Droid Engineer Archive
Thread: Data modules: New life (and content) through.....Email Storage!!
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Leadhead101
Sun Feb 15, 2004 10:30 pm
#14
I think that is an awsome idea. I also think that they should bring back the ability to store non mission waypoints with a command that allows the droid to let others open its datapad so that people can also take and save waypoints. I see so many people use droids for advertiseing, that others could just get the waypoint to the store from the droid cause most people dont know the /waypoint command.
Ackis
Mon Feb 16, 2004 1:27 am
#15
TheRealTK421 wrote:
I guess the other add-on to this idea is kind of a related thing to "/notepad".
I'm thinking we should get several notepad files (i.e. "/notepad1", "/notepad2" and so on). That would be INCREDIBLY useful, I think.
That's actually a great idea... lvl 1-6 data modules extend the notepad from 1-7.
TheRealTK421
Mon Feb 16, 2004 1:32 am
#16
Ackis,
The only thing about that idea that bugs me is that it relies on the player to have setup his/her cut, copy and paste key commands.
Using the droid Data storage to essentially provide the same benefit should be easier for most players to take advantage of (not in an 'exploity' kind of way) and also has a side-benefit of being usable to build cool player-driven content and events.
/bow
Respectfully,
The only thing about that idea that bugs me is that it relies on the player to have setup his/her cut, copy and paste key commands.
Using the droid Data storage to essentially provide the same benefit should be easier for most players to take advantage of (not in an 'exploity' kind of way) and also has a side-benefit of being usable to build cool player-driven content and events.
/bow
Respectfully,
Ackis
Mon Feb 16, 2004 1:40 am
#17
To be 100% brutally honest, both are still limited use... just not as limited as the current model.
TheRealTK421
Mon Feb 16, 2004 1:41 am
#18
Hence, my attempt to breath new life into a dead module (and they really ARE dead, for those that don't know).
Ackis wrote:
To be 100% brutally honest, both are still limited use... just not as limited as the current model.
/bow
Respectfully,
Ackis
Mon Feb 16, 2004 1:42 am
#19
TheRealTK421 wrote:
Hence, my attempt to breath new life into a dead module (and they really ARE dead, for those that don't know).
Ackis wrote:
To be 100% brutally honest, both are still limited use... just not as limited as the current model.
I wouldn't call them dead.
Crafters seem to enjoy them... I've now made 15 level 6 data modules in my career. LOL I sold 50 adv R3s with lvl 4 data in them, and my current uber droid has a lvl 6 data module in it.
TheRealTK421
Mon Feb 16, 2004 1:45 am
#20
Ackis,
Compare the number of data modules you've EVER sold with the number of Med modules, item storage or crafting modules.
"When I got home, I discovered that the only reason that the [Droid Data Module was installed in my droid] was that it had been nailed there."
This is a dead module, in my book.
/bow
Respectfully,
Compare the number of data modules you've EVER sold with the number of Med modules, item storage or crafting modules.
"When I got home, I discovered that the only reason that the [Droid Data Module was installed in my droid] was that it had been nailed there."
This is a dead module, in my book.
/bow
Respectfully,
Ackis
Mon Feb 16, 2004 1:49 am
#21
TheRealTK421 wrote:
Ackis,
Compare the number of data modules you've EVER sold with the number of Med modules, item storage or crafting modules.
"When I got home, I discovered that the only reason that the [Droid Data Module was installed in my droid] was that it had been nailed there."
This is a dead module, in my book.
LOL I know
I'm just having some fun... you know how long I've been a MDE... and I've only made about 15 lvl 6 modules... that's just wrong.
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