Droid Engineer Archive

Thread: Why decay is not my number 1 issue

Straker_Atrella
Fri Feb 04, 2005 7:57 pm
#14

I agree that there are other issues as well, but Decay is certainly at the top.


There are 2 reasons that a "good" decay system wont hurts DE's.


1. It would be well designed and fair. Quite possibly reducing some other nuiscence like droid batteries at the same time. Making customers come out with a positive as well.


2. People are smart. Well at least most people are. They KNOW that they are getting over with Droids not wearing out. Many people will not be surprised or shocked when decay is added. A good fair system wont really hurt sales at all.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Gron_DM
Sat Feb 05, 2005 7:08 am
#15

AO, your missing the point that many of us are stating here. Most people (non-DE's) will have a knee-jerk reaction to decay that wont be pleasent. The developers have to play politician allot in the process of making balance decisions. In this case decay will be a unpopular idea from the masses. Sure many will accept and understand the need for it. As wpns, armor, food ect ect has decay or is consumed, but most people will not like this change. My point is that we should lobby for decay, NOW, but also in addition we should have functionality added as well to balance the fact that people are going to loss theyre prized droids theyve been using the better part of a year and a half. Im all for decay ASAP, but without new functionality to go with it we can expect people to overall dislike this notion and also the Devs are less likely to want it for that very reason. This is about selling it to the devs and the masses.


Lastly I do realize we have had 2 publishes I was here back when droids were repaired when they were stored and didnt have an armor rating...BUT thos publishes did less for us the for Chefs whom after they're publish had a myriad of combat, craft, and otherwise useful products that make them in much higher demand then DE. (not that im asking for a chef nerf) My point is in one pub they got what they needed to be a viable, profitable, well rounded in demand craft profession. As it stands now a DE's products are in much lower demand then Artisan/WS/AS/Chef/Archys/SW products....not to mention we make less creds then them.





Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
AudioOrgana
Sat Feb 05, 2005 9:48 pm
#16






Gron_DM wrote:

AO, your missing the point that many of us are stating here. Most people (non-DE's) will have a knee-jerk reaction to decay that wont be pleasent.


I didn't miss the point at all. I actually addressed it above. People will deal with it, just like they did when they implemented decay on death for armor/clothing/etc. We didn't like it at the time - I know I didn't - but we dealt with it because it was good for the game. People have knee-jerk reactions all the time - and I don't believe we should cloud our judgment by making that a reason not to pursue something our profession so desperately needs.


The developers have to play politician allot in the process of making balance decisions. In this case decay will be a unpopular idea from the masses. Sure many will accept and understand the need for it. As wpns, armor, food ect ect has decay or is consumed, but most people will not like this change. My point is that we should lobby for decay, NOW, but also in addition we should have functionality added as well to balance the fact that people are going to loss theyre prized droids theyve been using the better part of a year and a half. Im all for decay ASAP, but without new functionality to go with it we can expect people to overall dislike this notion and also the Devs are less likely to want it for that very reason. This is about selling it to the devs and the masses.


I'm not againstmore functionality in any way, shape, or form. I just disagree with the notion that we need to "hide" this change doing a bait and switch. It's a dishonest tactic I don't like the Dev team to use - even though at times they do quite liberally.


Lastly I do realize we have had 2 publishes I was here back when droids were repaired when they were stored and didnt have an armor rating...BUT thos publishes did less for us the for Chefs whom after they're publish had a myriad of combat, craft, and otherwise useful products that make them in much higher demand then DE. (not that im asking for a chef nerf) My point is in one pub they got what they needed to be a viable, profitable, well rounded in demand craft profession. As it stands now a DE's products are in much lower demand then Artisan/WS/AS/Chef/Archys/SW products....not to mention we make less creds then them.


Have you talked to an artisan, shipwright, or architect lately? I don't think we are any worse off than they are. We will never be a WS/AS. If you want more credits, you want decay. If you simply want to make more droids, you want decay.It's as simple as 1+1.


The point is, we have a huge installed customer base that never ever has to return to us again in most cases. Yes, I understand some people will initially dislike the idea, but that's not a reason to continue to have a gimped resale rate as we do now.


I understand all too well how customers think about droids. If you will note, I made two seperate "top issues" lists, one for our priorities as DE's, one for priorities in our customers eyes.


