Droid Engineer Archive

Thread: DE content in todays patch......

Drashk
Tue Dec 16, 2003 10:57 pm
#14

Oss_Wilum, I've known about the actual listed HAM for a while, but thank you. I was just reporting what is listed in the datapad for everyone to know.

You might wish to do a bit more testing on the attack rate of the pre-patch Probots. The attack rating is listed correctly, but depends on the range of thetarget and what is targeted by the droid.






Making SWG more Star Warsy. One droid at a time.
Drashk
Tue Dec 16, 2003 11:18 pm
#15

I've got some super sweet 1000 OQ Polymer on the Test Center. With a 1000 OQ chemical you can max out the value to 100%.






Making SWG more Star Warsy. One droid at a time.
Gorantoth
Wed Dec 17, 2003 12:40 am
#16

And that's the only way you're getting 100%. The max experimental is based on the resource properties. Really easy to see when you're only working with one resource and one property. On bloodfin, I get 99% all the time, because I'm working with 996 OQ Poly and Fiberplast.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Doratos
Wed Dec 17, 2003 5:09 am
#17

well, i noticed that my probots are blue con to me now....they used to be yellow and i have not improved my stats at all. the probot i made was medium armor, 40 resists and 70-80 damage....better than the pre patch one and they were both blue to me....did they just fix the difficulty lvl? i was afraid of nerf, but i looked at its stats and it looks about right....i was hoping to get a better droid to make after this patch though =( since CH is takin too many skill points now



Doratos: MSwords//Medic/MBrawler/TKM
Sov Nalniuq: Light Jedi Knight
KalamR
Wed Dec 17, 2003 5:22 am
#18

Before the patch Probots were level 16 now they are shown as 10.


So they just corrctedthis. Probot was never worth levle 16.

Drashk
Wed Dec 17, 2003 5:34 am
#19

The con has changed due to the fact that the previously listed DL16 was incorrect in all Probots that were post-nerf (I.E. Any made after July.) When the Probots were hit with the nerf bat, the difficulty level and con status did not change, since the difficulty level has been corrected, the con is now correctly reporting, but it still doesn't take the Medium 40% armor rating into account.






Making SWG more Star Warsy. One droid at a time.
Page 2 of 2