Droid Engineer Archive

Thread: These new combat droids stink, my lvl 30 droid cant beat a lvl 13 desert demon

YodaMac
Fri Jun 17, 2005 1:47 pm
#14

I noticed you mention that one droid "stopped following" and the other was "taking orders slowly".... do you know what the droids battery level was at before combat?


My probot ran low on powerand got plastered. When fully charged, he smoked those lvl 13ers.


Just a thought.





Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
slave138
Fri Jun 17, 2005 2:17 pm
#15






A_Lamer wrote:
The problem though is if you're a level 1 and you group with your cl30 driod, neither of you are going to be able to take on CL26-32 enemies. So if your level rises to the driods, you're still only going to be able to kill grey cons. If the driod lowers to your level, you'll at least have a bit of support trying to kill, say, CL 6's which gives a bonus both via the group and via killing something higher than your CL. If you're an artisan though, you're wanting the driod as a bodyguard, not a leveling tool. So staying ungrouped from it so it maintains its power is fine, since you probably wouldn't be able to provide much help with a CDEF.





It's not so much about whether a CL1 crafter can take CL26 enemies - it's the defensive bonus the higher-level grouping grants to the artisan that would be helpful. Being able to group with a CL 30 droid the same way as another player would mean that a CL20 MOB would damage you less (giving you more time to escape) than if you were with CL1 with a CL30 droid tagging along.


It's the difference between a 5-10 hit death and a 1-hitter. If you can survive a little longer, your droid's guard command should have enough time to kick in and draw aggro, but if you die on the first hit what difference does it make whether your droid was CL30 or CL1?


My crafting character could care less about being able to kill anything -- she just wants to get to her harvesters in one piece.





~Ahnaki Obe
Adventurer
FORMER Master Carbineer | Freelance Flight Artist
CANCELLED


~Cayce Obe
Crafter
FORMER Master Artisan | Master Shipwright | Droid Engineer | Merchant
CANCELLED



Shian_Tavkin
Fri Jun 17, 2005 4:00 pm
#16



Update:


Its worse than I thought..and the weap makes no difference..thats confirmed.


Damage output from a Probot:


ex1: a group of Worrts 280 on the first strike, 50,50,50,etc on subsequent hits from same spawn

ex2: Desert Demon spawn1 Consistently hitting for 50 from the first hit..auto repair lets it win

ex3: Desert Demon spawn2 Consistently hitting for 280 against all in the spawn..again it wins

ex4: same Worrt spawn as ex1 respawned..this time consistently 280 per hit

ex5: Dewbacks 277 (CL79 I think) but consistently ....didnt last long though

damage output is inconsistent between spawns, but seems to be consistent within the same spawn with exception of ex1.


Incapacitation recovery:


R3 radial menu option works, droid heal does not

Probot radial menu option does not work, droid heal brings it back from incap



In short, Combat droids do not consistently work.


**edit sp

Message Edited by Shian_Tavkin on 06-17-2005 04:02 PM



Shian -- Master Droid Engineer/ Master Artisan
Atan
Fri Jun 17, 2005 4:20 pm
#17






Shian_Tavkin wrote:





Damage output from a Probot:


ex1: a group of Worrts 280 on the first strike, 50,50,50,etc on subsequent hits from same spawn

ex2: Desert Demon spawn1 Consistently hitting for 50 from the first hit..auto repair lets it win

ex3: Desert Demon spawn2 Consistently hitting for 280 against all in the spawn..again it wins

ex4: same Worrt spawn as ex1 respawned..this time consistently 280 per hit

ex5: Dewbacks 277 (CL79 I think) but consistently ....didnt last long though

damage output is inconsistent between spawns, but seems to be consistent within the same spawn with exception of ex1.


Message Edited by Shian_Tavkin on 06-17-2005 04:02 PM



Check about the damage type it does (verbose combat spam), if there isnt any difference in the code from the TC to live version the 280 damage should be energy and the 50 kinetic.

My best guess is that it changes to melee combat but has the wrong stats there....




Infinity:
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Shian_Tavkin
Fri Jun 17, 2005 5:47 pm
#18







Atan wrote:






Shian_Tavkin wrote:





Damage output from a Probot:


ex1: a group of Worrts 280 on the first strike, 50,50,50,etc on subsequent hits from same spawn

ex2: Desert Demon spawn1 Consistently hitting for 50 from the first hit..auto repair lets it win

ex3: Desert Demon spawn2 Consistently hitting for 280 against all in the spawn..again it wins

ex4: same Worrt spawn as ex1 respawned..this time consistently 280 per hit

ex5: Dewbacks 277 (CL79 I think) but consistently ....didnt last long though

damage output is inconsistent between spawns, but seems to be consistent within the same spawn with exception of ex1.


Message Edited by Shian_Tavkin on 06-17-2005 04:02 PM



Check about the damage type it does (verbose combat spam), if there isnt any difference in the code from the TC to live version the 280 damage should be energy and the 50 kinetic.

My best guess is that it changes to melee combat but has the wrong stats there....






Well nice thinking..but it doesn't seem to match


Latest attempt shows attacking Reb 2nd Lt 280 Energy

Reb Sergeant 50 Energy and all from max range


Desert demons still showing 280 on one mob and 50 on another..both energy


maybe it's just me..but I don't think so

-----------------------------------------------------------------------

Edit:

Additional:


On the way back to town I set it on a Scyk (who seem to be able to beat it btw) and I see 280,280,280,50,50,50,etc and interestingly the health bars of neither are moving down..and then the Probot dissapears, out of the group, and no incap chassis to be found. The 280 and 50 appear in the log as Energy.


2nd try


Scyk is doing Kinetic damage, but trusty probot is still doing 50 Energy. To be clar its 280 energy at range, and 50 energy when Scyk is doing kinetic.


Looks like its bugged ..reporting energy when its kinetic.


Finally..its taking 11% off the damage for the cookie cutter 1217 armour effectiveness we all end up with


Message Edited by Shian_Tavkin on 06-17-2005 05:58 PM

Message Edited by Shian_Tavkin on 06-17-2005 06:10 PM



Shian -- Master Droid Engineer/ Master Artisan
A_Lamer
Sat Jun 18, 2005 12:59 am
#19

The problem though is if you're a level 1 and you group with your cl30 driod, neither of you are going to be able to take on CL26-32 enemies. So if your level rises to the driods, you're still only going to be able to kill grey cons. If the driod lowers to your level, you'll at least have a bit of support trying to kill, say, CL 6's which gives a bonus both via the group and via killing something higher than your CL. If you're an artisan though, you're wanting the driod as a bodyguard, not a leveling tool. So staying ungrouped from it so it maintains its power is fine, since you probably wouldn't be able to provide much help with a CDEF.



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
Obo_alCan
Sat Jun 18, 2005 11:57 am
#20

The problem with droids going from 280 to 50 damage is a long standing issue that goes back to, perhaps, the droid publish, but has been getting more and more obvious as the months go by. I think it was first noticed when so-called Tanking Probots, which should have been doing only 1 point of damage, were doing up near 200.

It appears to be completely random, as I don't think anyone has come up with a pattern, but it seems the droids start behaving like some standard creature template. Even the attack sound effect changes from a blaster to a ranged creature spitting.

I think it’s worse than the grouping problem, as at least we have an idea what is happening there. This makes droids unreliable. I stopped making Tank Probots a good while ago because of this.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
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