Droid Engineer Archive

Thread: current status of LE Repair Droids?

AugustusCaine
Wed Nov 19, 2003 10:31 pm
#14

A sort of off-topic post, but in the spirit of TK421's own post... my workhorse droid is:


R3 Droid w/Weapon-Droid Crafting, Storage 10, and Medical (110)... and just for kicks, I armored him up hehe Beeper is a great little droid, and does the trick just dandy.


progman63
Thu Nov 20, 2003 4:49 am
#15








TheRealTK421 wrote:


- Data storage (oddly enough, I do have a few schematics in there but the Data module is pretty much worthless)






It would be REALLY nice if data and item modules that were installed with certain combinations of crafting stations ot other modules actually gave you enough usable space and functionality to do anything.


If I have a droid crafting station in my droid it would be nice if I could dump all the components and resources into the darn item module and put all the droid chassis and deeds into the data module so I could use it to do nothing but craft droids. And keep all my shop waypoints handy to pass them out or stick them in the finished droids.


And not worry about loading up and draggin all that junk around, or searching through 100 schematics to find what I was looking for.


My architect friend would also like a similarly self-contained droid with a structure station so he can build houses.


Fosuc on making the modules useful and don't worry as much about how they perceive someone mightexploit the feature if it isn't actually a real problem.









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


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