Droid Engineer Archive
Thread: Droid Structure Maintance Mod
Kellisanth
Wed Jun 09, 2004 9:40 pm
#14
It's in your schematic, if you are a MDE.
Look for "Level 3 Structural Maintenance" or something like that... In the Droid menu, when using your crafting tool.
I forgot when we get it, but the materials isn't that bad. Not at home at present, thus cannot recall properly. 
Jaxsys123
Thu Jun 10, 2004 8:31 pm
#15
Question on this module: Although I am nowhere near being able to build this yet, can I infer that a driod capabale of this building maintenace allows me to avoid the cost of paying normal building maintenance? PLease advise. I will be very happy if this is the case.
JodoKai
Thu Jun 10, 2004 8:47 pm
#16
Nope it will just travel the galaxy paying the maint. for you. It save you from having to hop from planet to planet putting money in the structures.
RigelAldeberaan
Fri Jun 11, 2004 8:32 am
#18
The level of the module dictates how many structures you can maintain with the droid the module is installed in. I read somewhere that the max is 10, but I'm not sure. I crafted a level 3 with a rating of 13. I don't know if that means I can maintain 13 structures or not. Level 3 is the highest level for this module.
efer
Fri Jun 11, 2004 2:24 pm
#19
So far level 10 is the highest? Has anyone seen higher?
I have one at 9...and would like to have more, if possible without going to another droid.
Straker_Atrella
Fri Jun 11, 2004 3:15 pm
#20
My level 13 modules will let you pay maint on 9 Structures. I believe 10 is max, but not sure.
9 isn't to bad, it takes care of an account, since a house takes up 2 at least.
Tryth
Sat Jun 12, 2004 1:54 am
#21
I just bought a shiny new droid, and had this exact problem, clicking either choice for the structure maintance module on the droid's radial menu does nothin, no dialogue box, or window, or even a system message, nothing. It was like that from the start, I didnt destroy/redeed any structures before trying to use it.
Oh yeah, and the CSR just told me that other people were saying the same thing, but has no idea when the fix will be. Sad to see the devs adding great new features that don't work to the pile of other existing great features that haven't worked since launch.
LiftTicket
Sat Jun 12, 2004 4:02 am
#22
i dont even make these anymore cause there just a huge headache once the customer breaks them.....
these are so not worth making unless u like to be harrased about sonys bugs from your customers.....
even if u explain it to them....they eventually screw it up....or even more of the time have no idea what your talking about...
JeCy
Sat Jun 12, 2004 4:21 am
#23
has anyone tried to trade the droid to another person to see if it resets the maintaince module soo you can just redo its run,.. i have bneen very bussy and have not tested it
Je'Cy Dax
Kniol
Mon Jun 14, 2004 4:22 pm
#24
Does anyone know if these modules stack? ie: You can service more harvestor with a single droid?
You can service up to 9 harvesters/factories/houses with a single droid if it has a Level 3 Structure Maintenance Module, and the rating is at least 10.
Again, BE SURE that before you move or remove any type structure, that you delete it from the Droid's list FIRST, or the droid will no longer run maintenance on ANYTHING for you!
Malitevv
Mon Jun 14, 2004 4:38 pm
#25
they do not stack. they did stack when they first hit live, but that was apparently a bug that has been fixed. they are not suppossed to stack, and they do not stack any longer.
Blatz
Tue Jun 15, 2004 7:06 am
#26
Is this module still borked when adding to a non-combat cluster module? Last night I made a BLL with 1 structure maintenance, 1 storage, and 1 weapon crafting station. When I called the droid out, no structure maintenance option shows up anywhere, nor does it appear when the droid deed is examined.
Most frustrating! I see this is not being fixed in Pub9, anybody know what the work around is ? I have built R3 units with functioning structure maintenance, so they do seem to work in some clusters...
Blatz
Most frustrating! I see this is not being fixed in Pub9, anybody know what the work around is ? I have built R3 units with functioning structure maintenance, so they do seem to work in some clusters...
Blatz