Droid Engineer Archive
Thread: Tank Droid?
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ShirkiRed
Thu Sep 02, 2004 5:09 pm
#14
Lycids wrote:
I have one question about Probots. I know they have a built in combat ability and they seem to hit for one point of damage when fighting with no combat modules installed. So your a Novice TKA lets just say. You send your droid and he start hitting for his 1 point of damage and is healing himself, then you come in and start hitting away for your 300, 400, points of damage per hit. Since your hitting for more will not the mob focus on you or will it still stay focused on your droid? I always thought that the higher damage dealer gets the attention of the Mob.
In this case the mob will probably not completely focus on either target. I'm not completely sure how it works, but both you and the probot will be attacked. If you were a ranged profession and stayed back, then the mob will continue to focus on the droid, but since you're melee you will be attacked some.
I think that the mob will attack the last thing that landed a hit on it when its ready to attack. I'm not sure on this though, if anyone else knows how it works for sure please inform us.
HolySpirt
Sat Sep 04, 2004 8:52 pm
#15
I am kinda new to this so could someone answer a few questions for me.
I created a Adv probot but the system would only allow me to put in one combat cluster. Anyone know what this would be? Also can you combine crafting and combat mods into a combat cluster? (may answer my question)
Second. Does an attack rating of .71 mean it is better then a 1.5? Adv Probot vs R3.
Third cant you put repair mods into a Adv Probot.
Thanks in advance for you time.
Elioi
Sat Sep 04, 2004 11:50 pm
#16
I have a seperate "tankbot" vendor and here is what i stock it with:
I always make true "tank droids" one combat module max - the rest auto-repair to last as long as they can.
The Ewathi Floating Tank Platform (1-1 dmg / 101 auto repair) - Probot - usually about 3k ham
The Ewathi Mini Floating Tank Platform (1-1 dmg / 40 auto-repair) - DZ720 - usually about 2.7k ham
The Ewathi Tankbot (combat rating 103 / 40 auto repair) LE Repair - about 5.5-6k plus ham (can't remember, what ever 96% tops out at)
The Ewathi AstroTank (combat rating 103 / 101 auto repair) R3 - usually with 4 - 5k ham (again can't remember but around 96% on ham)
Putting them on the vendor tonight, no idea how they will sell.
Elioi Ewathi
Riaji Ewathi
wotz
Sun Sep 05, 2004 4:35 am
#17
HolySpirt wrote:I am kinda new to this so could someone answer a few questions for me.I created a Adv probot but the system would only allow me to put in one combat cluster. Anyone know what this would be? Also can you combine crafting and combat mods into a combat cluster? (may answer my question)Second. Does an attack rating of .71 mean it is better then a 1.5? Adv Probot vs R3.Third cant you put repair mods into a Adv Probot.Thanks in advance for you time.
A combat *capable* cluster is just a frame which in turn holds 3 modules.
Yes, a combat *capable* cluster can hold combat and/or non-combat modules.
wotz
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wotz - Master DE in Hammerhead / Tatooine / Naritus
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