Droid Engineer Archive
Thread: The relationship between MA and DE vs MA and other crafting professions
I've got a medium house, 2 solar generators, 2 medium mineral harvs, a small chem harv, and a factory. It's not enough. Idealy, I would like a medium house for storage and "prettiness", a small house for a store (or as a second store), 3 solar generators, 4 mineral harvs (the bigger the better), 2 chem harvs (again, bigger = better), and 2-3 factories. There's just not enough lots.
Luckily, I just started up a second character, so I will get to enjoy 20 instead of the limited 10 lots. I'm a little happier now.
Added to this also... I didn't see (may have missed it) anyone mention the Droid Storage Compartment thing... As a non-Master Artisan, I'm kinda hosed whenever an architect comes to me asking for a high quality droid storage compartment =/
Au-Ru Blasterkin - Master Droid Engineer of Intrepid
Au-Ru_Blasterkin wrote:
Added to this also... I didn't see (may have missed it) anyone mention the Droid Storage Compartment thing... As a non-Master Artisan, I'm kinda hosed whenever an architect comes to me asking for a high quality droid storage compartment =/
Au-Ru Blasterkin - Master Droid Engineer of Intrepid
Shhh! This is actually a good thing. We only get 5 experimentation points... so this would drop me down from 99% storage compartments to like 50%.
Ackis wrote:
Shhh! This is actually a good thing. We only get 5 experimentation points... so this would drop me down from 99% storage compartments to like 50%.
LOL
First off, it's only a good thing for MA+DE's... (I guess that's you :robottongue
But would it really screw you over any to go from 99% to 60% if everyone else could make the same thing? It's the architect that gets screwed ![]()
Secondly we're "supposed" to be getting our 10 experimentation points at master one day soon here, and this IS a legitimate reliance on Master Artisan for us...
Au-Ru Blasterkin - Master Droid Engineer of Intrepid
Weaponsmiths require control units to make SG82s.
Architects require Power Conditioners and Power Distributers to make Power Cores.
All of these items require MA level. Im not sure about any of the other Artisan classes.
Sunfire1 wrote:
Weaponsmiths require control units to make SG82s.
Architects require Power Conditioners and Power Distributers to make Power Cores.
All of these items require MA level. Im not sure about any of the other Artisan classes.
Armorsmiths need stuff for shield generators.
DEs need stuff for 41 items we make. Fair eh?