Droid Engineer Archive
Thread: any problems with 2 level 4 med modules in a droid?
Can someone tell me why stacking armor is not an exploitbut othermodules are? I understand how these can be viewed as an exploits, and I sure wish they would fix it so MSEs can no longer be filled. I just wonder if the devs find this to be such an exploit why dont they do a hotfix? Personally I would love to see the modules not stack unless 2 lvl 6s made a better med mod than 2 lvl 4s especially since I found lidium ext and Im a master.
I must say I find it strange that you can stack med modules. I've never been able to get that to work, ever lol. Though I do know that stacking crafting stations does have some...strange effects. As a Master DE, I've dropped every crafting station and a few med mods into a R5 droid just to test to see what happens and which modules work....Dropping in 2 lvl 4 Med modules still leaves the droid at 85%,which is where the lvl 4 med module should be. But the crafting stations don't always tend to stack. Usually no matter what slot I place the Weap/Droid station in the cluster, it shows as working while the F/C sometimes pops up as working and the Structure never does. Clothing and Armor stations will stack nicely now with the Weap/Droid but I still have the issues with the F/C and Structure ones. Only time I've seen my structure station work properly is when it's alone in a droid. Sad, but true =(
Treeto
Master DE/Master Artisan/Arch/Tailor/WS/and all around Fish
Wanderhome Galaxy, Home of Fish Inc!
What guides? Where? I've seen no guides that tell you that 2 low level novice level modules are intended to stack to be equivalent to a master level module. Show me something written my an SOE official that says this and not some yahoo DE penning an unoffical guide.
Please everyone, keep making these exploited droids. When the fix goes through I'll just laugh. All of my droids will be working.