Droid Engineer Archive

Thread: Droid Defense Modules...huh?

Shian_Tavkin
Sat Mar 20, 2004 10:08 pm
#14







TheRealTK421 wrote:





Shian_Tavkin wrote:


TK


Correct me if I'm wrong, but I'm sure I saw a post by you saying the 40% resists is actually a bug, and the correct levels will be 20% once the bug is fixed?


Correct. The maximum allowed resists (using single Level 6 or multiple lower-level armor modules) will be 20%.

The bug, as it stands now, is that the correct number (whatever it is) isn't being shown after you store/call the droid (the first 'tame' does not display the incorrect data though).


I would love you to tell me I'm wrong though, really I would


So would I...but it's part of balancing droids as the CL10ish they are supposed to be.


Whats the actual facts, before I have a further seizure. Is two Lvl6 armours supposed to result in 40% or 20% ??


It's just 20% period. How you get there doesn't matter. Also, stacking 2 Level 6's will not gain you anything..you'll just be wasting armor. Just use the one.




/bow

Respectfully,










Well, balance to CL10 or not, all I know is:


Its a bloody long way from AR2 / 40 to AR0 / 20 performance wise...very long


I hope they know what they are doing, and I hope there is some sugar coming, cos that lemon sure is sour to swallow.


PS can we get this info stickyed somewhere please, the middle of a thread on armour perhaps isnt the best place for your very clear answer - thanks



Message Edited by Shian_Tavkin on 03-20-2004 09:13 PM

Message Edited by Shian_Tavkin on 03-20-2004 09:15 PM



Shian -- Master Droid Engineer/ Master Artisan
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