Droid Engineer Archive

Thread: Droid and Pet calling proposal.

Straker_Atrella
Wed Nov 17, 2004 6:44 pm
#14

TK,

Iunderstand what you are saying, are you talking a poll on the forums, or a Poll done by SWG? Without being biased, I honestly think more people would use them if this was the case. I know about the CU, believe me, I will be looking at this from that end as well.


I know MASTER Elite melee profession people who have told me flat out if it wasn't for the wait, they would use them. For what? To chase down running mobs that are almost dead. They hate it when they have chase down a mob. Even a weak combat Droid can finish off something almost dead. That is the type of stuff that many people don't think of, yet the 15 second wait makes it jsut to inconvieniant.


Duncje;

I know your agreeing with me but let's talk about CH pets....


First, calling a level 50 Rancor in combat would have a delay, 15 seconds to call, 15 seconds to take commands. Out of combat, the creature would appear instantly, just take 15 seconds to command.


Second, let's face it Pets and Ch's in general are simply not that powerfull.They pay the same amount of Skill Points as any other Elite Fighting profession, yet don't do nearly as much damage. They can tank ok, but there is no way that a Master CH getsas much bang for his buck as other Elite Combat professions. CH pets are a total non-issuein PVP as well, that level 50 Rancor lasts about 3 seconds.


Third, other combat professions can pull out a weapon in Combat, they can even change that weapon in combat. Many do it quite often, switching from one weapon type to another, one DOT type to the next. For normal combat professions, there really is no such thing as getting caught without a weapon, you get attacked, you pull your weapon. CH's paid just as many skill points as they did, yet not only can they not change pets in Combat (I don't think they should,) but if they are attacked without a pet out, they can't call one. What makes CH so unbalancingly powerfull that justifies them getting shortchanged like this?


I understand that a lot is changing in the CU, a lot of things are broken and need fixed. However, I also feel that if enough people think this is a good idea outside of the sandbox, it may get looked at harder within.




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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Thu Nov 18, 2004 8:12 am
#15




Straker_Atrella wrote:

1. Droids called not in combat are called instantly.

- Droids called currently in towns or buildings would perform exactly like they do now.

- Droids called outside of a town or building would be called instantly, however, they would not listen to any orders for 15 seconds. Their default command would be "guard." They would automatically guard their owner for the first 15 seconds. Droids without a guard ability, would automatically follow. This is pretty much how things are now.

- After the first 15 seconds, they will follow any commands just like they normally would.


2. Droids can be called in combat.

- A Droid can be called in combat, yet it would take 15 seconds for that Droid to appear.

- A Droid that is called in combat would not receive any orders for the first 15 seconds that it is called.

- For the first 15 seconds of a Droid called in Combat, it will default to guarding it's owner, after those 15 seconds, it will follow commands normally.




I think that this has the possiblity of moving forward with a few alterations. Instead of the default being guard, the default should be follow. The Droid/Pet would only attack if it is attacked first.


As was pointed out, people have the ability to switch weapons while in combat. This is a tactical maneuver. Everyone should have the chance to call a droid or pet while in combat, as an additional tatic. The one major problem that I do see with this suggestion is the ability to 'instantly' call an At-St while in combat; however even this should be considered a tatical maneuver.


Item to think about -



  • If this was to be implimented, there could be the possiblity that any time you called a droid, the droid would be affected bythe 15 second command delay.

One thing that we could ask as a counter to this would be a 10 second delay on the first command being issued, on all pets/droids. Meaning that no matter when and where the droid is called, there is a 10 second delay placed on the first command issued. The Droid/petwould follow by default. After the 10 seconds, the droid/pet would function as normal. This would have an affect on droids/pets called on cities and out in the wilds. It would be a small nerf for a much needed feature.



In the theme of changing how people call pets/droids, we might also wish to once again bring up the reasoning behind not being able to call pets and droids within static city structures. The time of Master Creature Handlers running around everywhere has passed. Maybe it is time for this rule to be removed?






Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Thu Nov 18, 2004 9:39 am
#16






Drashk wrote:




Straker_Atrella wrote:

1. Droids called not in combat are called instantly.

- Droids called currently in towns or buildings would perform exactly like they do now.

- Droids called outside of a town or building would be called instantly, however, they would not listen to any orders for 15 seconds. Their default command would be "guard." They would automatically guard their owner for the first 15 seconds. Droids without a guard ability, would automatically follow. This is pretty much how things are now.

- After the first 15 seconds, they will follow any commands just like they normally would.


2. Droids can be called in combat.

- A Droid can be called in combat, yet it would take 15 seconds for that Droid to appear.

- A Droid that is called in combat would not receive any orders for the first 15 seconds that it is called.

- For the first 15 seconds of a Droid called in Combat, it will default to guarding it's owner, after those 15 seconds, it will follow commands normally.




I think that this has the possiblity of moving forward with a few alterations. Instead of the default being guard, the default should be follow. The Droid/Pet would only attack if it is attacked first.


Is guard really unbalancing though? Droids don't exactly pack a lot of firepower, they would only be usefull against mid to lower level PVE stuff. The fact that they could at least Guard you is what is so appealing and would help out those crafters and non-combatents a lot. Pets are mostly good for Tanking, their attack skills are not off the charts either, so Guard wouldn't exactly be overpowered.


As was pointed out, people have the ability to switch weapons while in combat. This is a tactical maneuver. Everyone should have the chance to call a droid or pet while in combat, as an additional tatic. The one major problem that I do see with this suggestion is the ability to 'instantly' call an At-St while in combat; however even this should be considered a tatical maneuver.


Well if this was considered unfair, keep faction pets the way they are. They are already flagged differently so that you can't call them Overt, so it shouldn't be to hard to seperate them. Honestly, I don't think an ATST would really be overpowered either. How often do you really see them used now in combat, not very, they simply are to weak. This change would at least give them a little value.


Item to think about -



  • If this was to be implimented, there could be the possiblity that any time you called a droid, the droid would be affected bythe 15 second command delay.

Out of Combat NOTHING would cahnge from a player point of view.


If you call the Droid in the city, it takes commands instantly, just like now, well out of combat. If you call out of the city, the person will wait the exact same 15 seconds they do now. The only difference will be the Droid appears instantly, yet wont take commands for 15 seconds. Roght now it's 15 seconds already, just the Droid isn't there.


One thing that we could ask as a counter to this would be a 10 second delay on the first command being issued, on all pets/droids. Meaning that no matter when and where the droid is called, there is a 10 second delay placed on the first command issued. The Droid/petwould follow by default. After the 10 seconds, the droid/pet would function as normal. This would have an affect on droids/pets called on cities and out in the wilds. It would be a small nerf for a much needed feature.


Not needed, due to the above.


In the theme of changing how people call pets/droids, we might also wish to once again bring up the reasoning behind not being able to call pets and droids within static city structures. The time of Master Creature Handlers running around everywhere has passed. Maybe it is time for this rule to be removed?


Works for me, anything to make Droids or Pets more convieniant will be good.






I honestly think the would be a huge change for us, without affecting balance at all, you just made Droids a ton more usefull. Would appreciate and eyes you send this way Drashk.....





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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Thu Nov 18, 2004 9:50 am
#17


Straker,


Don't forget that currently the code for pets and droids is the same. This means that any call timer changes made to a droid, would also effectpetuse. This includes Rancors and other 'high end' CH pets. I believe the same also applies to Faction perks as well, which is why I pointed out the default issue. The DEVs are more likely to accept a single change that affects pets/droids/perks, instead of a droid only change, as would the player base.


Its not the player point of view that I am refering to. It may come down to ease of coding. It would be 'easier' to code a command pause on intial call then it would be to make acceptions to that rule. I'm just trying to point out that if such a change was to happen, it might be easier for droid/pet/perk users to take a small hit to city calling, to balance out the bonuses gained from wilderness calling.

