Droid Engineer Archive
Thread: I need some comments/opinions...
Message Edited by RyushiYoshi on 06-04-2004 04:57 AM
UNFUN: Customization lifespan being based on calls, and too short in general. I'd like to see this have a lifespan in days, opposed to calls (like architect lamps).
UNFUN: The fact that said droid can't shout, uses batteries, and auto-stores if you walk to the other side of town. They're less effective than spamming your message AFK.
UNFUN: Not one of these is a little hologram of Leia asking for help...
UNFUN: Never seeing an astromech whip out an interface arm, because droids (despite it being what they spent most of their time doing during the movies) can't interface with anything else mechanical.
UNFUN: Only having one droid with an inherent function. Personally, I think any LE should be able to repair, BLL's should be able to go to a harvester and retrieve the contents of the hopper, Surgicals with medical, etc...
UnFun:
-Tiny return sales since nothing wears out.
-MM and GP modules (crates and crates and crates). The dependance on the artisan parts is a huge annoyance factor that would be slightly mitigated if the crates were at least 50 or even 100 items each. Even doc components come in crates of 50.
-Having to explain what all the ratings and numbers mean, and what droids can do.
Message Edited by Javac on 06-04-2004 09:30 AM
I can make a full damage heavy hitting Probot, or I can make a minimal damage fully loaded self-healing tanking Probot, and everything in between.
Unfun: the R3 always being the best droid
I’d like to see specific chassis get bonuses to specific modules, like the MSE with detonation, to help them compete with the fully stacked R3s (surgical and stim dispenser, LE and auto-repair, etc)
I also have to agree with the incomprehensible stats. You know what you are getting with a gun or armour, but with droids people may be reluctant to buy if they are not quite sure what they are looking at.
Unfun: Not having enough specific chassis bonuses. Ex : Right now only the MSE droid gets a bonus to detonation modules. More chassis bonuses would be great so that the R3 doesn't win out most of the time.
Fun: Everything....it is my personal belief that DE is approaching perfection, and that (with a few more much needed bug fixes) everything is peachy.
Unfun 1: No droid decay = that perfection is short lived. I would say well over 1/2 of droid owners use them for their utility, which means they don't get beat up and don't decay. We need droids to wear out (even if it takes a really long time), so that they eventually need to be replaced/repaired. Personally, I would like to see a repair/replacement setup like armor: Your droid lasts a couple of months, and after that time you have to have your droid repaired by a DE. When the DE repairs the droid, its maximum condition goes down and it lasts less long before its next repair. Eventually, the droid will have to be replaced, because its condition gets so low that it (1) breaks, or (2) will break and needs to be immediately replaced. (NOTE: by "break" I do not mean that the droid blows up and becomes uncallable, that would raise an outcry from all those droid owners with item/data storage modules that will lose everything on the droid. I think that break should = (1) droid drops to 1 HAM and gets insta-incapped by everything (not death, but it spends most of its time on the ground), (2) droid sparks like a broken speeder when called, and (3) all modules except item and data storage stop working.
Unfun 2: Our tree is a mess...we have WAY too many components that all do the same thing. We need 16 storage factories just to survive, especially considering the large amount of specialized resources that are needed to makeall those components.Our tree needs to be substantially consolidated and pared down. IMHO, ALL levels of modules, and differentiation between advanced and regular frames,need to die and module/frame quality needs to be 100% based on quality of resources and experimentation. Experimentation alone should be enough to seprate the good DEs from the inexperienced.
FUN: The variety of modules and chassis; helping customers figure out what kind of droid they need, and the ability to customize and tailor a droid specifically for each customer.
UN-FUN: While not a technical requirement for DE, so many Master Artisan components are used that it is basically a "virtual requirement."
UnFun: Limited 10 lot space to store all the different resources and factory crates that lets us make different types of droids. I lost a ton of stuff on shared lots when the person who bought the account deleted the old characters. Argh! CSRs said they could do nothing...
UnFun: Continuing bugs still not fixed. Like the 40%/20% droid armor display bug, structure maintenance modules that fail, conversational droid naming, etc
UnFun: Virtually zero return sales since droids never wear out unless used for combat. Some Guild members buy the new ones for the latest publish, but that stopped after a week or two. Only one big customer with many separate accounts ever re-ordered.
DroidTech666 wrote:
conversational droid naming
fun: Having a wide variety of configurations for the droids, so I don't have to make the same thing over and over (similar to weaponsmiths and composite armor).
Not fun: Having to carry around almost an entire inventory and entire backpack of parts and resources around in order to make even just the more common configurations on the spot.