Droid Engineer Archive

Thread: Potential problems with high combat droids and having multiple droids out.

Drashk
Fri Sep 19, 2003 6:08 pm
#14

Thanks man. I when I first hit masterand when I hang out in the Med center with the title on, I would get about 10-20 tells a day asking about what I can make. Out of those 10 - 20, I'd get at least 7 orders. At that time, I was only running the one factory and had maybe 1 crate of each major part. Now, I've got 5 crates of each chassis, except for BLLs, since the steel hasn't shown up yet and crates of level 6 modules as well. I even have Crafting package clusters made so that I can sell R2s and R3s quickly, if need be. What I worry about, is that when the 'big one' does hit us, all of the parts that I have made up are going to be obsolete. I like making the customers feel good in the knowledge that I use the best stuff that I can to make my Droids. Ya, sure I could just use any old resource to make them, and I do on occasion, but for the most part, I tend to use the best that I can. This shows through to my customers, not in the droids themselves, since nothing changes, but in the other items that I offer. For being such a 'young' server, I offer some of the best weapon power up and Private Craftng stations that credits can buy. The same materials that I use for my droids go into my other products, which is why I have power ups that are +31.49 and +15.59 and crafting stations that are 39.91 to 42.56.


Ya, I've been saving up some of the best stuff for the Droidekas, but its the parts loss and the 20-50 tells an hour that I really am dreading. But, I'll survive and keep on selling them. Just hope to heck that the DEVs add in a users manuel for the darn droids.






Making SWG more Star Warsy. One droid at a time.
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