading the planned updates I'm kind of glad I decided to continue being a DE


But there is still that one nagging little issue that wasn't even mentioned by the dev's and that would be:


Droid Engineers being able to call multiple droids. It would allow us to repair our own droids and just make the landscape a bit more star warsy with the extra droids. Frankly, seeing CH's with multiple pets is quite depressing.


In my opinion the DE / CH pet numbers were just the opposite of what they should have been. DE's should have been able to call multiple droids ( which are easier controlled due to restraining bolts and programming) vs a CH being able to call multiple creatures ( with their own minds, personalities, and will). But seeing as how that was ignored.


DE's should be allowed the same benefits as CH in regard to calling multiple pets. The other solution to this problem is to go the other way, if DE cannot have multiple pets, then CH should also not be able to have multiple pets. In essence these two classes are exactly the same thing just at the opposite extremes of the mechanical / biologic continuum.
mhal9000
Fri Feb 20, 2004 1:10 am
#266






Zarathustra wrote:

How about Add Barking droids being able to actually have some options for customers in a radial menu, things like Email Me a Waypoint, and the person asking gets an email to where the shop is located. Some nice customer service things like that.


Also, is there any concern that fields of droids are going to cause massive lag in cities, such as outside the Starports in Coronet and Theed, like it was the day after vehicles were released (and still continues to this day at least). Lots of advertising droids could cause some troubles.






That's a great idea! I think if they also add a certification to this module, that only allows a master merchant or at least a high level merchant to use, it would cut down on having dozens of spamming droids at the starport. Of course, that means you'll still have dozens of spamming players at the starport...



Federated Resources
Hork Haggis, Retired

Arkelion
Fri Feb 20, 2004 1:38 am
#267






DustusNavar wrote:
An off-planet survey droid would be cool. It could bebased on the BH off-planet tracker droid, you launch it and it relays an email/entry in datapadback to you that lists what resources are present on the target planet.






I love this idea! Infact,I give it 1 lightsaber up!
Zeritus
Fri Feb 20, 2004 1:49 am
#268

I amdissapointed... I was hoping for the Droid Commander profession to be added and really looking forward to switching from Creatures to Droids at that time... I'm also not happy that everyone can now have two CL10 combat pets(droid & creature)at the same time.. Makes me want to give up on any type of pet class.


Just my two credits.





________________________
Nirax
Valkyrie36
Fri Feb 20, 2004 1:57 am
#269

Will I be able to put a droid on ignore?
the_tWiStEr
Fri Feb 20, 2004 6:44 am
#270

And one more thing, I wanted to point this out again.
Seeker droids can be used unlimited times from Investigation III in the BH tree.
Thus, it won't create a new market if you need seeker droids for Jedi BH missions.

From the buglist:

T. EXPLOIT: BH droids can be exploited as to not use their final charge.

So please, fix this bug too



_______________________________________________
Quistis - Shipwright / Merchant / Artisan - N.E.W. Engineer & Mayor of Lianorm

Naboo Engine Works
[Quality ship chassis - ship components - vehicles - droids - pilotclothing]
Located @ Eclipse, Naboo, Lianorm, -555 900 (near the Shuttleport) in the Synergy Mall!
Johaan
Fri Feb 20, 2004 7:50 am
#271

There's some interesting ideas in this thread. Here's my pet peve about droids:


The power charge is way too short. Let me add batteries to my droid like I add quarters to a parking meter. Heck, let me add a crate of batteries so I don't have to worry about power for a long time. This eliminates an aggravation and grows the artisanbattery market (if it's easier to use droids, droids will get used more, and power demands will go up).


Increasing the length of a single charge will not address my issue. I do NOT want to stop and pull a single charge out of my pack every 20 minutes, 30 minutes, or even every hour. Let me use multiple charges to power the thing up once a play session.


Johaan,


Frustrated owner of a *low power* med droid

Ablon
Fri Feb 20, 2004 12:49 pm
#272

\\\da bump///



~~~Bring forth the capital ships!~~~
- SWG - Capitol Ships!
Lowon
Fri Feb 20, 2004 12:56 pm
#273

Cool!


I can see it now, waves of Kamakazi droids.





Jadue
1st. Lt. Imperial Foo Corps - (Retired)
Chilastra
No more homeshows! No more GarVa! I've locked him in Q's office - the forums are mine ALL mine! - Jeassa(You know you miss her)

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