Droid Engineer Archive
Thread: Re:Armour
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Shian_Tavkin
Sat Mar 20, 2004 10:08 pm
#14
TheRealTK421 wrote:
Shian_Tavkin wrote:
TK
Correct me if I'm wrong, but I'm sure I saw a post by you saying the 40% resists is actually a bug, and the correct levels will be 20% once the bug is fixed?
Correct. The maximum allowed resists (using single Level 6 or multiple lower-level armor modules) will be 20%.
The bug, as it stands now, is that the correct number (whatever it is) isn't being shown after you store/call the droid (the first 'tame' does not display the incorrect data though)./bow
I would love you to tell me I'm wrong though, really I would
So would I...but it's part of balancing droids as the CL10ish they are supposed to be.
Whats the actual facts, before I have a further seizure. Is two Lvl6 armours supposed to result in 40% or 20% ??
It's just 20% period. How you get there doesn't matter. Also, stacking 2 Level 6's will not gain you anything..you'll just be wasting armor. Just use the one.
Respectfully,
Well, balance to CL10 or not, all I know is:
Its a bloody long way from AR2 / 40 to AR0 / 20 performance wise...very long
I hope they know what they are doing, and I hope there is some sugar coming, cos that lemon sure is sour to swallow.
PS can we get this info stickyed somewhere please, the middle of a thread on armour perhaps isnt the best place for your very clear answer - thanks
Message Edited by Shian_Tavkin on 03-20-2004 09:13 PM
Message Edited by Shian_Tavkin on 03-20-2004 09:15 PM
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