Droid Engineer Archive

Thread: Gorantoth's Centralized Droid Issues (Updated 05/23/05)

tuls
Wed Oct 27, 2004 1:36 am
#14






psikobunny wrote:





tuls wrote:





Drashk wrote:


Playback Module - None Reported *Needs Verification*






Ready to add one.


Playback modules does not /bandflourish in same group other than owner causing bad music in a band playing same tune.


eg.


2 musician droid (one owner, one other) in same group

While both plays in same song, when a musician does bandflourish, droid of person who does bandflorish responds, but not other droid. Hope I could tell what I mean.






I think you'll find that the droid in that case won't be doing bandflos from anyone, owner included. There are bugs with the playback droid and bandflos, that have to do with starting, stopping, and changing music. I just haven't been able to pin down anything more effective than "sometimes they stop accepting flos"


If this bug keeps happening as you describe, try using the "befriend" command. Target the person leading the flourishes and have your droid be friends with it.











Musician A: Bandfloruish
Musician A's droid: Bandflorish
Musician B: Bandlorish
Musician B's droids: Does NOT bandflourish


Tried Befriend etc. too.. not working





I'm reporting any names that breaks the Naming Policy, Roleplay seriousity and copyright laws, you can too...
Capt
Thu Nov 04, 2004 5:55 am
#15

Only the General Issues, no. 10:
Experimentation on certain modules, such as the Creature Harvest Module, have produced odd results. The intial experimention step has shown to wield a slightly higher overall result on random occurances. See this thread for details. *Unable to Repeat*

No link to thread.



--
Wuce - Rogue Hammer Weilder
Maaq - Retired Master Bounty Hunter. Tinkerer in Weapons.
Vendors in Dark Star Valley Mall - Naboo. -2140 1025

Blakmoor68
Thu Nov 04, 2004 2:30 pm
#16

K, hopefully I got the right place to put this now,not big issues...


1 - On my vendor the v5 Flight computer lists as "droid deed", the rest of the FC's list as misc.


2 - and from the general list above (#9)

When crafting a Combat Cluster Module with the last item in a factory cate, the system error message "You may not destroy a factory crate that is being used during a crafting session." appears, however the crafting session is successful. This is just an annoyance factor.


I've had this happen fairly often, usually when using the last component in a crate and I can get it several times in a single craft, doesn't appear to affect anything, just annoying.


Blakmoor

M. DE, M. AS, M. ART

NeoenD Dantooine

Chilastra
Capt
Fri Nov 05, 2004 2:09 am
#17



Gorantoth wrote:
Found out the other day when I was restocking a DZ with data module... it gives me an Astromech level. Would be nice if it gave me the data storage value instead of an astromech level.



Oh, I noticed that on a protocol droid too.



--
Wuce - Rogue Hammer Weilder
Maaq - Retired Master Bounty Hunter. Tinkerer in Weapons.
Vendors in Dark Star Valley Mall - Naboo. -2140 1025

Refah
Fri Nov 05, 2004 6:29 am
#18


Drashk wrote:

Repair Module:
  • The Experimental Effectiveness of a Repair Module are not reporting the resource weight correctly. It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*


and




Drashk wrote:

Data Storage Module:
  • The Experimental Effectiveness of a Repair Module are not reporting the resource weight correctly. It would appear that the Experimental Effectiveness code was 'changed' to use the 'One Day Live' Crafting change that happened a few months back. As a 12 point Droid Engineer, it took all 12 points of experimentation to gain a 98% Experimental Effectiveness, with resources that should have resulted in an Experimental Effectiveness of 98% with only 10 experimentation points.*Found Present*



Are similiar. Just change the repair module in the second part to Data storage Module

Message Edited by Refah on 11-05-2004 05:33 AM





Refah Deon, Heaven/Tatooine (Chimaera)
Visit Heaven at -525 4070 near Mos Entha
www.heaven-city.ne
All ressources for 2cpu vendor in mall
Gorantoth
Fri Nov 05, 2004 1:24 pm
#19

Found out the other day when I was restocking a DZ with data module... it gives me an Astromech level. Would be nice if it gave me the data storage value instead of an astromech level.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
DarthRoe
Fri Nov 05, 2004 5:37 pm
#20



Drashk wrote:
9. When crafting a Combat Cluster Module with the last item in a factory cate, the system error message "You may not destroy a factory crate that is being used during a crafting session." appears, however the crafting session is successful. This is just an annoyance factor.*Needs Verification*




I can verify this.

Also, in the new requirements for level 5 and 6 data modules, "Storage" is misspelled.



_____________________________________________________
Hahnn Vogel - Pilot for the Naboo RSF | Importer | Miner (Flurry)
Efon - Retired 12 pt. FS Master Droid Engineer | Former Mayor of Tranquility, Naboo (Ahazi)

Drashk
Fri Nov 05, 2004 10:00 pm
#21

Updated a everything listed, with the exception of the Astromech Entry, since it covered with Wish List Item 1







Making SWG more Star Warsy. One droid at a time.
Gorantoth
Sat Nov 06, 2004 4:33 pm
#22

Shows how much I'm paying attention



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
shfire
Mon Nov 22, 2004 4:45 pm
#23

As far as a benefit for Smugglers in the movies R2-D2 was able to smuggle lukes lightsaber with out being detected and R2 is a good slicer.



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

DarthRoe
Fri Dec 03, 2004 10:33 am
#24

Forgive me if this was covered elsewhere, but didn't I hear that 11.3 would fix the long-standing surgical droid storage module bug? Can anyone verify if this was fixed (or is still present)?

Thanks.



_____________________________________________________
Hahnn Vogel - Pilot for the Naboo RSF | Importer | Miner (Flurry)
Efon - Retired 12 pt. FS Master Droid Engineer | Former Mayor of Tranquility, Naboo (Ahazi)

Drashk
Fri Dec 03, 2004 12:34 pm
#25




DarthRoe wrote:
Forgive me if this was covered elsewhere, but didn't I hear that 11.3 would fix the long-standing surgical droid storage module bug? Can anyone verify if this was fixed (or is still present)?




Yes, it was fixed with Publish 11.3.


This thread should be up-to-date now.







Making SWG more Star Warsy. One droid at a time.
Gron_DM
Fri Dec 03, 2004 2:21 pm
#26

i built a r3 with 6-17 rated scout harvesting mods, total on final droid combine was 107. now 6 times 17 = 102. i think there is a display bug on the scout harvesting mod, as when i got to 80% or so on the experimentation it said 17 for effect and i continued to experiment up to 97%....so in effect 107/6 = 17.8 ............. basically i guess this is a wish list item that they need to put in the decimal point and show one more significant figure (to quote my old chem classes). so we can see what we are really working with our mods.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Page 2 of 5