My opinion remains : as DE's our #1 priority should be decay. Adding new functionality is all well and good, but without decay we will have a boon for a month or so and then return to previous levels. We saw it withboth thedroid publishes and JTL.


Players rely on droids much more than you think. They use them for storage, they use them for hunting, they use them for gathering, they use them for healing, they use them for crafting. People maywhine to high hell, but they will replace their droids because they do need them - especially the crafting/medical droids; these droids free them from their houses and med centers and that freedom is valuable.


As DE's our vision can be skewed because we don't see these customers return. I know of at least a dozen people who have craftingand medical droids I made a year and a half ago that still use them daily. I'm sure there are many more.


Once we have a basic,self-renewing market, we will be in the position to accept any new functionality.It's unfortunate that people are losing sight of this, because we should be in here right now talking about ways to implement decay, not bickering over how people are going to react tothe basic concept.


Aself-renewing market, or one that experiences a quick boon then stagnates until the Devsdecide to add new modules (whichisn't likely to be very often). It's a no brainer to me.


It's so sad that fellow DE's devalue our profession so, thinking our products don't matter enough to warrant replacement. Our droids are necessary to many players. To every player? Hardly. But enough that a few spoiled brats who get their undies in a wad over having to replace a droid every few months or so wouldn't matter.


Unfoturnately, if we don't present a united front, it isn't likely we will get anything at all. No one reacts well to the news that the product they had that used to last forever no longer will last that long, but enough people need droids (no matter what a few self-depriciating DE's may think) that we'd be better off in both the short and long term. Then our professions product circlewould be "complete", and we will be in a much better place to handle new additions and reworkings of other aspects of the profession instead of building on to a house with a foundation that was never completed.


Until decay happens, we are just flailing about hoping people change professions or accidentally delete their droids - because those are the only customers that really ever return.


AO






TheRealTK421
Sat Feb 05, 2005 10:58 pm
#17






Gron_DM wrote:


Most people (non-DE's) will have a knee-jerk reaction to decay that wont be pleasent.


But they'll likely get over it pretty fast, given the ease of obtaining credits and the fact that droids very often are useful now.


The developers have to play politician allot in the process of making balance decisions. In this case decay will be a unpopular idea from the masses.


Mmm...and now we have anti-decay kits as veteran awards. I don't think the unpopularity from the masses should stop a change that's needed for the health of the profession. It's clear that we're never going to be able to price our products sufficiently to ever be a "rich" profession. There's too many other factors economically that we fall slave to...

Plus...would people consider it uncool that they might have to replace a droid that they last purchased when they bought their first one....1 yr. + ago? I think if we tell that story, some people will start to understand our issue here.



Sure many will accept and understand the need for it. As wpns, armor, food ect ect has decay or is consumed, but most people will not like this change. My point is that we should lobby for decay, NOW, but also in addition we should have functionality added as well to balance the fact that people are going to loss theyre prized droids theyve been using the better part of a year and a half.


We've already seen that with longer battery times.


Im all for decay ASAP, but without new functionality to go with it we can expect people to overall dislike this notion and also the Devs are less likely to want it for that very reason. This is about selling it to the devs and the masses.



Okay...but will the (now) droid-using masses really stop using their droids just because of decay? Because I know any number of people that will just /shrug and go buy several of what they want (crated) and be done with it. I know I might.Now that people really understand more, I think, about how droids can/are helping them (if used wisely)...I think it could easily be accepted.

Given light of all the positive changes hitting TC lately, now is the perfect time to start down this road.



Lastly I do realize we have had 2 publishes I was here back when droids were repaired when they were stored and didnt have an armor rating...BUT thos publishes did less for us the for Chefs whom after they're publish had a myriad of combat, craft, and otherwise useful products that make them in much higher demand then DE.


I think we broadened our markets, surely. What's missing is the decay element to it all. Chefs get that...we don't.A droid's featuresthat can 'help' a player is only different (in point ofview) from a Chef item that can 'help' aplayer. They both just need to wear out. /shrug


(not that im asking for a chef nerf) My point is in one pub they got what they needed to be a viable, profitable, well rounded in demand craft profession. As it stands now a DE's products are in much lower demand then Artisan/WS/AS/Chef/Archys/SW products....not to mention we make less creds then them.


We can't control the credits we get without decay. There are too many other market factors wholly out of an MDE's control to get there. Even if all the MDEs on a server actually were to get working price 'windows' in place, this would still be so.

