Droid Engineer Archive
Thread: TH's new 19 Answers thread is up!! (05/25)
/bow
Respectfully,
Bearalag wrote:
Architect
Can you, and WILL you change Resource Stack size (currently set at 100k) to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this? Upon doing this will this then help open the doors to reworking the storage capacities of certain structures?
No, we will not change the resource stack size. It should be mentioned that manufacturing runs of 1000 items happened because of a UI bug early on. The slider only went up to 100 items, but players soon found out they could type in 1000 units on the manufacturing schematic. We haven’t fixed this bug because we know players will consider it a big nerf, so we have hedged against doing this for the time being. There have been discussions and debates (and posts) in the past contrary to this position, but it was ultimately decided that is not going to change. The team will be meeting to see what is possible on the technology side and what is healthy for the game on the design side.
I know this isn't our question, but does he even play the game? He doesn't even answer the question. He talks about something almost totally unrelated to what the person is asking.
Message Edited by Bearalag on 05-28-2004 10:00 AM
Makes you wonder bear.
I wasnt trying to complain abt the 19 answers concept. I wish we could change the format to submitting 4-5 questions and letting him pick one that he can give an interesting, positive, and detailed answer to. For example he could pick a JTL, DE related question, and release a little nugget of goodness for those of us who actually read the forums.
Just my two cents.
Bearalag wrote:Architect
Can you, and WILL you change Resource Stack size (currently set at 100k) to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this? Upon doing this will this then help open the doors to reworking the storage capacities of certain structures?
No, we will not change the resource stack size. It should be mentioned that manufacturing runs of 1000 items happened because of a UI bug early on. The slider only went up to 100 items, but players soon found out they could type in 1000 units on the manufacturing schematic. We haven’t fixed this bug because we know players will consider it a big nerf, so we have hedged against doing this for the time being. There have been discussions and debates (and posts) in the past contrary to this position, but it was ultimately decided that is not going to change. The team will be meeting to see what is possible on the technology side and what is healthy for the game on the design side.I know this isn't our question, but does he even play the game? He doesn't even answer the question. He talks about something almost totally unrelated to what the person is asking.
Message Edited by Bearalag on 05-28-2004 10:00 AM
He does answer the question.
The answer is no for the resource and for the crates.
And then he explain that they are thinking of nerfing the factories.
No, it is not really related, but it is still good to know.
Especially for us with those 2 identical Adv Droid Brain of Adv R3.
Gavvot wrote:
Bearalag wrote:
Architect
Can you, and WILL you change Resource Stack size (currently set at 100k) to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this? Upon doing this will this then help open the doors to reworking the storage capacities of certain structures?
No, we will not change the resource stack size. It should be mentioned that manufacturing runs of 1000 items happened because of a UI bug early on. The slider only went up to 100 items, but players soon found out they could type in 1000 units on the manufacturing schematic. We haven’t fixed this bug because we know players will consider it a big nerf, so we have hedged against doing this for the time being. There have been discussions and debates (and posts) in the past contrary to this position, but it was ultimately decided that is not going to change. The team will be meeting to see what is possible on the technology side and what is healthy for the game on the design side.
I know this isn't our question, but does he even play the game? He doesn't even answer the question. He talks about something almost totally unrelated to what the person is asking.
Message Edited by Bearalag on 05-28-2004 10:00 AM
He does answer the question.
The answer is no for the resource and for the crates.
And then he explain that they are thinking of nerfing the factories.
No, it is not really related, but it is still good to know.
Especially for us with those 2 identical Adv Droid Brain of Adv R3.
No offence Gavvot, but no he does not answer the question.
He talks about something totally unrelated to what the question is really asking. First the main point of the question is to ask for stacks of 1 Million Resources. Take away all those little stacks of 100k and make the max 1 Million. I don't see what possible explanation they could have for NOT wanting this. It will save tonnes of inventory space and save space for there precious database. 10- 100K Stacks in inventory would be able to be 1 large stack of a Million Resources. How is that bad? He doesn't answer that question.
Next the questionisto put up the limit on CRATES not the factory limits. So say our Droid Brains which come in Crates of 25, the question isto raise the limit that is put into each crate. So say they raise the limit to 100 per crate. 4 Droid Brain Crates would then become 1 crate of 100. Again saving Inventory and save space in there database.
Again, he answer no part of either question. He talks about something totally unrelated, the Factory Schematic Limit Size.
A: No, we will not change the resource stack size.
Never saw a more clear answer from the dev.
The question was not 'if not then why?' but 'if yes then when'.
As for the factory part, I personnally understand that what he mean is that the players were never ment to deal with millions of resources and hundreds of component. (grind is not a design idea, it is the powerleveling applied to crafter)
Making it pretty clear that they don't want to do it because how it is now it does take space in the player inventory and houses.
And that's what they want.
And it does make sence for me.
PS : it does need much more than a disagreament for me to take offence
Message Edited by Gavvot on 05-29-2004 10:54 PM
Gavvot wrote:
Bearalag wrote:
Architect
Can you, and WILL you change Resource Stack size (currently set at 100k) to allow for up to a million units to be combined into a single stack, and Crated Components stack size be increased across the board to allow for a minimum of 100 per crate? If so, can we be given a "target" publish/mini-publish date for this? Upon doing this will this then help open the doors to reworking the storage capacities of certain structures?
