Droid Engineer Archive

Thread: Droid Owner's Manual Version 4

Sirisandir
Sat May 22, 2004 12:27 am
#14






Moriendor wrote:

Yes. Very nice post . Just for clarification though... if I get an R3 with 6 module slots I will not be able to put 6 storage modules into it to get an additional 60 items (or 900 data)storage, right? The hard cap of 10 items/150 datais per the actual droid, no matter how many storage modules are used so it alwaysonly makes sense to use just one singlemodule, correct?








I would like to know this too



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bradimere
Sun Jun 27, 2004 9:42 pm
#15

Excellent post sketh

i just have 2 questions, 1 might be a bug


On my R3 unit. i tried to change its name from "an R3 unit" to "R3-T5" i did the complete program list with its name, then command. but its name is still an R3 unit. Is this a Bug that i should report, or will he be stuck with the generic name?


Second Question. Do you think you could do a post on how to program the new harvesting droids? i cant figure this one out.


Thank you.
Clove
Tue Jun 29, 2004 12:35 pm
#16

The other day I bought an R5 combat droid but I can't for the life of me find droid batteries for sale.
Rykos
Sat Jul 24, 2004 2:03 am
#17


Here's afew pieces of updated information:


1) The Advanced Probot is capable of taking 5 modules, not 2.

2) There is now the option on combat droids to set the renged attack command. This does not engage it in combat, but rather tellsthe droid to switch to melee combat.

3) There are other droids capable of taking combat modules, but it's pointless. An advanced R3 with 6 modules is only half as good as an Advanced Probot with 5. Currently, if you want a combat droid, an Adv Probot is the way to go.
Rykos
Sat Jul 24, 2004 2:11 am
#18

Here are a few more updates:


1) There are multiple levels of repair kits and reconstruction kits (for vitality and wounds, respectively)

2) Droid armor now maxes at 20% light, but a bug causes it to report as 40% after it is stored the first time

3) Probot notes - A good DE can get an Adv probot over 3k on the HAM bar

4) The little green training droid that is part of the new player tutorial does NOT follow the same droid rules. You cannot program commands, and it only has 2 (I believe they are follow and store, but I can't remember). Also, they do not need power. However, they do count against both your datapad limit and called pets limit.

5) ANyone with novice CH or higher can have a droid out in addition to their normal pet. The droid does not count towards the CHs max level or stored pets limits, but does count towards the called pets limit.
Rykos
Sat Jul 24, 2004 2:13 am
#19






DarkElmister wrote:

Question:


What are combat modules and what are defensive modules and where can I get them?








Combat modules and defensife modules are installed at the time of droid construction. If you want to add them to a current droid, you can't. You'll have to purchase a new droid from your local DE.
Rykos
Sat Jul 24, 2004 2:18 am
#20






aazatgrabya wrote:

Excellent work Sketh, very helpful.


One question though regarding combat droids. Does the maximum droid level of 10 apply to non DE's in the same way as creature pets do?







No. My DE can currently call my level 19 Probot without a problem.


Be careful, though. Even a droid with no combat skills has a level, (my R3 crafting droid is level 19, too), so if it's grouiped with you it can either increase or decrease your effective level. As a benchmark, my level 10 pets were white to me with pistols 4, but my droids were deep red. If you are low level and have been given a high level but non-combat droid (such as a crafting droid), you can get in way opver your head if getting missions while grouped.

Rykos
Sat Jul 24, 2004 2:25 am
#21






bradimere wrote:

Excellent post sketh

i just have 2 questions, 1 might be a bug


On my R3 unit. i tried to change its name from "an R3 unit" to "R3-T5" i did the complete program list with its name, then command. but its name is still an R3 unit. Is this a Bug that i should report, or will he be stuck with the generic name?


Second Question. Do you think you could do a post on how to program the new harvesting droids? i cant figure this one out.


Thank you.







First Question:


Unfortunately, you can't use that naming scheme for droids.


Second Question:


TO\o program the harvest droid, you have to have Hunting skills as a scout (I believe you only need novice scout, but i could be mistaken and will update this next time I play). You then choose the harvesting preference from the radial menu (bone, hide or meat). After that, you program the harvest command. Target a corpse and issue the approriate command to the droid to have it harvest the set material. If the material doesn't exist (say, bones on a corellian butterfly), the droid won't harvest anything.


Now, for maximum effectiveness, use a droid with nothing but harvesting modules (you do not need item storage modules on the droid. It "delivers" the harvested materials to your inventory). THe higher the number, the better it harvests.

Creaturekiller
Wed Jul 28, 2004 10:27 am
#22

nice guide



-
Valcyn
Veno Asma
Rebel Alliance Colonel
Droid Engineer, TKA
Shugard
Sun Aug 01, 2004 6:06 am
#23

An advanced R3 with 6 modules is only half as good as an Advanced Probot with 5. Currently, if you want a combat droid, an Adv Probot is the way to go.


-----------

why is that? I have always been making R3's? Maybe I will stop now and make Prob's.



Anigma of Bria

Master Droid Engineer

Master Artisian

Master Merchant


Helping Bounty Hunters keep down the Jedi population



Anigma of Bria
Master Architect
Master Artisian
Master Merchant

Anigma's Harvesters WP 5292 6067, Kaadara Naboo


- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Zorkk
Sun Aug 01, 2004 2:11 pm
#24






Shugard wrote:

An advanced R3 with 6 modules is only half as good as an Advanced Probot with 5. Currently, if you want a combat droid, an Adv Probot is the way to go.


-----------

why is that? I have always been making R3's? Maybe I will stop now and make Prob's.



Anigma of Bria

Master Droid Engineer

Master Artisian

Master Merchant


Helping Bounty Hunters keep down the Jedi population




Probots are good ranged attackers. they provde good support to melee type classes. The advr3 on the other hand is more of a brawler type attacker. He can get up and in the faces, even take hits if you have the means to repair it... that style of course will work better if your a ranged class. I really think ppl should buy droids that compliment their fighting styles, and as such, different droids are better in different situations. As far as i know the advr3 with ham of 4400+, willhave higher attackspeed, and damage than an advprobot with only 5 combat modules (r3 get's 6), and a ham of 3100+.




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


FeloniousPunk
Sun Aug 01, 2004 7:05 pm
#25


Rykos wrote:


DarkElmister wrote:

Question:

What are combat modules and what are defensive modules and where can I get them?




Combat modules and defensife modules are installed at the time of droid construction. If you want to add them to a current droid, you can't. You'll have to purchase a new droid from your local DE.




Is this true for all modules, like storage modules? Can droids ever be modified at all after purchase?

(and if not, why do DEs sell plain vanilla MSE droids? Makes no sense)
NobleKnight
Wed Aug 04, 2004 8:17 pm
#26






Sketh wrote:



Note: AT-ST's are NOT DE made droids.





Are you implying an AT-ST (All Terrian-Scout Transport)is adroid? If so, I think you need to watch Return of the Jedi again.


And why can't wegive a R2 unit a name like "R2-G5?" This is how most Astromech droids are named in the Star Wars Universe. Could we get this changed please? Of course the name R2-D2 and any other Astromech droid name from the Star Wars Universe should be made unusable.



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