Droid Engineer Archive

Thread: How we are respeccing to fit the game, yet staying DE.

Mente75
Thu May 12, 2005 12:56 am
#14

Well, I'm doing:

MDE
MArt
Merch 0/4/0/0 for the maint reduction
Swords (still working on it)
Force Crafter(still working on it. Have 7 boxes down. Had none before the 2x XP)

However,

I've been thinking about scout as well. Since I have 3 of the crafting branches unlocked (still need phase 2), 1 Senses and 2 Reflexes, I've been thinking about unlocking my final crafting and another senses one. Use my merchant XP and scout XP to fill out the senses trees. I have lots of people to follow around and harvest. It would also be nice for the terrain neg, mask scent, and burst run stuff for runs. I should have enough points to drop back to maybe 0040 brawler and get atleast one line in scout. Hmmmmmm. I'll have to work on this a bit.

Thanks for the discussion. I just recently got back into the droid business after a stint at weaponsmith. So having to juggle skill points is something I'm not used to.

Last time I was a DE, my pre-nerf probot or my post DE revamp probot could keep me safe from the few MOBs I did run into on harvester runs and I could be a MDE, MArt, MMerch, some of Arch(for those power droids and making my own harvesters). I was completely self-sufficient.

But going out into the wild is a compelely different experience these days. And our continued reliance on MArt as a profession makes it really difficult to survive.



Metron Besk
Master Droid Engineer
Dark City Corporation
Pax Imperius
Dark City
Corellia
YodaMac
Thu May 12, 2005 7:29 am
#15

Master Droid Engineer


Master Artisan


Master Merchant


Novice Marksman (0044)= combat level 10


Had to give up "Novice Carbineer" because of the changes, so now my weak crafter is even weaker. Ah well. I play this game to craft droids, not kill things. I will get what "shinys" I can on my own, and look to buy the many rewards that are in missions that are always geared towards combat. (are there reallyany crafter missions at all..... hmmmm)







Yod Amac - Head DE, Serenity, Naboo, Radiant Galaxy
Napard
Fri May 13, 2005 12:16 am
#16

Hey all...I haven't done any reading on the rescpec. Once I respec, can Irespec back if I want? I'm thinking of dropping master merchant and dabbling in Architect. Or maybe combat. Before I drop the hiring tree on merchant, just wanted to know what my options are from there....Thanks



________________________________________________
Napard Vinestra
Master Bounty Hunter - Master Rifleman
Bria

ASHRID
Fri May 13, 2005 4:31 am
#17

I'm using merchant xp to buy merchant boxes and respeccing them to DE (since I doubt I'll ever get to the village again since the CU)


I'm also hoping (time permitting) to respec my armoursmith tree to DE (possibly via Architect as my guild architect has quit over the CU and I need some loot schematics made) once I've made one of each armour suit for my collection


Wulfman_GA
Fri May 13, 2005 5:50 am
#18

Well, Master Artisan, Master DE, some Merchant and some Marksmen / Rifleman was before the respec.


Now I am tempted to actually drop Artisan to the real minimum to be able to Master Rifleman. Just hope that the two Artisans I know do not drop it during their respec







Wulfman, Imperial Ace Pilot and Officer
Mayor of Pax Imperia, the loyal Imperial City on Corellia
Recruitment Officer of Mortis Insurrectum

Droida Ryll, the Droid Engineer
W-DES DROIDA the Droid Engineer
Pax Imperia -4760,2200, Corellia, Starport Kor Vella

Merlyn Gabriel: working for the empire... Daughter of the Empire
Bring back the Creature Handler and Teras Kasi profession!!

RasalTheWise
Fri May 13, 2005 10:17 am
#19



Napard wrote:
Hey all...I haven't done any reading on the rescpec. Once I respec, can I respec back if I want? I'm thinking of dropping master merchant and dabbling in Architect. Or maybe combat. Before I drop the hiring tree on merchant, just wanted to know what my options are from there....Thanks


Yes, you can respec back to what you had before. Keep in mind that once you respec, you can't re-respec for 12 hours after that.




Rasal's Ye Ol' Droid Shoppe

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000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
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Napard
Fri May 13, 2005 1:12 pm
#20

Thanks...I did the respec last night, but it didn't drop any of my skills (I dropped some merchant) nor did it add the architect skills I wanted. I'll have to see what it's like when I log on tonight. I'm just wanting to make some power things to have a schematic for some power droids. Then, I'll respec back to merchant...



________________________________________________
Napard Vinestra
Master Bounty Hunter - Master Rifleman
Bria

SmokingFrog
Fri May 13, 2005 4:03 pm
#21

The CU hasn't scared me away from my pre-existing template:

Master Architect
Master Artisan
Master Droid Engineer
Merchant 3404
1sp left

I've not found it overly difficult to place harvesters, or otherwise get around, so I'm sticking with the plan. The only change I am considering is dropping the advertising tree of merchant and instead grabbing Novice Armorsmith and Novice Weaponsmith... my alt is a smuggler (respec from chef), so then I would be able to make all his WUK/AUK components.



All Chilastra winnings can be delivered to any vendor at MashMart
Sanctum Malleus, Talus (2412 -3556)
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