Droid Engineer Archive
Thread: These new combat droids stink, my lvl 30 droid cant beat a lvl 13 desert demon
I noticed you mention that one droid "stopped following" and the other was "taking orders slowly".... do you know what the droids battery level was at before combat?
My probot ran low on powerand got plastered. When fully charged, he smoked those lvl 13ers.
A_Lamer wrote:
The problem though is if you're a level 1 and you group with your cl30 driod, neither of you are going to be able to take on CL26-32 enemies. So if your level rises to the driods, you're still only going to be able to kill grey cons. If the driod lowers to your level, you'll at least have a bit of support trying to kill, say, CL 6's which gives a bonus both via the group and via killing something higher than your CL. If you're an artisan though, you're wanting the driod as a bodyguard, not a leveling tool. So staying ungrouped from it so it maintains its power is fine, since you probably wouldn't be able to provide much help with a CDEF.
It's not so much about whether a CL1 crafter can take CL26 enemies - it's the defensive bonus the higher-level grouping grants to the artisan that would be helpful. Being able to group with a CL 30 droid the same way as another player would mean that a CL20 MOB would damage you less (giving you more time to escape) than if you were with CL1 with a CL30 droid tagging along.
It's the difference between a 5-10 hit death and a 1-hitter. If you can survive a little longer, your droid's guard command should have enough time to kick in and draw aggro, but if you die on the first hit what difference does it make whether your droid was CL30 or CL1?
My crafting character could care less about being able to kill anything -- she just wants to get to her harvesters in one piece.
Message Edited by Shian_Tavkin on 06-17-2005 04:02 PM
Check about the damage type it does (verbose combat spam), if there isnt any difference in the code from the TC to live version the 280 damage should be energy and the 50 kinetic.
Shian_Tavkin wrote:
Damage output from a Probot:
ex1: a group of Worrts 280 on the first strike, 50,50,50,etc on subsequent hits from same spawn
ex2: Desert Demon spawn1 Consistently hitting for 50 from the first hit..auto repair lets it win
ex3: Desert Demon spawn2 Consistently hitting for 280 against all in the spawn..again it wins
ex4: same Worrt spawn as ex1 respawned..this time consistently 280 per hit
ex5: Dewbacks 277 (CL79 I think) but consistently ....didnt last long though
damage output is inconsistent between spawns, but seems to be consistent within the same spawn with exception of ex1.
Message Edited by Shian_Tavkin on 06-17-2005 04:02 PM
My best guess is that it changes to melee combat but has the wrong stats there....
Atan wrote:
Check about the damage type it does (verbose combat spam), if there isnt any difference in the code from the TC to live version the 280 damage should be energy and the 50 kinetic.
Shian_Tavkin wrote:
Damage output from a Probot:
ex1: a group of Worrts 280 on the first strike, 50,50,50,etc on subsequent hits from same spawn
ex2: Desert Demon spawn1 Consistently hitting for 50 from the first hit..auto repair lets it win
ex3: Desert Demon spawn2 Consistently hitting for 280 against all in the spawn..again it wins
ex4: same Worrt spawn as ex1 respawned..this time consistently 280 per hit
ex5: Dewbacks 277 (CL79 I think) but consistently ....didnt last long though
damage output is inconsistent between spawns, but seems to be consistent within the same spawn with exception of ex1.
Message Edited by Shian_Tavkin on 06-17-2005 04:02 PM
My best guess is that it changes to melee combat but has the wrong stats there....
Message Edited by Shian_Tavkin on 06-17-2005 05:58 PM
Message Edited by Shian_Tavkin on 06-17-2005 06:10 PM
It appears to be completely random, as I don't think anyone has come up with a pattern, but it seems the droids start behaving like some standard creature template. Even the attack sound effect changes from a blaster to a ranged creature spitting.
I think it’s worse than the grouping problem, as at least we have an idea what is happening there. This makes droids unreliable. I stopped making Tank Probots a good while ago because of this.