I'd never say..."please, no...don't make us more useful." However, I just don't think it's an out-and-out requirement to having a decay system in place that will help MDEs. Would it be nice? Sure.


So...if it comes, it's just icing on the cake.




/bow

Respectfully,



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


YodaMac
Sun Feb 06, 2005 1:23 am
#18






Jenden wrote:



hehe, I remember it pretty well. That was a bad form of decay I think (too fast, droid would only last people one trip). Space it out so a droid lasts for a month or so and I don't think many people will complain.







A month???!!!! I don't want my droids to last just 4 weeks and then have to be replaced. I would have to be constantly transferring items from their storage and datapads to my own, then to new droids!! I use ALL my droids for crafting, not combat, so they should last forever! I dont' subject them to any kind of danger so why should they decay?


I dont mind having to replace MODULES in a droid (as an added bonus, that would enable us to "upgrade" or modify already built droids as well! but I absolutely do not want to have my droids, the ones I make for myself, go "poof" every 4 weeks. I'm pretty sure the movie droids lasted a bit longer, and ANYONE should be able to repair and maintain their droids (like speeders) without the threat of actually LOSING them.


I can't even bear to think about my poor J-9 or SQUEEKER having to be trashed. What fun is that? I'm in this game to make droids, not credits. And the profession would go from enjoyable to HIGHLY monotonous (sp?) when I get the exact SAME orders to fill every 4 weeks to replace the SAME droids I had to replace last month...and the month before that....and the month before that.... etc..etc..


Adding more profession-specific functionality to droids ALWAYS increases droid sales, and brings in new customers looking to try the latest droid features. Thats a good thing. As a crafter in the game, there is after all nothing really to spend credits on (except factories & resources) so this aching desire for "turnaround" doesnt compute.


I don't want to lose the droids I work so hard to make. (so much for pride in our profession. selling out our very own creations for shiny credits)






Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
Jenden
Sun Feb 06, 2005 1:31 am
#19



YodaMac wrote:


Jenden wrote:


hehe, I remember it pretty well. That was a bad form of decay I think (too fast, droid would only last people one trip). Space it out so a droid lasts for a month or so and I don't think many people will complain.


A month???!!!! I don't want my droids to last just 4 weeks and then have to be replaced. I would have to be constantly transferring items from their storage and datapads to my own, then to new droids!! I use ALL my droids for crafting, not combat, so they should last forever! I dont' subject them to any kind of danger so why should they decay?

I dont mind having to replace MODULES in a droid (as an added bonus, that would enable us to "upgrade" or modify already built droids as well! but I absolutely do not want to have my droids, the ones I make for myself, go "poof" every 4 weeks. I'm pretty sure the movie droids lasted a bit longer, and ANYONE should be able to repair and maintain their droids (like speeders) without the threat of actually LOSING them.

I can't even bear to think about my poor J-9 or SQUEEKER having to be trashed. What fun is that? I'm in this game to make droids, not credits. And the profession would go from enjoyable to HIGHLY monotonous (sp?) when I get the exact SAME orders to fill every 4 weeks to replace the SAME droids I had to replace last month...and the month before that....and the month before that.... etc..etc..

Adding more profession-specific functionality to droids ALWAYS increases droid sales, and brings in new customers looking to try the latest droid features. Thats a good thing. As a crafter in the game, there is after all nothing really to spend credits on (except factories & resources) so this aching desire for "turnaround" doesnt compute.

I don't want to lose the droids I work so hard to make. (so much for pride in our profession. selling out our very own creations for shiny credits)





Yea, I know there are a number of people who feel the same way. I think a good compromise would be to make a "repair kit" that restores a disabled droid. The kit would end up costing as much as a new droid, but it saves you from having to transfer items over, as well as allows people that have grown attached to their droid keep them. Make it so it takes a master DE to use, and you'll still get most of the people that just want a working droid getting new droids off of vendors.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Straker_Atrella
Sun Feb 06, 2005 1:37 am
#20






YodaMac wrote:







Jenden wrote:



hehe, I remember it pretty well. That was a bad form of decay I think (too fast, droid would only last people one trip). Space it out so a droid lasts for a month or so and I don't think many people will complain.








A month???!!!! I don't want my droids to last just 4 weeks and then have to be replaced. I would have to be constantly transferring items from their storage and datapads to my own, then to new droids!! I use ALL my droids for crafting, not combat, so they should last forever! I dont' subject them to any kind of danger so why should they decay?


