Droid Engineer Archive

Thread: Project: Droid Engineer Rebuilding our Profession (Phase 1)

darklightr1
Mon Nov 22, 2004 2:42 pm
#14

This is more Game thing i would like to see but would impact DEs, We need to use translator droids, I dont think we should be able to walk up to any species and talk like we know what we are doing. At least make it where you have to have a translator droid out in order to comprehend what they are saying.


And I still oppose Droidekas and Battle droids, the time line we are "supposed" to be in, they were not out and about. Now if we want to impliment the Droid Commander profession then i wouldnt have a problem with having them out for just those guys to use.


I think Droids should be used more in space and there are lots of possiblities of fuctions droids can do on Multi Passenger Ships.



Mabe Enterprizes
Venders Located in "The Underground Mall"
New Cardia, Dant -- Eclipse --
Sodan-droiddreamer
Mon Nov 22, 2004 6:00 pm
#15

Can we throw in a thread to the above list concerning high end combat droids like droidekas? For my two cents in this profession I am only interested in two things: 1) bug fixes and 2) new combat droids.


I REALLY do not want dev time sunk into what I personally consider needless changes such as chassis experimentation, and droid upgradeability. Let's fix what is not working and get new and exciting droids into the game.


I am somewhat dismayed that new and additional combat droids are not even on the list for this Project. Player controled droideka, battle droids and super battle droids exist in Star Wars Battlefront and they are LOTS of fun. Their absence in SWG is glaring.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
DigitalOne
Mon Nov 22, 2004 7:15 pm
#16

I agree with sodon, for me the two primary issues right now are Combat droids and more utility &diversity.With these two issues haveing been addressed many of the other issues will become needless or irrelevant. We really dont have much "developer time" to play with complex issues and total revamps.


Id be completely happy if utility droids didnt decay, if we want candy like decay let it be reserved for combat droids exclusivly, but in a more efficiant system than it currently is.


Id like to see combat droids sometime in my lifetime please. I think DC is a stupid stupid stupid (did i say stupid?) idea. I wish to all that is holy we can sit them down at the negotiations table and reason out a better idea. If there going to be unforthcoming asses as expect they will, than ill take DC over nothing. But just so you know, i think DC is a bloody horrible idea.
Sodan-droiddreamer
Mon Nov 22, 2004 9:21 pm
#17

I don't mean to trivialize your hard work in anyway, Drashk. Your thoughtfulness and diligence are why I continue to support you as DE correspondent. My comment above was to express my view about what the priorities should be for the profession in my opinion.


We can all have different views, of course. My concern about the various proposals on the table is that many of them reinvent the wheel. Let's say we geta modular upgrade system. Let's assume we get chassis experminatation. Toss in droid decay for good measure. What then? Our droids will still be as not-needed as they are today. We won't have any new chassis. And we might have just as many bugs.


All of this depends on how the devs implement things. I recongize that of course. But if they have 10 hours to spend, as an example, do we really want them to spend seven hours changing the profession in ways that will leave us substantially where we are at today?


Swapping modules into and out of droid might be cool. And if droid chassis quality made a difference, that would be cool too. But if that only means we will have the same droids we have today but with 1) a different way of crafting them, 2) the ability to upgrade them, plus 3) droid decay, that would really suck because what would be COOLER would be to have new combat droid chassis and lots of bug fixes.


I don't think we should be pushing for a revamp of things that more or less work. We should be asking for new and cool stuff like droidekas and to fix silly old bugs like droid names, etc. The devs have been listening and making important changes. Battery life was a HUGE issue, frustrating even for DEs. I think what they should be hearing from this community is that we want new combat droids like droidekas in the game and fixes for existing bugs, not that they should re-write the DE profession to change it a bit, but to leave us with the same droids we have now.


Lots of new utility modules have been added. This community said they wanted utility first, before any combat droids came in. Now that we have had a big dose of utlity droids, lets get some exciting new droids in here.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Sodan-droiddreamer
Mon Nov 22, 2004 9:24 pm
#18






Jenden wrote:

I really would love to see playable droid characters... but to do it right it would really take almost an entire expansion.

That being said, the next best thing I think is to allow players to give some life to their droid. A command that would make my humanoid droid talk (maybe something like /droidsay message and the droid would say the message) and make my astromechs and other droids beep and chirp...





I would delete one of my toons and start over if I could play a Droid or get a third account. That would be freaking awesome. I agree that it sounds like material for another expansion. I cant help but dream.


