Droid Engineer Archive
Thread: Droids should have Droid Skill Trees (thread #2)
Maybe limit how high a droid can go in it's skills by the player's skills (and requires skill points as per TH).
Novice Droid Usage - Free
-Allows use of all droids and functions to date.
-Allows droids to train "Novice Droid"
Intermediate Droid Usage - Pre-Reqs (Tier 4 inanyBrawler/Marksman/Scout/Medic skill, Master Elite Artisan/Elite Entertainer)- ??? Skill Points
Who are you referring to?
TyeDyeBoy wrote:
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- Droids have their own Skill Tree, available to them only, part of them. This is not a branch nor independent tree as part of a player's skill trees. (please do not confuse the two.).
- Droids are modifiable, upgradeable, and master-oriented with DE providing Upgrades and Training.
- Droid's Skills are able to be progressed and bettered through their being used for what they are designed.
- Droids are co-player maintained. (Droid Decay & Destruction)
- Droids providing balance in the game and following TH's requirements for pets plus some additional reinforcements.
Explanation and Integration into our game:
#1: Droids have their own Skill Tree, available to them only, part of them. This is not a branch nor independent tree as part of a player's skill trees. (please do not confuse the two.).
Ok, just to re-iterate to keep from miscommunication or misunderstanding, I will explain this concept in detail.
With this idea, droids would have their own skill tree. This means it would be separate from the player. Consider the droid as an NPC Player. Think of it as (and this may be lame, but good popularly-known explanation) **edit**. Their handlers did not learn the skills the **edit** use. The **edit** learn the skills the **edit** use. You can also think of it somewhat as a part of something in SWG now. Socketed Clothing. When you add a SKILLTAPE, it modifies your clothing, not your player tree. So in essence, the Droids here would have the ability to unlock new "sockets," if you will (skill tree blocks), for you to add pre-designated skills which are governed by that Skill Tree Block, just as in a standard Skill Tree...These skills which would modify the droid, giving it new options, new capabilities and newupgrades. Which, brings me to #2.
#2: Droids are modifiable, upgradeable, and master-oriented with DE providing Upgrades and Training.
Ok, these upgrades and options are determined by skills learned through the Droid's Skill Tree. Options could be swappable weapon attachments, storage containers, personality chips. (Perhaps a droid can only be stupid to start off, but progress after learning new skills). Perhaps a "Droid Personal Generator" is an option at some point in the Droid's skill tree which would allow it to not consume baterries as quickly, or at all, depending on level/quality of droid/generator.
All training would be applied by a DE. Droid attachments would be swapped out by Droid Engineers. This will aid in keeping Droids in demand.
#3: Droid's Skills are able to be progressed and bettered through their being used for what they are designed.
To kind of backtrack, droids can advance with use. Whether used for utility or combat, a droid gains abilities based on its design through using it. Since we are all 'battle-droid' savy, I will use this for an example.
A battle droid has a basic blaster. The droid's master takes it out hunting. It kills off 50 Durni (rotten little rodents. :smileywink
. After 50 Durni kills, a mesage pops on your screen: "Battle Droid 'Droideka-007' has ability to learn new skill(s). Would you like to look at it's skill tree now?" With option "Yes" or "No." You select "Yes." This takes you to that particular Droid's Skill tree, also accessable through Droid's Radial Menu in datapad. Just for example: You see there are: "Weapon Enhancements," "Efficiency," "Battle Movements," and "Defensive Capabilities." So you look them over and decide you want "Weapon Enhancements 1: Medium Ranged Weapons." This would include carbine and small rifle-like weapons. So, you contact a DE and ask him what he has to offer. The DE replies to you by saying: "I can make Droideka Rotating Blaster Attachment." All is well. You meet with the DE. He trains (to be explained later) the droid, creates the new weapon, removes the old (which by default is destroyed upon removal) and attaches it to the droid. Returning it to the stamped master (to be explained later), the stamped master finds his droid with the new skill and a new weapon attachment (not just different fire coming from its gun, change the graphic as well). So the master of the droid takes the droid off to continue his quest.