I dont mind having to replace MODULES in a droid (as an added bonus, that would enable us to "upgrade" or modify already built droids as well! but I absolutely do not want to have my droids, the ones I make for myself, go "poof" every 4 weeks. I'm pretty sure the movie droids lasted a bit longer, and ANYONE should be able to repair and maintain their droids (like speeders) without the threat of actually LOSING them.


I can't even bear to think about my poor J-9 or SQUEEKER having to be trashed. What fun is that? I'm in this game to make droids, not credits. And the profession would go from enjoyable to HIGHLY monotonous (sp?) when I get the exact SAME orders to fill every 4 weeks to replace the SAME droids I had to replace last month...and the month before that....and the month before that.... etc..etc..


Adding more profession-specific functionality to droids ALWAYS increases droid sales, and brings in new customers looking to try the latest droid features. Thats a good thing. As a crafter in the game, there is after all nothing really to spend credits on (except factories & resources) so this aching desire for "turnaround" doesnt compute.


I don't want to lose the droids I work so hard to make. (so much for pride in our profession. selling out our very own creations for shiny credits)








It would depend on the droid really. A droid that is used constantly, like for Combat, Medical, or Harvesting, under really heavy use could wear out in a month or more.


However, droids such as you talk about for crafting or storage, don't get pulled and used for hours every day. Those would last say maybe 3-4 months.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
YodaMac
Sun Feb 06, 2005 1:43 am
#21

I'm sorry, but if my speeder and starship can be "repaired" indefinately, then my droids should be able to be as well. (just like in the movies! imagine that!)


Combat droids lose vitality during battle, so they cost more to upkeep then crafting droids anyways. Question: Does droid vitality lessen each "heal", like say a weapon/armor repair? So that eventually, your droid's stats would get so low that you WOULD want to replace him (just like armor and weapons). Seems to me we already have a perfectly acceptable "decay" system implemented that just needs to be applied to COMBAT droids (just like combat armor and weapons). Combat decay is acceptable and makes sense.





Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
Gron_DM
Sun Feb 06, 2005 9:13 am
#22

Tk/AO excellent points thanks for taking time to discus,


OverallI agree with both of your setiments and logic I'm just taking the most cautious lean on this issue. I want decay in some form pretty badly, been playing so long its really a thorn in my side knowing every driod i see only gets deleted cause of players quiting swg or manual delete for a better droid. I am more concerned on how this issue will get taken in by the devs and also I have a very real desire to se DE be a more desired component to SWG. I don't think it is unreasonable to ask for both at the same time, I feel that it is in more ways an easier sale. I realize many won't like a bait and switch but it is a tactic that makes tough additions more bearable. If it comes down to a Decay OR new mods/better mods I will chose decay.


Not everyone feels that DE's have it so bad, I for one sell at a very fast rate, my droids move quick. So why do i seem to take such a dim view of the situation? Well up until a few weeks back I ran a guild with every kind of crafter(started the guild in August 03, they are still going strong today, Ulfhere and Ahna doing a great job ). I got to see there sales in action and work with them hands on to get a feel for they're professions( In addition to personally selling high end tools, craftstations and weapons). What I observerd was that DE's sell some of the least desired products in SWG. Sure i am selling droids hand over fist, but that is because there is so few DE's out there, maybe 10 active big sellers on Corb. This means that of the 100-1000 people needing a droid that those 10 get allot of business. My problem is thus, the 10000 or so active buyers of goods, the true active market of SWG is being missed by the DE products. We are still only a hobbie seller when compared to theother typesof crafted items in SWG(BE not-withstanding).It isnt thati'm ungreatful of the publishes we have had so far, or of the fact i sell quite a few droids(i can only imagine sales without the new mods ). I am more mad that the droids in SWG are still not a more desired component of play.





Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
YodaMac
Sun Feb 06, 2005 2:33 pm
#23






TheRealTK421 wrote:



Okay...but will the (now) droid-using masses really stop using their droids just because of decay? Because I know any number of people that will just /shrug and go buy several of what they want (crated) and be done with it. I know I might.Now that people really understand more, I think, about how droids can/are helping them (if used wisely)...I think it could easily be accepted.



I think we broadened our markets, surely. What's missing is the decay element to it all. Chefs get that...we don't.A droid's featuresthat can 'help' a player is only different (in point ofview) from a Chef item that can 'help' aplayer. They both just need to wear out. /shrug






The two above quotes are of special concern to this particular DE.

