Droid Engineer Archive
Thread: Gorantoth's Centralized Droid Issues (Updated 05/23/05)
psikobunny wrote:
tuls wrote:
Drashk wrote:
Playback Module - None Reported *Needs Verification*
Ready to add one.
Playback modules does not /bandflourish in same group other than owner causing bad music in a band playing same tune.
eg.
2 musician droid (one owner, one other) in same group
While both plays in same song, when a musician does bandflourish, droid of person who does bandflorish responds, but not other droid. Hope I could tell what I mean.
I think you'll find that the droid in that case won't be doing bandflos from anyone, owner included. There are bugs with the playback droid and bandflos, that have to do with starting, stopping, and changing music. I just haven't been able to pin down anything more effective than "sometimes they stop accepting flos"
If this bug keeps happening as you describe, try using the "befriend" command. Target the person leading the flourishes and have your droid be friends with it.
Musician A: Bandfloruish
Musician A's droid: Bandflorish
Musician B: Bandlorish
Musician B's droids: Does NOT bandflourish
Tried Befriend etc. too.. not working ![]()
Experimentation on certain modules, such as the Creature Harvest Module, have produced odd results. The intial experimention step has shown to wield a slightly higher overall result on random occurances. See this thread for details. *Unable to Repeat*
No link to thread.
Gorantoth wrote:Found out the other day when I was restocking a DZ with data module... it gives me an Astromech level. Would be nice if it gave me the data storage value instead of an astromech level.
Oh, I noticed that on a protocol droid too.
Drashk wrote:
Repair Module:
The Experimental Effectiveness of a Repair Module are not reporting the resource weight correctly. It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*
and
Drashk wrote:
Data Storage Module:
The Experimental Effectiveness of a Repair Module are not reporting the resource weight correctly. It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*
Are similiar. Just change the repair module in the second part to Data storage Module
Message Edited by Refah on 11-05-2004 05:33 AM
Drashk wrote:9. When crafting a Combat Cluster Module with the last item in a factory cate, the system error message "You may not destroy a factory crate that is being used during a crafting session." appears, however the crafting session is successful. This is just an annoyance factor.*Needs Verification*
I can verify this.
Also, in the new requirements for level 5 and 6 data modules, "Storage" is misspelled.
Thanks.
DarthRoe wrote:
Forgive me if this was covered elsewhere, but didn't I hear that 11.3 would fix the long-standing surgical droid storage module bug? Can anyone verify if this was fixed (or is still present)?
Yes, it was fixed with Publish 11.3.
This thread should be up-to-date now.