Message Edited by Drashk on 11-18-2004 08:51 AM





Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Thu Nov 18, 2004 10:14 am
#18






Drashk wrote:


Straker,


Don't forget that currently the code for pets and droids is the same. This means that any call timer changes made to a droid, would also effectpetuse. This includes Rancors and other 'high end' CH pets. I believe the same also applies to Faction perks as well, which is why I pointed out the default issue. The DEVs are more likely to accept a single change that affects pets/droids/perks, instead of a droid only change, as would the player base.


I guess I am not understanding what you are saying. It is SUPPOSSED to affect pets as well. Currently a CH has to wait 15 seconds for their pet to appear as well, they would have the same 15 minute wait, they just couldn't give orders. Any other Elite Combat Class can instantly pull a weapon out and use it. Defenses from combat Classes such as Melee Defense or Dodge, automatically kick in right away. These can even be augmented through specials. A CH doesn't get Weapons, he doesn't get defensive bonuses, ALL he gets are his pets. His pets AREhis weapons and defense. I fail to see how letting him use them while others can use theirs is unbalanced.


I understand CH's used to abound and Pets were overpowered, that was to much. Yetit went to far, you hardly see any now, there needs to be a happy medium.


Its not the player point of view that I am refering to. It may come down to ease of coding. It would be 'easier' to code a command pause on intial call then it would be to make acceptions to that rule. I'm just trying to point out that if such a change was to happen, it might be easier for droid/pet/perk users to take a small hit to city calling, to balance out the bonuses gained from wilderness calling.


I understand what you are saying and if that needed done, that would be fine. Crafting and Med stuff arn't activated so it wouldn't really impact much. What I am saying is that Faction Pets already have seperate code then CH pets and Droids. If they didn't you wouldn't need to be overt to call them. I don't know the code, it may be easy, or it may be hard, but there is a difference already.

Message Edited by Drashk on 11-18-2004 08:51 AM




The great thing about this change is that it helps EVERYBODY, Droids and Pets in general would become much more user friendly. Yet at the same time it would also help out 2 professions.


That seems like a lot of bang for your coding buck. Especially since "hopefully" it really wouldn't be all that much work either.





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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Stravros
Thu Nov 18, 2004 11:24 am
#19


2. Droids can be called in combat.

- A Droid can be called in combat, yet it would take 15 seconds for that Droid to appear.

- A Droid that is called in combat would not receive any orders for the first 15 seconds that it is called.

- For the first 15 seconds of a Droid called in Combat, it will default to guarding it's owner, after those 15 seconds, it will follow commands normally.


persoanly i dont see why you should have to wait 15 secs for it to appear is my main issue at moment. im not only one i know who dont have any combat ability and this is major problem , at moment it seems its have gun or expect ot be chased or die a lot.
Ekaw
Thu Nov 18, 2004 11:51 am
#20



yeah, remove the wait 15 sec to appear, and just make it guard for 15 sec in combat and this would be what I have been screaming on the ch forums for a few months now. You have added a few logic ideas as well as for the way it reacts once the droid/pet is called.


5 stars.



*edit*



I digress, the wait to order the pet is not useful at all, just remove the timers. The pet is gonna fight on guard regardless, but they are still on the right track.



Ditch the idea about waiting to command, it is gonna attack on guard anyway. The only timers needed are timers to store after combat, so pets cannot be stored and exploted by calling new ones.


At any rate, this is how it should work. No timers at all to call, in any situation, use pet/droid immediately, wait 30 seconds to store, so if your pet/droid is going downhill, you cant store itand re call it immediately.




Message Edited by Ekaw on 11-18-2004 11:24 AM



edit #2

Well, actually, the 15 sec call timer in combat would be good, cause you would not be able to spring a suprise rancor on someone, but the command timer idea, should be dropped i think.