(who I will mention has been a DE from day one of SWG, has never relinquished those skills, and who has no plans to. I point this out only because others have felt the need to bring up their "standing" as DE's perhaps in an effort to weight their arguments against "newbies" to the profession- who have an equally valuable perspective)


"Crated" has to be one of the scariest concepts I've heard in all of this decay discussion. And although I know some DE's have comprised the bulk of their businessfrom generic-model-mass-vendor-sales, there are also just as many DE's who pride themselves on successful and lucrative custom droid crafting and personal-touch sales. To us, that IS what being a DE is all about.


I've been dreading the inevitable "repeat" business this mandatory decay would bring us. And I use the word "repeat" as in "repetative". Week after week of crafting the same droids over and over to replace the owner's former droid (who was perfectly crafted to begin with). And now the idea has been broached that "crated" droid sales is the future of our profession!

A grim future for those of us who actually enjoy the act of crafting the finest droids.


For those of you wanting to phrase this whole concept in "either-or" arguments (as I've seen in earlier posts)...

-- Would you rather log on to plop resources in multiple factories, dump money and power into them, and press the "on" switch. Then laterdrop crate after crate of pre-made, identical droids on your vendors,listthem atidentical prices, and fill the vendorup with credits. Then.... hmmm.. then... well...I guess log off. Mission accomplished. Game over. Return in a week and do it again.


-- Or would you rather log on, and spend your hours of gameplay happily crafting the precise droids your customers need. Taking the time to make them good, and make them right, knowing thatthey will last as a longtime companion to that player- filling a real need for them.


That is the difference between a droid and a "chef's item". Droids are NOT disposable weapons, armor, buffs or whatever. They are a player's companion in different ways. They aid you in your chosen profession (combat or otherwise),but are more to you than justa quickly eaten Bofa Treat. They actually give you more "characters" to play with (just like pets). They become part of your groups and missions, just like other players.


I have ONLY played a Droid Engineer so I have no first-hand knowledge of the other crafting professions, but as I look at the list of professions and try to think of even one that I wouldenjoy morethan DE... I can't find even one. And that is with DE in it's current incarnation. (Shipwright was a possibility originally, until it became clear that all they would do is make parts for ships and never actuallyassemble a completeship itself - can anyone say "Checker Auto Parts" )


There are those of us DE's who are playing DE to make droids, not credits, and to us the profession has never been more exciting. TWO WHOLE PATCHES (and a bit of JtL as well) dedicated to our profession! If anyone who really wanted credits wasn't able to make a fortune from that, then perhaps business isn't their thing after all. I love our profession because it ISNT like weaponsmith or armorsmith or the others who are forced to craft crates and crates of highly disposable items that have no lasting value in the SWG universe.


I am all for Combat Decay in the game. That makes sense and fits in with those combat crafting professions already. Vitality loss to droids (damaged in combat) should be repairable, but never to their highest level (like the effect of weapon and armor repair kits) so that eventually (after a decent amount of use) a combat droid would need to be replaced. Makes sense. Means future business.


I could live with a "speeder" form of maintenance for droids. After all, if we can pay to repair our speeders and starships and keep them indefinately, why not the same option for droids? (which I remind you again, are NOT disposable blasters or plates of food) But I am absolutely not interested in crafting items whose value lessens the moment it's taken from my trade window. (sound familiar to any car buyers out there?...) Why an item-storage droid or crafting droid should quickly degenerate to a pile of scrap is beyond me. They have not been subjected to dangerous combat or extreme uses. Simply put, I do not want to lose the valuable droids I spend time crafting.





Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
AudioOrgana
Mon Feb 07, 2005 2:29 am
#24







Gron_DM wrote:

Not everyone feels that DE's have it so bad, I for one sell at a very fast rate, my droids move quick. So why do i seem to take such a dim view of the situation? Well up until a few weeks back I ran a guild with every kind of crafter(started the guild in August 03, they are still going strong today, Ulfhere and Ahna doing a great job ). I got to see there sales in action and work with them hands on to get a feel for they're professions( In addition to personally selling high end tools, craftstations and weapons). What I observerd was that DE's sell some of the least desired products in SWG. Sure i am selling droids hand over fist, but that is because there is so few DE's out there, maybe 10 active big sellers on Corb. This means that of the 100-1000 people needing a droid that those 10 get allot of business. My problem is thus, the 10000 or so active buyers of goods, the true active market of SWG is being missed by the DE products. We are still only a hobbie seller when compared to theother typesof crafted items in SWG(BE not-withstanding).It isnt thati'm ungreatful of the publishes we have had so far, or of the fact i sell quite a few droids(i can only imagine sales without the new mods ). I am more mad that the droids in SWG are still not a more desired component of play.