This all kind of hatches a bit into #4.
#4: Droids are co-player maintained. (Droid Decay & Destruction)
Barfalomue wrote:
With this idea, droids would have their own skill tree. This means it would be separate from the player. Consider the droid as an NPC Player. Think of it as (and this may be lame, but good popularly-known explanation) **edit**. Their handlers did not learn the skills the **edit** use. The **edit** learn the skills the **edit** use. You can also think of it somewhat as a part of something in SWG now. Socketed Clothing. When you add a SKILLTAPE, it modifies your clothing, not your player tree. So in essence, the Droids here would have the ability to unlock new "sockets," if you will (skill tree blocks), for you to add pre-designated skills which are governed by that Skill Tree Block, just as in a standard Skill Tree...These skills which would modify the droid, giving it new options, new capabilities and newupgrades. Which, brings me to #2.
Anyone can use them. No need for DH or DE only droids. Yet at the same time it maintains balance by costing the playing skill points and taking as long to level up as any other normal profession.
One problem with this idea is that it would be a tough idea to implement, if not the toughest of all the ideas to implement. Devs can't just copy/paste the Creature Handler code with this idea. However, if we're going to go through with Combat Droids we might as well do it righ
-norax
Excellent post![]()
This is an by far the better solution to adding a DH line to the DE tree.
This is by far the better solution than adding a DH profession.
This is a better idea than adding a mini DH profession.
This is by far the better solution then banging head with Dev's who say certs will imbalance combat.
The only problem is development time and effort to implement this idea in game. I think it would be well worth it and if done well and polishedup I think it would make the game much more appealing and help increase the subcriber base.
The more I think about this idea, the more viable it seems, but the main problem I can see right now the the Devs may reject it because it looks too complex initally. I would thus say that ideas on how this can be implemented would be helpful to avert this.
Suggestion for implementation:
Skill Trees are essentally the players own, just in a seperate section of the skills window.
Artisan Skills (Crafting, slicing, medical survaying etc how about that, 4 ideas for 4 trees) Each of these abilities should give an increase in the relivant skill (OR if possible a percentage multiplier) which can only be used if the droid is within 5m of the character, much like medical or crafting stations right now.
Combat Skills: Ironicly this is even easier. It could simply be a set of bonuses to combat skills applied to the droid in the same manner as a squad leader.
To link these ideas to the particular droid brain they would have to check for that specific "brain code" attatched to the droid, and give each box of the skilltrees a set of 5 slots to hold braincodes, to allow multiple droids with the same skills.
PS I also think that for combat droids, each combat body should have a certification in the droid combat skill tree, as there is a potental for abuse if this isn't implemented
Arcid wrote:
Also, I think that in this system the combat level of droids would be easy to limit to non-combat people via the XP requirements.
Assume that the droid needs to have General Combat XP spent on them to increase combat skills. With the current skill system this is dependant on the damage YOU do to something in combat, not the damage your droid does. Thus, if someone doesn't upgrade their own combat skills in this case they will be getting a smaller percentage of the General Combat XP available per combat, effectivly a diminishing returns scenario.
Also, there is the simple mechanic of the General Combat XP cap. Putting droid combat level requirementsabove this effectivly blocks it to non-combatants, while providing no problems to Combatants.
After Thinking about this I've started to wonder if there is a cap on General Combat XP. If not this could work with any sort of weapons/unarmed XP, but would then require more specialisation
Your Ideas are great!
I´m sure, we will see them live in Publish 234 in about 5 years. - Sorry, but if TH stated a Player-skillbased-certificationsystem can´t be implemented, because it is too much programming ( time + cost), there wont be time, manpower, additional storagehardware to implement this idea the next year. Just think of those additional Databank-Servers for all the galaxies.
I love your Idea, but sorry it wont solve the problem, how to get new (combat) droidslive in next6 Month.Its a longterm idea, which should be discussed like that.