More life like and independant droids would be cool. It would kill me to send my R-Unit off to the Coronet to deliver a holovid message (Princes Leia style) to my buddy in the cantina. Now THAT would be cool. Delivery tips or items -- uber.





Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Gron_DM
Wed Nov 24, 2004 11:59 pm
#19

got up the first response to our polls for new/changed functions for other profs. if someone, anyone wishes to help i can use it there are a ton of profs and im one lowly DE so if you want to take one on PM me the prof and a copy of the outline of what that prof wants to see and ill put it in the thread.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Orthell
Thu Nov 25, 2004 5:38 pm
#20



Ideka wrote:

Everyl wrote:
I think master DE should be able to craft Battle droids, SBD and droideka.
They dont have to be uber like the in the death watch bunker. I just think it would make sense.
High lvl DE would be the only ones able to use them. Kinda like Creature Handler rules.
Dont you guys think the currents droids are ridiculus in combat?
Those 3 droids are already in the game. Is it asking too much that droids experts, riggers, be able to use them?


Outstanding point, master CH can use all kinds of pets, I see their rancors and such all over the place. Even if the Droideka had the same stats as a probot, it'd be nice to pull one out once in a while. I'm no programmer, but the animations are there, so I'm curious to how big of a patch would it be to give us those animations and a new droid chassis? All other de issues aside, something like this would really be a great quality of life addition.





Agreed. BTW, this is my second account, my main is almost a year old.

The current combat droids are next to useless. We need true combat droids. It would be a big bonus for crafters without combat skills. They shouldn't be uber like the SBDs on the corvette, that would be insane. But some decent combat droids would be great. Maybe even a simple XP system for them.

A side note, HkK-47 was a fun character on SW-KOTOR.

I think another feature would be to re-deed a droid, or make it so players can place it as furniture. And have it so droid modules can be exchanged, so maybe somebody could drop off a droid for modifications or upgrades at a DE vendor and pick it up later. Have the DE as only ones that can modify them.







(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Orthell Tersk - Elder Jedi
Dropoff and pickup vendor @ Dantooine, Cape Arissi -987 4548--- Hey, who broke my lightsaber???
Sodan-droiddreamer
Fri Nov 26, 2004 10:13 am
#21



Orthell wrote:


Ideka wrote:

Everyl wrote:
I think master DE should be able to craft Battle droids, SBD and droideka.
They dont have to be uber like the in the death watch bunker. I just think it would make sense.
High lvl DE would be the only ones able to use them. Kinda like Creature Handler rules.
Dont you guys think the currents droids are ridiculus in combat?
Those 3 droids are already in the game. Is it asking too much that droids experts, riggers, be able to use them?


Outstanding point, master CH can use all kinds of pets, I see their rancors and such all over the place. Even if the Droideka had the same stats as a probot, it'd be nice to pull one out once in a while. I'm no programmer, but the animations are there, so I'm curious to how big of a patch would it be to give us those animations and a new droid chassis? All other de issues aside, something like this would really be a great quality of life addition.





Agreed. BTW, this is my second account, my main is almost a year old.

The current combat droids are next to useless. We need true combat droids. It would be a big bonus for crafters without combat skills. They shouldn't be uber like the SBDs on the corvette, that would be insane. But some decent combat droids would be great. Maybe even a simple XP system for them.

A side note, HkK-47 was a fun character on SW-KOTOR.

I think another feature would be to re-deed a droid, or make it so players can place it as furniture. And have it so droid modules can be exchanged, so maybe somebody could drop off a droid for modifications or upgrades at a DE vendor and pick it up later. Have the DE as only ones that can modify them.




/agree

Not only that, but a focus on combat droids is required by fairness. We had a major debate and compromise on these forums. The community chose so-called utility droids and enhancements before cmbat droids. We got our utility droids. Now it's time to make combat droids a reality. We had a deal, folks, and it's time to honor it.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
DigitalOne
Sat Nov 27, 2004 4:01 am
#22



Phase 1:

Collection

Phase 2:

?


Phase 3:

Profit


Man you hit the nail on the head billyboy, after a year and a half of all this development, we have become the underpants gnomes of SWG.


Excuse me i go shoot myself in head now.