See, I think you have to step back and look at the big picture.


Imagine all the droids you ever sold (All of 'em!). The majority of those droids - that belong to players who stillremain in SWG -are likely to still be in use.


A doctor uses their med droids constantly. You can't even find a doc in the Med Center of CNet these days.


Most players have some form of storage droid.


I don't know a single crafter past the novice elite stage that doesn't have a crafting droid.


Harvesting droids are indispensible to people who seriously sell organics - I charge a LOT for my harvest droids and players happily pay it because they know they can make that back in a single buff session from the extra harvest for things like avian meat.


These droids serve essential functions for many players. They use them all the time. But as I tried to say above, as DE's our views are skewed - we assume they aren't desired because we don't get as many sales as other professions. It's because after the sale, we see no evidence of the use.


I said something similar in a PM to TK as you said here - I get tons of sales, and decay or not I find a way to make a bunch of money consistently with droids. But them I come to these forums, and DE's are constantly complaining that we don't get the sales, nobody wants our stuff, etc. I just wish people understood that this is because we have no decay - every other profession that is considered "successful" (WS, AS, Chef) have inherent decay. In addition, WS and AS have very high "destroy" sales - people buy 1/2 dozen weapons that cost upwards of 250cpu or more and only keep the one that has the "best slice" - the rest are destroyed or sold to noobs.


Decay is the answer to all of this. People do use our products every single day - they really do! They just have no reason to ever buy another one unless they switch professions or accidentally click "destroy". Just this one thing, without any add-ons, would truly revolutionize our profession. I really feel like DE's under-value themselves way too much - people do need us, they just don't need us more than a few times in their gaming lifetime.



YodaMac, I'm sure TK will respond since your reply was directed to him, but I wanted to speak to the issue you brought up for a moment. The romantic notions of Droid Enginnering are something we all feel to some extent, but I feel your posting really lacks the fact that droids, in terms of this MMO enviornment, are no more complex to make than anything else. They don't require very many resources, and although noobs who grind up to Master DE before looking at our parts list may be overwhelmed, it's really not any more difficult than any other profession (beyond the fact we require so many MA parts).


In terms of MMO mechanics, cost to make and function need to be balanced. In essence, outside of role playing, our droids don't "deserve"tolast forever. It's not balanced and it puts our professionin the same rut hoping for a new gimmick to be released so we can ride the wave until it crashes again. And some type of starship/speeder repair system would defeat the whole purpose - that's a money sink out of the game (which isn't a bad idea on it's own) but doesn't lead to more droids sold, which is the goal of decay.


The point I'm trying to make is, we need to balance our role as a crafter in an MMO with this desire to live the life of tinkerers and theattachmentwe project upon our creations. In essence, leaving things the way they are -with droids lasting forever -may sound good in the romantic notion of droids, but as a crafting profession it's suicide. Let's face it - every single R2 you make with a certain configuration is identical (as long as you use the same quality materials where appropriate).


Once they are activated from deed form, they don't even have a serial number or creators name at that point. You can name them the same, you can paint them the same, that's it -there is absoultely no way to tell them apart. That's what makes it a "romantic notion" - except for thesixty seconds it would take to activate, color, and rename the droid the user experience remains exactly the same.Why can't people who this matters to - roleplayers-find a way to somehow justify the switch overin RP? It's just a few clicks and everything is exactly as it was.


Is that sixty seconds of disbelief suspensionby the end user every few months or so worth keeping our profession doomed to one-time sales?


AO


EDIT: To aid those players, perhaps we could provide a "coversion kit"? Take the customization (i.e. name and color) from your current droid and the system eats up the new droid deed (so we get the benefit we seek) and they droid already in your datapad never appears to change?

Message Edited by AudioOrgana on 02-07-2005 04:33 AM

Sylow
Mon Feb 07, 2005 6:07 am
#25


As i feel attached to my droids, i would dislike to see them decay and have to really replace them. Anyways, i think 95% of all the mechanics of decay and fixes are already in the game.