No, we will not change the resource stack size. It should be mentioned that manufacturing runs of 1000 items happened because of a UI bug early on. The slider only went up to 100 items, but players soon found out they could type in 1000 units on the manufacturing schematic. We haven’t fixed this bug because we know players will consider it a big nerf, so we have hedged against doing this for the time being. There have been discussions and debates (and posts) in the past contrary to this position, but it was ultimately decided that is not going to change. The team will be meeting to see what is possible on the technology side and what is healthy for the game on the design side.
I know this isn't our question, but does he even play the game? He doesn't even answer the question. He talks about something almost totally unrelated to what the person is asking.
Message Edited by Bearalag on 05-28-2004 10:00 AM
Actually, he did answer the question with a definitive no. Then, he went on to explain the basis behind what he felt was the primaryreason for the request of such sized stacks. Makes perfect sense to me.
1 million units? that would solve nothing for DE. Lord , we use few enough units as it is, its just we (and everyone else) have a compulsion to harvest the next best resource, so even if stack size was increased the nett result would stilll be full inventories, just with more different names.
I have 14 types of duralloy steel..do I need them? No.
Nor do I need the 22 types of copper..etc etc
we are all resource misers, we hang on to resources when in truth we should sell them when we get something better, and I'm as guilty as anyone.
A better issue to argue would be more lots. = more harvesters = more of a good resource and less need to hold on to resource grade 2 and 3..like I do and you do.
Just my thoughts..a poor non-industrialist speaks lol ![]()
i agree with this so on this note lets lobby for resource bags, bags that hold more resources then normal ones since it seems to me that all us crafters once we hit week 26 are swimming in piles of resources.
Shian_Tavkin wrote:
1 million units? that would solve nothing for DE. Lord , we use few enough units as it is, its just we (and everyone else) have a compulsion to harvest the next best resource, so even if stack size was increased the nett result would stilll be full inventories, just with more different names.
I have 14 types of duralloy steel..do I need them? No.
Nor do I need the 22 types of copper..etc etc
we are all resource misers, we hang on to resources when in truth we should sell them when we get something better, and I'm as guilty as anyone.
A better issue to argue would be more lots. = more harvesters = more of a good resource and less need to hold on to resource grade 2 and 3..like I do and you do.
Just my thoughts..a poor non-industrialist speaks lol
What do you know, I was wrong. I will admit it. Basically he answer the question in a couple of words then rambles on about something unrelated.
You will probably never get more Lots or More spaces. They are always complaining about Database so making the Resource Stack Higher would solve some space issues (not all). If you have 6 100K stacks of a Mineral, this would become 1 big stack of 600k (up to a million). This would take away 6 spaces and merge it into 1 space. This seems, in theory toprobably save them a huge chunk of Database, and Space for us in our inventories and factory and houses (or were else we stick out minerals)
I agree that having 20 different types of a mineral is a huge problem. But from there other posts, giving us more Lots or Inventory is not going to happen.
The question was probably weak too. I have far more serious problems with the Droid Engineer skill. For one, why do we have so many rediculous resources of different types, like duralloy steel, and Ditanium Steel. We have to collect several different ammounts of the same class of resources (Some rarer than others) just to make a slightly better item; A problem I had commonly with furniture when I was a Master Architect.
Another big pet pev I am sure everyone can agree with is the combat droids. While the mods given to us are wonderful tools with limitations, we still have no real combat droids or droids that focus on combat besides the Probots. Many people are requesting combat droids. Months ago the developers complained that Droids were not as dominant as Creature handlers. Almost everyone had a pet, they developers proposed to make droids more dominant. But when Creatures were taken out of many people's hands they did nothing to the DE skill to introduce real combat droids. I've seen some tough ones, but nothing that can with stand players in combat. Who heard of a R3 Comba droids!?
My last pet pev is the limitations of most mods. While many are fun to have, they have too many limitations. Droids are suppose to be a convenience to other players with no related skills. A good example is the StimPack dispenser droid. Only a Medic with Pharmacology IV can insert the Stimpacks which I think is inconvienient, in addition, it can only stack Stimpack A's, why not B's or C's?. Others is the use of the merchant barker. This was suppose to help people advertise their buisness, but you need Merchant Advertising IV to actually program it, another inconvienince. While there are other pet pev's there is one more. The harvesting droid. Only scouts can use these. Why? Scouts are already perfectly good harvesters. What can they do but increase the harvesing count? And still does'nt help others. A waste of time. Droids with these abilities should help all and give a BONUS to those of related skills.
those are REAL issues. But if they can't change a simple thing like Item count in Factory crates. I doubt these issues will ever get resolved. Well I said my piece.
Otakahn (Lowca)
Master Droid Engineer
Master Rifleman
Q: Will we ever...
A: No
Q: Are...
A: No
Q: What about...
A: Maybe after JTL. (AKA: No)
Q: What about...
A: (Really off topic sentence that wouldnt be an answer for any question).
Q: Are you going to ignore us and make something completly different and completly bugged/nerfed, not what we discussed and submited to you?
A: Of course, thats going in next publish.