Of coarse we had our fair share of trinkets thrown at us. But i think its clear we're in a rut. We have been blinded in the etherial magnetism of promised profit, that we have lost sight of the corridors of its attainment. Collection has become a chaotic process akin to erotic self manipulation. We have amassed innumerable ideas, proposals, comments, innovations, and have walked along the boundareis of tempestual redefinition of our selbsterscheinung.We clearly want profits, we're not so much playing a game, as we are components of aneconomic model. The ultimate goal is circulation ie Exchange. Circulation of labor.Labor is far to complicated an issue to illustrate here, butour role is clear, thatwe providegoods which arethe sum of various labors given a numerical value and offered for exchange. The more exchange the better the economy, the better the game works for us. So, profits are good. This is a very very Smithian game, there really is no room for marx here. For all those who are afraid that to much profit and to large an industry depricate the economy, think again. The game has built in systems limiting expansion and control of the economy.No one person, even on multiple accounts can setthevalueofgoods, the game is far to large, and ones power to convey ones productprohibit monopolistic expansion. A person may exhibit considerable influence, however aswe are but guests the game is an ever evolving market"control"asinmass production is limited and spawned by ambition. Soprofits= good.


And part 1 is good too, we suredo have lots of ideas here....collected alot in many many ways... now PROFIT!!!


Wehave alot of ideas, butnoneof them are "universal" none of them solve the issue.. We dont even know howto implement them in a way wheretheywould. There is no magicpill we can take that would makeit easy, ifit where we would have come up with it by now.We have had a longtime to think.


We came into the game June 03 a remarkably broken profession. April 04 we got a boost that in my opinion put us where we should have been Day 1. I dont really think of it asan improvement, rather the day we really started to be what we were designed to be. We have amarket, we can "Profit" but rather inefficiantly, and atmuch higherlabor at less real value than our collegues. So lets not beat around the bush, lets call it what it is and say wewant profit, it helps to think about our goal in terms of the result.


Part of the problem remains as such. To many problems. Little developer communication. To little knowledge of concept feasability in relation to game mechanics. The Gnomes of Xiric.To many Complex "solutions". And very little focused development. Altough many of these problems have been obvious, and some of youmay argue that these arent problems at all, and that they are being alleviated or played with as best possible. Then i remind of the number of man hours spend on these boards, and the little we have objectivly achived.



*pulls trigger*
Straker_Atrella
Sat Nov 27, 2004 7:35 am
#23

The problem with new combat Droids is this.


Anything more "powerful" wont be given to just any player, they would need to spend skill points, probably on a Droid Commander class or something, which is maybe coming. Which mean that even if we did get some cool new Combat Chasis, they would be for looks only, their actual power would probably not go up. This would be ok to some extent, some people would want the new look. Yet it wouldn't make Combat Droids more needed.


Honestly, I am cool with asking for more Combat Droids, I think the reason we don't see it mentioned much is that people have resolved themselves to the point that if they are added it will be with Droid Commander.


My #1 improvement to Combat Droids is getting rid of the silly timers, that would make them more useful. I already have another thread on that.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Sodan-droiddreamer
Sat Nov 27, 2004 10:39 am
#24



Straker_Atrella wrote:
The problem with new combat Droids is this.
Anything more "powerful" wont be given to just any player, they would need to spend skill points, probably on a Droid Commander class or something, which is maybe coming. Which mean that even if we did get some cool new Combat Chasis, they would be for looks only, their actual power would probably not go up. This would be ok to some extent, some people would want the new look. Yet it wouldn't make Combat Droids more needed.
Honestly, I am cool with asking for more Combat Droids, I think the reason we don't see it mentioned much is that people have resolved themselves to the point that if they are added it will be with Droid Commander.
My #1 improvement to Combat Droids is getting rid of the silly timers, that would make them more useful. I already have another thread on that.





I don't really care how new, more powerful combat droids are implemented. Realistically, the only way it will happen is with the introduction of a the Droid COmmander profession. Don't like that idea, but if it's the only way, sign me up for that pup. The status quo of combat droids just sucks.

I'm sure the devs could make it so that we could sell low powered versions of the new droid chassis to players. That would be cool, along with the ability to sell high powered versions.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
BillyBobthe50th
Sat Nov 27, 2004 1:06 pm
#25

when/what is phase 2?


Is this like the underpants knome plan?:


Phase 1:

Collection

Phase 2:

?


Phase 3:

Profit



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Orthell
Sat Nov 27, 2004 6:03 pm
#26

If they have droid commander as a profession, then the better be some heavy kicking droids! I want HK-47, I miss that droid! A really good hunting droid could be made if they improved the combat capabilities.







(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Orthell Tersk - Elder Jedi
Dropoff and pickup vendor @ Dantooine, Cape Arissi -987 4548--- Hey, who broke my lightsaber???
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