Droid Engineer Archive
Thread: The future of the DE 101 Thread
Xrystal wrote:
Akkori wrote:
What about using THIS to work out the data over a period of time, then copy and format it, then paste it here?
That site looks cool but seems to be targetting the combat related occupations. There doesn't seem to be any link to crafters and the like![]()
Yet!
Karlie.
Obo_alCan wrote:
I told him to come here and say hello after I convinced him to come back to the game, but he never did. I think he's just a coward.
Straker_Atrella wrote:I was actually going to get started on it tonight, I don't think it will really be that bad.The problem is though, I know the state of Droids very well, but I don't have a clue what is intended and what is not. Is the new Combat droid system working right? Is it a bug? I hear we have a revamp coming, will that be next month? 6 months from now?Jenden, I'll do it, but I don't want to have to redo the dang thing every weekHave any guidence?
I'd be happy to help out with a section or two. Gimme a hollar if you need it, Straker.
Well, I am just about to start a Component Stock Take. First one in 2 years but got so many components across multiple factory runs that its getting confusing over what I am missing.
So, what I can do is while going through and checking this,document what each module needs resource and quality etc wise and what other modules it needs. Go a bit further into detail than the current 101 information. I'll be doing this for my own benefit anyway so just shout if you would like a copy (heck Ill probably just chuck it up on my website somewhere so you can grab what you need whenever) ![]()
Anyone know if it's possible to post screenshots to the wiki? I'd be glad to edit up some graphics of what each of the effects modules does, for example.
Straker_Atrella wrote:
Please post it here, I'll be happy to cut and paste it in or steal parts of it
Erm, post in this thread .. or as a separate temporary kind of thread ?
Was thinking grouping them up into sections and posting a message for each group. With something along the lines of the following setup:
[Description] - [Type of Component]
Crafting Requirement: [Skill and Tool and Station Requirement]
Experimentation Requirements:
[Area of Experimentation] :
- [Experiment Item] : [Resource Items with %ages]
- [Experiment Item] : [Resource Items with %ages]
[Area of Experimentation> :
- [Experiment Item] : [Resource Items with %ages]
- [Experiment Item] : [Resource Items with %ages]
Combat Capable Socket Cluster- 3 Module Cluster
Crafting Requirement: Specialised Tool
Experimentation Durability:
- Decay Rate : 50% Conductivity, 50% Overall Quality
- Unit Integrity : 50% Conductivity, 50% Overall Quality
Experimentation Effectiveness:
- Mech Quality : 50% Conductivity, 50% Overall Quality
Resources : Components:
GeneralCapable Socket Cluster- 3 Module Cluster
Crafting Requirement:Generic Tool
Experimentation Durability:
- Decay Rate : 50% Conductivity, 50% Overall Quality
- Unit Integrity : 50% Conductivity, 50% Overall Quality
Experimentation Effectiveness:
- Mech Quality : 50% Conductivity, 50% Overall Quality
Resources : Components:
Message Edited by Xrystal on 08-29-2005 11:39 AM
Message Edited by Xrystal on 08-29-2005 11:39 AM