Droid Engineer Archive
Thread: Ok friends, talk me out of it.
JavelinCatcher wrote:My take on PvP in this game. It's a lot of who's got the best equipment and the best skill mods. Then there is JTL where a lot more is based on skill with a skill point "free" profession. I can take my Droid Engineer and he'll stand a chance against people and not be hurt because he doesn't have that extra +5 Dodge. Depending on how it works out, I can see a lot of PvP moving toward space than the ground game.
Yes i was really glad they did this. This means that that master entertainer+dancer+musician on the ground could totally own you in space. This is a good thing for this game.
As for talking you out of it, des arn't in it to make much money we're in it because we can make cool droids. I make most of my money with vehicles and doing missions. My droid sales are starting to improve, i'm setting up to make a probot factory run because they've improved so much, that i may actually start making good money on droids. JTL will help with this somewhat, would help better once we get decay in. droids need to be a targatable item as well, they are in the movies. (yes i know they don't follow the movies and such)
JavelinCatcher wrote:
Straker_Atrella wrote:You can actually make more money doing missions then making Droids.At the moement, you can make more money running missions than ANYTHING else in the game....that's for certain. People will gravitate toward what will make them the most money in the shortest amount of time. It's sometimes why people have Doc alts that buff the public. They know they can get quick credits doing so. It may not be the most efficient way to make cash, but they can make it quickly.
Here's the suggestion I've been making to people tired of the Hologrind: Play to fit your playstyle. If you want to do something, do it. If you want a change, go for it. If you're happy the way you are, stay that way.
Remember one thing though if you're going to go 100% combatant, we still have the combat balance comming up. I wouldn't make any drastic profession changes until I knew what was happening there first.
This has been my theory from when i first started. And while i won't give up master de there is some tweeking to my template. I won't even give up things to get a jedi, although i am going to go after some of the force skills. I have novice pistoller ?-?-2-? and am going to take it up a bit. This gives me some pve punch. giving up most of my architech skills won't cramp me too much and the new revamp fits my style. If this game was real, this is what i'd be doing with it....
Straker_Atrella wrote:
Well now I am disheartened. Not looking for pity or sympathy, just looking for good sage advice from friends.
I love Droids, I love the options,I love building them. Yet just as much as I love Droids, I also love having a Droid business. Building a clientel, stocking vendors, making money is a lot of fun. I seriously spend 40+ hours a week dealing with my business, building, stocking, harvesting. It's not really work, because I enjoy it.
Then this is what you should focus on.
Remeber back in the Factory Vs Hand Crafter threadI said Factory crafting is the "middle game for me? well that stims from what you are saying here. i got to that same point wereI felt "whats the point" soI closed down the factories. and let the vendors run dry. and i focused on thatI enjoy about the profesion. the crafting, the customer interaction, andfinding theright options for each customer. this compleatly changed the wayI look at DE and crafting droids. im not "stressing to keep up" I run off a load of componets and keep a "droid crafting pack" on me that has one crate of each. and i only take custom orders. i dont rely on the sale to make my way in the gameI "enjoy the game on my terms" and let the credits follow. many on my server consider me"fair priced" and "the best DE" but there are some DE's thatI cant compeat with (detonation droids) so I direct thoses customers to the DE'sI know "fit the bill" and still thows customers will se me fist the second time around becouse Iwasjust and fair.
The point Im tring to make is dont look at whats broken and how it could be better and why you cant keep up. look at what works how you can be the best DE you can be. and remeber ... HI Quantity Does NotEqual A Good DE. and if your not haveing as much fun now as you where befor reinventing your DE game play could renew your game play fun.
But no mater what you do.Good luck with it. you would be missed if you left.
[EDIT]
as for the "DE's cant make credits" issue its there we all know it, ButI FindI make more from tips thatI do my droids the other night for exampleI sold 120k worth of droids to a customer and he payed me 250k for "being fast & helpfull" as he put it. so even this way you can still make credits.
Message Edited by babyblue_d on 10-22-2004 07:46 PM
jefmes wrote:
Sorry my friend, if you're sporting 50 million +, you have no reason to feel like you're not getting your share! I've been a DE since launch, and pretty darn active most of the time as well (although I have tended to stay on the backwater planets more) and I've never gone over 3.5 Million creds.
Do it because you still think it's fun, otherwise, just drop some skills and so something different! I've found a Droid Engineer/Bounty Hunter combo to be pretty fun and it gives you the ability to engage in at least a better portion of the combat game!
Our market WILL pick up a bit with JTL, and over time things are bound to change and get better. Worst case, just don't play for a bit...you're sounding like you have a bit of the old burnout there
That is 50 million over 8 months of 40 hour weeks, plus probably 25 of that went back out into resources (which luckily I still have.)
I do have a combatent account guys, a pretty effective one. That's part of the problem, I never play him because I am making Droids, yet if I did play him, I would have more money. Kind of ironic actually, it just feels better to make money from Missions.
Straker_Atrella wrote:
jefmes wrote:
Sorry my friend, if you're sporting 50 million +, you have no reason to feel like you're not getting your share! I've been a DE since launch, and pretty darn active most of the time as well (although I have tended to stay on the backwater planets more) and I've never gone over 3.5 Million creds.
Do it because you still think it's fun, otherwise, just drop some skills and so something different! I've found a Droid Engineer/Bounty Hunter combo to be pretty fun and it gives you the ability to engage in at least a better portion of the combat game!
Our market WILL pick up a bit with JTL, and over time things are bound to change and get better. Worst case, just don't play for a bit...you're sounding like you have a bit of the old burnout there
That is 50 million over 8 months of 40 hour weeks, plus probably 25 of that went back out into resources (which luckily I still have.)
I do have a combatent account guys, a pretty effective one. That's part of the problem, I never play him because I am making Droids, yet if I did play him, I would have more money. Kind of ironic actually, it just feels better to make money from Missions.
Well there ya go, play the game the way you're supposed to then, drop the combantant account and do what you can with your ONE character. I still don't get why people think they have to have 2nd accounts to have fun in this game. They decided on Single Character Servers for a REASON (*cough* financial */cough*), so that people would have to make decisions about direction they went and the markets wouldn't be saturated by crafter specialists as people choose to pick up some combat skills too. I mean, think about it...why do resources cost so much? Because people used their 2nd accounts to horde resources instead of dealing with the imposed limitations of the game systems in place.
Nothing against you Straker, I understand the reasons forhaving an alt,but it's been a huge pet peeve of mine since, well...before beta even. And really, if you like it more to make money from missions, then go play that guy for a while!
Nobody says you have to spend 40 hour weeks being a DE! I started enjoying the profession a lot more when I stopped treating it like a job and just got creative with my droid models and building as I felt like it. And I still manage to keep up a decent inventory most of the time.