Droids can take wounds, wounds can be healed with reconstruction kits. The reconstruction kits can only be used by the droid engineer. Due to this, at least my combat droid once a time has to visit a droid engineer, although it's not really "daily business".


My idea would be to automatically add mental wounds to a droid all the time it's in operation. It could be implemented that one mental wound (blue bar) is added every 30 seconds., (The R3 with 4500 HAM would then have to see a droid engineer every 37,5 hours of operation. If this is too short, it could be changed to 1 wound every minute or something like that. For normal players this sure is no problem, for the AFK-buffers, bad luck, you'll have to take more care for your buffing business... or have several of those R3s, so you can exchange them as necessary...) Alternatively a set ammount of mental damage is added to the droid whenever you recharge it. (Each recharge would then have to add 120 of wounds for the same effect.)


The second way probably would be much easier to code, the first one seems more fair. (Also, this way probably could perhaps be avoided by using power droids. In both versions, a droid with a droid repair module can be used to avoid the repairing business. This can easily be fixed by droid repair modules only repairing health and action wounds...)


It would make sense that the droids efficiency degrades when the blue ham drops below 25% butthe system also would work if we stick to already present game mechanics and the droid just switches from 100% working to non-functional at the very moment that the mind-bar is totally blackened out.


You wouldn't actually sell many new droids with that system, but you'd have a lot of fix-and-patch business which also could provide some steady income.


As a sidenote, my first idea was to use the current vitality-stat, but with that the droid looses the efficiency right from the start while not degrading any further when vitality is below 75%. (At least if my information on this is correct.)


Also, i heard that the max. vitality decreases by 1 whenever vitality is restored and thus would wear down the droid in the long run. I'd rather pay the same money (or perhaps even a bit more) to keep my current droids going, than to replace them. (It's not a storage matter, none of my droids got storage, but they just are "mine" and a new droid would simply be a different one while i want to keep "mine"... )

Message Edited by Sylow on 02-07-2005 02:10 PM






Learn to sing!
Infinity - Papyn Biboon
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Gron_DM
Mon Feb 07, 2005 6:47 am
#26

Fair enough AO I think DE deserves a bigger market share and decay. That is one point we are just going to have to agree to disagree. I am well aware of how useful droids are, and envitably once i talk to someone newb with no droid experience i make the sale ( or several of them). My problems with DE are broader then more sales, Decay is the most missing component from the DE role no doubt, my point is that our role still isnt critical enough to make us anything more then a shadow of other crafters demand.


I guess that is something i have a more negative view on since ive worked so much with other craft profs for such a long time. Irregardless of that viewpoint most people agree we need decay and fast (as do i). For those not wanting decay its just a matter of some solutions to repair a droid, which there are a myriad of good viable solutions there that i am confident we can get with our decay package (so ppl whom are attached with them dont lose em').


Outside of those issues my real gripe in regards to DE/SWG is the lack of information on droids in game. A big part of the reason we are virtually ignored by the larger market of SWG is that we are not in the game guides, tutorial, or well documented in an online help windows either. This huge lack of information creates an unneccessary void of sales/interest that shouldnt be there.


Lastly a good example of how we miss the larger market is...:

Bob the Marksman: Week 1 plays gets to rifles 4 Buys basic rifles/food/meds/buffs

Week 2 play gets novice Rifleman Buys more adv wpns/foods/meds/buffs

Week 3 gets some sniping and a great t21, adv meds/foods, some armor/buffs

Week 4 masters, and begins finishing his template.....oh and finally learns about droids. Still buying wpns, armor, food/meds/buffs

Week 5 buys some droids/does some research finds out that they cant help him other then storage since he is so far along the combat tree. Still buying wpns/meds/food/armor/buffs

Week 6 almost completes combat template is going thru 2 t21's a week, 2 suits of comp, a crate of brandy/other foods and5 to 20 buffs. Also for fun Bob finally gets a house for his guild and drops 100k on some furniture.

Week 7 Bob is done with template and still going thru Week's 6's supplies at a regular rate....


Droids, where are they in a players lifetime? Even if Bob learned about droids week 1 he would not be able to use them past week 3 to 4. Decay would mean he would use maybe 2 droids in the process of getting to rifleman. Ideally he might take 2 months to master and use 4! Not to be negative but this to me isnt that hot.






Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
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