Straker_Atrella
Thu Nov 18, 2004 12:24 pm
#21

Perfect example of how a Droid can be of use to a Master Combat Proffession just happened today, no this wasn't planned as part of this arguement.


I had logged my Master Fencer, Master Rifleman, TKA dabbler out near a field of Harvestors we were dropping for our guild. A guildy needed help clearinga lair right by the spot so he could drop. He wasn't buffed and was having trouble. So I said I would log in my "Big guy" and help. I never realised how spoiled I was with my armor and buffs.


There were 2 big Mtn Dewback lairs that needed to be cleared, at first we tried just killing the critters alone, no buffs, low stats (used to buffs,) no armor, and limited specials made that a poor choice. After the incaps, I pulled my Tank Droid out. Sent him in, they went after him, and he healed himself. We killed.


After the addition of the Droid it was really easy. Honestly, the whole thing was a lot more fun then hitting my Strafe shot 4 times and watching everything die. I hope the CU puts some more of that fun back into the game.


While these changes wouldn't really have affected today to much, it shows that ANYBODY can benefit from a Droid, we need to make that use as easy as possible.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
PaladinX333
Thu Nov 18, 2004 2:03 pm
#22

I would love this. I use a harvester droid and the biggest problem with it is the 15 second wait when I call it. It is the absolute pits when I get attacked after 12 seconds (often by something not from my mission) and then I have to wait LONGER (22-23 seconds)after combat for the stupid thing to drop before I start hunting. Sometimes it is hard to stay out of combat long enough to get the stupid thing out of my datapad.


I know people who wont use a harvestor droid because of this. It's too bad because it is the most useful droid that I own. Well... except for my crafting droid... or my datapad droid... Should I mention that I am a heavy droid user?


Another thing that would increase sales is an extra slot for an astromech droid. I already own five droids and now I need one for JTL.
Joukahainen
Fri Nov 19, 2004 10:40 am
#23

I'm a CH and I feel that this would effect me as well. I disagree with this post though. I'd rather pets be made more useful in combat than us given the ability to pull them in combat. Personally, I'd prefer that it was like the old days when we needed to pull pets and vehicles while in camp or in a city. This requires only a little planning.

The key though, is to make pets useful in combat. Including PvP.







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Straker_Atrella
Fri Nov 19, 2004 4:30 pm
#24






Joukahainen wrote:
I'm a CH and I feel that this would effect me as well. I disagree with this post though. I'd rather pets be made more useful in combat than us given the ability to pull them in combat. Personally, I'd prefer that it was like the old days when we needed to pull pets and vehicles while in camp or in a city. This requires only a little planning.

The key though, is to make pets useful in combat. Including PvP.






I don't think that you will find much disagreement here about Pets needing to be more viable, maybe some day they will be.


Remember though, this wasn't an idea to "fix" CH, it was an idea to make the use of pets more convieniant for EVERYBODY. A side effect of which would bea little bit of CH love. It wouldn't be nearlyas much as you guys may want (or need,) yet it would be something.


A change such as this would be a positive change to many different professions, so coding time "may" be found to implement it. Where it's much less likely that (right now,) time would be spent on a single profession.




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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
snoman321
Mon Nov 22, 2004 5:53 pm
#25

Thumbs up Straker!


I like it!


Omab
Erillion
Thu Nov 25, 2004 2:45 am
#26

>>>>

those 15 seconds pulling a Droid (or pet) "feel" like an eternity. Yes it is 15 seconds, which is nothing, but it it 15 seconds that somebody is forced to simply stand there and do nothing.

>>>>



I dont know about you but I recently did a themepark with my droids and was never standing still. I called my droids ... was running around ... and after 15 seconds the droid appeared at the location I was at that time, NOT at the place I was 15 seconds ago.


The only thing that stopped them from appearing was start of combat.



So ... please test this .. I dont think anyone has to STAND STILL for 15 seconds after calling a droid.



Have fun


Delos
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